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Speedmapping Thread!
From now on, this thread will be the place to discuss speedmapping issues. This will also be where all speedmapping events will be annouced. This is just an effort to keep General Abuse on it's topic of 'anything' rather than being about speedmapping every weekend.
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My Speedmap Is Here 
You're Doing It All Wrong... 
But it feels so right ;) You guys are finally starting to map at my pace!

Will there eventually be an all encompassing pack? Please let me know. 
 
Played 'em all so far... shaping up to be a good pack! 
SM175 
Here is my map entry for the pack. Enjoy. 
If No One Else ... 
... says that have a map near completion in the next hours, I'll upload the mappack. 
Demo For Sock's Map 
https://www.dropbox.com/s/l0kkv1tomo8p3rg/skacky_kaahoo.zip
Skill 3, all kills, 4 secrets, no deaths.

<skacky> amazing map sock
<skacky> I was a bit confused with the gold key door
<skacky> but other than that it's stunning
<skacky> really cool encounters everywhere, excellent design
<skacky> the strength rite room was brutal but so much fun!
<skacky> and that scrag massacre, excellent 
Don't Wait For Me 
 
 
Finish your map you twat. 
Sock ! 
Your map is absolutely SUPERB ! Thanks dude !

You should do some more of that style. Realy great ! 
Sock! 
Nice lighting, "classic" layout is well done, your aesthetics are again suberb! Indeed!
Here is a demo of me derping and dying, but i had fun! Thank you! 
5th! 
Your map is quite nice in terms of layout and ambush setup. Could use more highlighting, some text on doors and keysymbols and such stuff.
But what do i know..

Here is a demo. Playing again now, i died terribly 1st time:) 
Sock + DMSP 
What command should we enter at the start process to use the DMSP mod and Sock's mod at the same time ?

I would like to add some frenetic action mess on this map, with more monsters to hug and love. 
Feedback 
@Skacky, thanks for the demo, a pleasure as always seeing you destroying a nightmare selection of monsters. :)

@mfx, it was cool to see you try the puzzle side of the map first. It feels like you play with a keyboard! crazy! :)

@Barnak, you can just drop the map file in your dmsp directory, the map works fine with a vanilla quake setup. I included a pak file because it has a skybox and I wanted to make sure people setup wateralpha. Why no one has implemented a worldspawn key for wateralpha in modern quake clients is crazy. 
DMSP 
Ok, it's working, thanks. But the results are weird at best. Many monsters are spawning at some unattainable or unreliable spots.

And I'm unable to reproduce the no_floor issue with Scampie's map.
My issue was strange : it never occured to me before. 
 
How about a new Speedmapping by June 22 ? 
Haha 
Play the current one first. 
Now Seriously ... Good Idea You Had There, Digs 
Proposals for theme:
- Colorblind. Can be very crazy.

- Remake of the first map you ever did. Tronyn proposed this at Quaddicted months ago and i think can be interesting.

- DoE and ring of invisibility. A bit of a clone of sm169's theme, but it is also the two things that have been used at mapping the least. 
 
I suggest the theme: illusions 
Theme. 
Doom 
#3706 
If that is the theme i have one already, that did 14 years ago, it is a DM one. Is this what you were thinking when you say illusions? 
Cocerello 
Haha. Not necessarily imply func_illusionary for theme "illusion". We could show more imagination than just use this entity. 
Theme: 
Infighting 
Theme: 
Speedmaps, not turtlemaps. 
Negke 
What's speedmap? 100 minutes? It's drearily 
 
That would be hard and challenging. Apart from some examples (sm175) where there are some turtlemaps, most are in the middle, neither 100 minutes map or a full week map. For example mine took two days (16 hours the first (8 spent on the damn caves and surrounding the valley terrain brushes) and 6-8 for the second). 
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