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Posted by metlslime on 2002/12/23 18:27:46 |
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.
Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
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Tricerops Tribolitus
#3700 posted by madfox on 2007/07/19 03:13:04
I know it still has a flattened skin, but I finally succeeded in the tribolitus new Quake 1 monster. Made it from scratch, based on the demon fiend.
But as I had no basemodel, I imported the original demon and stretched it back to base.
From that point I accelerated the animation frames. It may look a little scrunched, but the dxf files had so many errors, at least 15 in each frame, and there were 81.
Layed my hand on the qc, and thanks to preach it runs now with the demon leap and the shamblers magic.
http://members.home.nl/gimli/gnerk01.jpg
comments are welcome.
Animated Vieuw
#3701 posted by madfox on 2007/07/19 03:28:14
#3702 posted by tron on 2007/07/19 15:57:30
Ahah, I came in here to see it looked like the offspring of a squid and a triceratops, but I see you yourself have made part of that intentional.
It looks...odd.
I'd say the texture definitely needs some work, it looks like a higher quality texture that has been dithered down right now. The tentacles look weird as well but they could look cool ingame as it runs towards you.
Pretty Nice
#3703 posted by ijed on 2007/07/19 16:18:20
I agree about the texture though, looks like it has some compression problems or something - a bit pixellated.
Looking forward to your next excursion Madfox.
Skin
#3704 posted by madfox on 2007/07/20 16:57:41
First I just used the demon _fiend skin, but I thought it needed something to make it look opposite this monster. So I used a scanned picture of a kamelion, but coming back in Wally all the colours needed to be substituted.
And that would be a longer job that I can effort.
Sure the texture looks pixellated, I wonder how RPG has done his retexturing work. If I scale up the skin0.texture it would survive, but then it would only be usefull in Fitzquake.
And as I ment it as a good old quake monster it wasn't my intention.
Also it has some nasty vericemeshes, but as I had already 825 behind, these less won't count.
Skin
#3705 posted by Spirit on 2007/07/20 18:53:01
The skin has all sorts of colors in it that don't seem to belong there. That's why it looks "pixelated".
Does it have an attack animation yet? What does it do?
Madfox
#3706 posted by tron on 2007/07/21 03:08:06
If you aren't going to take the time to paint a proper texture at least use a better conversion method.
Go back to your source image and convert it to the Quake pallete using closest colours instead of dithering.
What It Does...
#3707 posted by madfox on 2007/07/21 07:00:46
Alright, I know how it feels to see the pie, but you just can't taste it...
So I screwed my nightrestt to make a little level for you to test it and see what it does. Maybe it gives a better feeling of what you can expect. But be warned, Spirit. It is a rather strong monster.
Tron, I realize your comment. It is just that I had so much work on the vertice meshes (1215!) I haven't had enough time to do it. I'm surely planning to go on with it. I just wanted to make sure all the other things went right. When I had the kameleon tex in wally I experienced that, although I had converted it to the q1 pal, the colours still didn't match.
But I sureley will look into it. Have fun with the test version, you're free to comment.
http://members.home.nl/gimli/gnerk.zip
Did Someone Say My Name?
#3708 posted by R.P.G. on 2007/07/21 20:05:04
I wonder how RPG has done his retexturing work.
Wait. Which retexturing work did I do?
Argh..
#3709 posted by madfox on 2007/07/21 22:32:21
sorry RPG, I ment Starbuck.
Rudl And Distrans
#3710 posted by Orl on 2007/07/27 05:33:31
Rudl: I have sent you 2 emails within the past 2 weeks regarding beta testing the oms2 maps and I have yet gotten a reply back from you. The last email I got from you was on July 7th. Is there a problem?
Distrans: You said you wanted to beta test, and I sent you the maps. You have not yet once sent an email back to me, and its been almost a month. Why did you want the maps if you were not going to get in touch with me about them?
Orl...
#3711 posted by distrans on 2007/07/27 06:29:02
...Yeah, aplogies for not getting back yet. Travail release kinda got in the way.
I do in fact have a long demo with comments recorded, but when I reviewed it I discovered it was almost completely negative. I played oms24 again last night and decided I can also make some positive notes on it, so I plan to do a run through again this weekend and note as I go. If you don't want to kill me after you get that report then I could move on to 25.
Orl
#3712 posted by rudl on 2007/07/27 10:24:46
Sorry,
I did not see the second mail
I'll send you a mail today
Allright
#3713 posted by Orl on 2007/07/27 14:50:53
If you don't want to kill me after you get that report then I could move on to 25.
No no, send me all the negatives you find. I plan to do some very big changes to oms24 before its final release.
...Yeah, aplogies for not getting back yet. Travail release kinda got in the way.
Well since Travail was that good... I'll allow it. :)
Sorry, I did not see the second mail. I'll send you a mail today
Okay. Just making sure.
Sorry for sounding like a jerk in my previous post, but I haven't been having a very good week.
Orl
#3714 posted by rudl on 2007/07/27 17:01:18
You got mail ;)
Now You Know
#3715 posted by madfox on 2007/07/27 17:30:38
what it does, Spirit, may I remind you of my revieuws I sended? I know it must have been a lot of work switching from server, so don't mind. I was surprised seeing my levels deleted.
Tron, your advice was right. I didn't have to change the converted colours, although they didn't match the Quake palette tabel.
Thanks!
MadFox
#3716 posted by Spirit on 2007/07/27 18:16:49
Oh yes thanks, I had forgotten.
No files were deleted (at least I didn't remove anything). I think I simply never had all your maps.
Ah...
#3717 posted by distrans on 2007/07/28 09:22:40
...distrans sends out beer, a beta report and the HuGs!
Spirit
#3718 posted by madfox on 2007/07/28 21:58:02
The last update contained these levels, but gave a page/not/found error.
I still wonder why onepair has always been there, while gravey trail not. Also why the abandon is not at the mod-single player category(?). Also PhantomPholly is missing.
But hey, don't misunderstand me, you still have the best quake1 recource I ever saw on the net!
Second That
#3719 posted by ijed on 2007/07/30 04:13:12
Ijed
#3720 posted by madfox on 2007/07/30 05:29:06
give me a #1307 hat. First one looks so empty.
?
#3721 posted by ijed on 2007/07/30 16:03:51
That's not a hat - its the logo for a game called Quake3 . . .
Guess I'm missing something there.
Then
#3722 posted by madfox on 2007/08/01 00:41:44
�t's a general abuse...
<-- That;s The Love Ewe Symbol
#3723 posted by HeadThump on 2007/08/01 01:58:03
http://www.muttonbone.com/
Sick, sick, sick, (but funny!), sick
But You Would Pick The Ugliest One
#3724 posted by HeadThump on 2007/08/01 01:59:56
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