Sock!
#3698 posted by mfx on 2014/06/11 21:59:26
Nice lighting, "classic" layout is well done, your aesthetics are again suberb! Indeed!
Here is a demo of me derping and dying, but i had fun! Thank you!
5th!
#3699 posted by mfx on 2014/06/11 22:07:10
Your map is quite nice in terms of layout and ambush setup. Could use more highlighting, some text on doors and keysymbols and such stuff.
But what do i know..
Here is a demo. Playing again now, i died terribly 1st time:)
Sock + DMSP
#3700 posted by Barnak on 2014/06/11 23:20:20
What command should we enter at the start process to use the DMSP mod and Sock's mod at the same time ?
I would like to add some frenetic action mess on this map, with more monsters to hug and love.
Feedback
#3701 posted by sock on 2014/06/12 02:30:13
@Skacky, thanks for the demo, a pleasure as always seeing you destroying a nightmare selection of monsters. :)
@mfx, it was cool to see you try the puzzle side of the map first. It feels like you play with a keyboard! crazy! :)
@Barnak, you can just drop the map file in your dmsp directory, the map works fine with a vanilla quake setup. I included a pak file because it has a skybox and I wanted to make sure people setup wateralpha. Why no one has implemented a worldspawn key for wateralpha in modern quake clients is crazy.
DMSP
#3702 posted by Barnak on 2014/06/12 03:41:09
Ok, it's working, thanks. But the results are weird at best. Many monsters are spawning at some unattainable or unreliable spots.
And I'm unable to reproduce the no_floor issue with Scampie's map.
My issue was strange : it never occured to me before.
#3703 posted by digs on 2014/06/12 16:02:51
How about a new Speedmapping by June 22 ?
Haha
#3704 posted by Cocerello on 2014/06/12 18:11:08
Play the current one first.
Now Seriously ... Good Idea You Had There, Digs
#3705 posted by Cocerello on 2014/06/13 14:42:54
Proposals for theme:
- Colorblind. Can be very crazy.
- Remake of the first map you ever did. Tronyn proposed this at Quaddicted months ago and i think can be interesting.
- DoE and ring of invisibility. A bit of a clone of sm169's theme, but it is also the two things that have been used at mapping the least.
#3706 posted by digs on 2014/06/13 15:31:51
I suggest the theme: illusions
Theme.
#3707 posted by - on 2014/06/13 16:15:17
Doom
#3706
#3708 posted by Cocerello on 2014/06/13 17:32:41
If that is the theme i have one already, that did 14 years ago, it is a DM one. Is this what you were thinking when you say illusions?
Cocerello
#3709 posted by digs on 2014/06/13 17:48:30
Haha. Not necessarily imply func_illusionary for theme "illusion". We could show more imagination than just use this entity.
Theme:
#3710 posted by ijed on 2014/06/13 18:13:30
Infighting
Theme:
#3711 posted by negke on 2014/06/13 18:18:49
Speedmaps, not turtlemaps.
Negke
#3712 posted by digs on 2014/06/13 18:23:17
What's speedmap? 100 minutes? It's drearily
#3713 posted by Cocerello on 2014/06/13 18:26:38
That would be hard and challenging. Apart from some examples (sm175) where there are some turtlemaps, most are in the middle, neither 100 minutes map or a full week map. For example mine took two days (16 hours the first (8 spent on the damn caves and surrounding the valley terrain brushes) and 6-8 for the second).
#3714 posted by negke on 2014/06/13 18:40:28
I often took longer than two hours myself, but always did the map in a single session. If anything, this should be the compromise.
What I Mean Is
#3715 posted by negke on 2014/06/13 18:53:38
These more sophisticated maps would be better off as a small-scale community project rather than a speedmap pack. Although it might as well be a case of motivation and expectation. A different premise - doing a bigger "speedmap" feels like less pressure than a small "normal" map even if both would be pretty much the same.
True
#3716 posted by Cocerello on 2014/06/13 19:46:57
A community project is something good, but as far as i see, in this community, the things closer to that are chain speedmaps and huge episodes projects (nehahra). Isn't it?
What you were considering as a comunity project? Something like sm175, made into an small episode or just by adding an start and end map, but better organized and with communication between the members to make the maps similar?
FYI
my last speedmap for sm175 was done in a single session. Granted that session was like 8 hours long at least (with food breaks).
100 minutes is crazy, I'm sure I could do it but it would be a pile of crap ;)
Lava
#3718 posted by spy on 2014/06/20 21:44:47
the next theme for the SM is lava!
Lava
#3719 posted by DOOMer on 2014/06/21 14:30:03
When deadline?
When Will There Be A Next Speedmapping Sesion?
#3720 posted by Breezeep_ on 2014/07/03 21:47:32
Sorry ROQ
#3721 posted by Drew on 2014/07/03 22:51:12
Map Jamming has suddenly, but also completely, destroyed the speedmapping tradition which flourished for so many years in this community.
Any 'speedmaps' that might be made will inevitably be so only in name.
That being said I suggest the next speedmap theme be "Honey jam runoff".
I doubt speedmapping has been killed off by the mapping jam. If anything speedmapping is probably going to be speedier, like it used to be.
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