Czg
#348 posted by
R.P.G. on 2005/08/20 11:52:26
Thanks. Those crane (earth mover?) pictures are pure inspiration straight from the distillery of time.
Statoil's Photo Gallery
#349 posted by
czg on 2005/08/20 13:05:39
http://www.statoil.com/STATOILCOM/SVG00990.nsf?opendatabase&lang=en&artid=CACFEF0991487FE4C1256BC2003671D9
Some pics of oil rigs if you need I&R for that, also check out the 'Production facilities' link for some nice industrial sites, and the 'Sn�hvit' page has some good photos too. Skip the 'Corporate executive committee' page unless you want to see terrible old men.
http://www.canadian-wellsite.com/Gallery/gallery.htm
More pics of oil related equipment.
Thailand
#350 posted by
. on 2005/08/21 20:35:37
Mappers Are From Mars
#351 posted by
bambuz on 2005/08/22 10:09:23
Vondur
#353 posted by
JPL on 2005/08/24 12:02:25
Nice pics ! to your opinion, would it be easy to convert all these ancient maps in a single wad file ? ... I mean a wad file with enough quality for Quake ... ;P
Um
Why? Easier if someone just extracts the ones they want, and people probably wouldn't want it as original, but preferrably scribbled on more rough pieces of parchment/skin/marble or the like.
Jpl
#355 posted by
Vondur on 2005/08/24 22:13:22
yeah, convert ones u need, but you might loose all the beauty of the high resolution. it's better to use them in moreadvanced engines that supports hi res texes.
My Idea...
#356 posted by
JPL on 2005/08/25 05:18:21
.. was to convert some of these pics in order to use the most interesting one as general HQ strategy maps, like you can find in Wolfenstein, etc... Anyway, I will try by myself to see if it's interesting or not...
:/
#357 posted by
bambuz on 2005/08/26 06:59:34
too new maps to fit quake..
Some New Mars Pics
#358 posted by
bambuz on 2005/09/02 05:28:43
spirit the sturdy rover and opportunity's twin, has reached the higpoint of husband hill and sent us some nice pics.
These are two samples (they have others and more resolutions too on the site):
http://marsrovers.jpl.nasa.gov/gallery/press/spirit/20050831a/Sol500A_Whale_L257atc-A590R1_br2.jpg
http://marsrovers.jpl.nasa.gov/gallery/press/spirit/20050901a/Summit_240deg_L256T-A590R1_br2.jpg
I already mentioned someone might make a nice skybox.. after all, quakers are from Mars.
#359 posted by
negke on 2005/09/02 06:42:29
i thought quakers are from hell...?!
Doom...
#360 posted by
JPL on 2005/09/02 06:48:42
.. is the mother of all FPS game.... so Quakers are from Hell of Mars ;P
The Art Of John Wallin Liberto
#361 posted by
Kinn on 2005/09/02 14:57:27
Check out the concept art for Gears of War, amongst other things.
http://www.johnwallin.net
John Fuckin Liberto
#362 posted by
starbuck on 2005/09/03 04:14:11
that guy is so good, a lot of the paintings look like they're in-game. Thanks for the inspiration Kinn; though that guy has no right to be that talented.
I Find It Hard To Believe
#363 posted by
Jago on 2005/09/03 07:24:33
that at least some of these are not CG.
Yeah, I Think The Last One Is At Least
#364 posted by
starbuck on 2005/09/03 08:46:50
or maybe he renders something and then paints over it.
Uhm
#365 posted by
bal on 2005/09/03 09:36:54
Jago, CG = computer graphics, using photoshop/painter/etc = CG, so yes obviously those are CG as far as I'm concerned (I kind of doubt he did them with traditional means).
But if you mean 3D renders, yeah, he probably renders some stuff before doing a paint over (but I know it's possible to do that kind of stuff without it really).
'tis True
#366 posted by
HeadThump on 2005/09/03 13:17:20
but I know it's possible to do that kind of stuff without it really).
My best friend gave me a Blade Runner city scene print before going back to college, my first thought, 'we would assumed this to be CGI instead of hand painted matte if we did not know its origins.'
There's Some Info About The Process Here:
#367 posted by
cyBeAr on 2005/09/03 14:01:36
http://forums.sijun.com/viewtopic.php?t=39434&start=30
He's really good, young, self thaught and a nice guy! (I worked with him for a while about three years ago)
Some Interesting Patents There
#368 posted by
Vondur on 2005/09/07 23:59:56
Some "Plz Give Credit" Textures
#370 posted by
Spirit on 2005/09/13 10:10:31
Spirit
#371 posted by
Jago on 2005/09/13 13:15:04
Thanks for the link. To my surprise, most of those textures are tilable so they can actually be used in a game.
A Bit Of Mother Nature
#372 posted by
Jago on 2005/09/18 09:03:58