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RemakeQuake
This is a thread about a project currently underway to remake Quake one.

It involves upgrading what exists already in order to play and look better or at least differently in all probable situations and enhance what is already there in this great game.

So we're remixing all the maps, monsters, and the player.

A specific engine in order to solve long-standing issues isn't out of the question, the main concerns being cross-OS support for features that should be common, like entity alpha and multiplayer. These things exist in various forms, but there's still no standard, at least today.

There's a great wealth of resource on this board - the one thing that doesn't exist here is apathy.

So, we're fishing for contributors. If you can make a map, animate or code and want to see this monster through to its conception then you're on the team.

Over the next few days I'll post info on what currently exists, and where it's headed.
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Yes 
Should it need much hard coding to get the circulair ammu spread? 
Nooooo! 
 
A Circular 
particle effect would be nice, but very hard to to, AFAIK.

And since it's now the Cauteriser as opposed to the Railgun we'll need to look for something else. Currently it's a straight line with red electrical effect and white particles. 
Railgun In Quake1 
Piercing hitscan is not hard. The part that makes adding a Quake1 railgun problematic are the visual effects, at least if one wants the corkscrew trail as seen in Quake2. The corkscrew can be done, but I found it to be a particle hog, similar to the lavasplash effect.

Another problem with the railgun in Quake is against monsters. Unless enough monsters are modified to be a threat from long range, or ammo is very rare, a railgun with power comparable to the rocket launcher will destroy monsters before they become a threat to the player. 
 
And since it's now the Cauteriser

I guess I wasted my time blurring the name out, then... 
Maybe The Spirlal Effect Could Be Done Using An MDL? 
Like the lightning model 
 
what about making the effects similar to what is in SW, using sprites? 
 
The corkscrew can be done, but I found it to be a particle hog ...

Correct, this is why we're currently making use of the previously-unused beam effect.

Another problem with the railgun in Quake is against monsters. ...

We're working on this. :) 
Sorry OTP 
 
 
As long as this railgun is so disgusting, why not make it an Alien Arm cannon? You have to get out the chainsaw and saw it off. 
Because There Are No Aliens In Quake 
 
 
okay, a monster arm cannon 
Yeah, Not A Bad Idea 
saw a shambler arm off, and use it instead of LG.
Or cut down a Hell Knight arm, and shoot out those sparkling sizzling firework. 
Or A Shub Penis 
There is already an idea floating around, but will have to see what happens. We're very busy. 
But Shub Is Female? 
Now I'm all confused and scared at the thought of a hermaphroditic Shub. :( 
Do A Google Image Search 
The horror, the horror. 
Didn't Find 
The references I was looking for, but basically there's a collection of black and white line drawings by a few different artists that have shub as a hermathrodite. With two peni. The giz of one is black and the other white - life and death, I seem to remember.

I hope you're all looking forward to the new Shub-Niggurath. 
The Second One Is My Desktop 
3rd Image 
giga-shambler (lol, wtf) looks pretty cool, but what's with the cheery little orange guy under shub? 
Chibi Chthon 
 
4th Image For The Win 
I'd love to see that one animated! 
 
Chibi Chthon

hahaomg o.o dooo eeet 
So 
Assembla is down then. 
And Is Back Up 
Coinciding with my bill arriving . . . 
Yeah! 
let's hack ijed bill's acountsman! 
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