...
#343 posted by starbuck on 2003/07/24 11:17:42
what the hell has releasing elephants into the wild got to do with prostate cancer?
Pushplay:
#344 posted by metlslime on 2003/07/24 14:06:01
does 2000 wpoly average, 4000 wpoly max mean anything to you?
Hm...
#345 posted by necros on 2003/07/24 17:49:59
well, to give a meter stick such as it is...
i'm running:
-1 Ghz AMD Athlon
-256 SDRAM - Alotted 64. I really dunno if this helps any, seeing as my ram sucks, and i notice no performance improvement from allotting 16 mb...
-GeForce 4 TI 4200 64mb
You could charitably call it a good system. I'm able to play almost perfectly except for one area in the corner of the map where you can 'see' the whole deal in one shot. That's when it's fast vised.
I'm not surprised that ChAiNeR can play the map unvised, however, seeing as he's got the monster system... so i don't think you should use your system as a guide, chains.
so how does that sound?
meltslime: you know what you release? Too Much Information. ;)
Necros
#346 posted by R.P.G. on 2003/07/24 17:56:05
You're on a better system than most people have. I'd just wait for the fullvis if I were you.
Well
#347 posted by pushplay on 2003/07/24 18:17:02
does 2000 wpoly average, 4000 wpoly max mean anything to you?
It means that my max is 300 over that max. That only happens when you look striaght up though. As long as you don't look up or down there's no real difference between vised and unvised.
Pushplay:
#348 posted by metlslime on 2003/07/24 18:32:10
i was just making a joke based on posts 305 and 306.
RPG,
#349 posted by necros on 2003/07/24 18:43:22
yeah... but you have to realize i'm not vising during the day, only during the night.
my last estimate was at 106 more hours. i get about 10 - 11 hours of vising done during the night plus the odd hour or so during the day, so that's about 9 - 10 days worth, plus the vis estimate is likely to rise more within the next few days.
So i'm looking at delaying the release by nearly two weeks. needly to say, it's t3h s4wk. With the fast vis, I could give it tomorow. (time for light to finish).
there are ways to make it run better of course. i assume you know the gl_subdivide_size 1024 trick (is it worth it putting in bigger numbers?) so that helps a lot. most of the wpoly count comes from the sky brushes. i didn't include those when i gave me 2000 average, 4000 max, since, as we all know, glquake does not include those wpolys in the count. so i honestly don't know what the actual wpoly avg and max is... it could be as high as 8000 or so, since without using the gl_subdivide_size 1024 line, i get about 15 fps throughout most of the map.
whew... long... :P
Jokes?
#350 posted by pushplay on 2003/07/24 21:58:11
What are these jokes you speak of? We have no such thing where I come from.
Any Help?
#351 posted by Morfans on 2003/07/25 03:28:14
Guys, I think you're pushing your "March 1st Release Date" a little here... :-)
If it's any help I have a 1.5 Ghz P4 I can dedicate to the task 24 hours a day. Just send me the tools, the map and a list of instructions (I know NOTHING about mapping except what I've learnt from this thread) and I'll set it off.
I just want to see these farking maps this year! :-)
Well,
#352 posted by necros on 2003/07/25 16:28:08
it was actually officially pushed for release at qexpo. it's probably the only reason there are so many submissions. :D
I might send you my progress so you can give it a shot if chainer doesn't want to do it anymore... are you still trying chainer?
Yep
#353 posted by ChAiNeR on 2003/07/28 15:11:12
43 hours remaining
Yay!
#354 posted by necros on 2003/07/28 15:23:07
you're furthur then me.... 74h
Mines Been At
#355 posted by ChAiNeR on 2003/07/31 17:31:31
99% for over a day.. tssshh
this time yesterday it said 3h remaining
sure this thing is accurate aguire? :)
You Think That's Bad?
#356 posted by necros on 2003/07/31 17:59:24
mine's been stuck at 79.3% for 3 1/2 days. i've all but given up. i really owe ya one, buddy!
Accuracy
#357 posted by aguirRe on 2003/07/31 18:19:11
Unfortunately AFAIK there is no easy way of accurately estimating a fullvis session, especially if there are "black holes" where it gets stuck for ages.
Overall it's pretty accurate and in any case it gives a hint of what's going on. Before you'd know absolutely nothing at all which at least I found rather frustrating.
Necros, I've made some small changes to the nesp10 map and mine has reached 57% in 15 hours with a total estimate of 25. I doubt that will hold though.
All your multifaced curves (which look nice) are hell for vis ...
Just Wondering
#358 posted by Vodka on 2003/08/01 00:42:12
How many maps been submited so far ?
AFAIK...
#359 posted by distrans on 2003/08/01 00:56:33
5
..
#360 posted by ChAiNeR on 2003/08/01 06:08:21
---- Vis 2.19 ---- Modified by Bengt Jardrup
testlevel = 4
File: c:\quake\id1\maps\nesp10_q1\nesp10_q1.bsp
3619 portalleafs
13096 numportals
average leafs visible: 875
max leafs visible: 2508 near (960 192 640)
c_chains: 3002504159
visdatasize: 823977 compressed from 1639407
Elapsed time : 173h 43m
emailing now :)
Hmmm
#361 posted by R.P.G. on 2003/08/01 10:42:50
7.2 days... almost as long as it took me to compile Soulstice for ELEK. :) It would have had to go for another ~1.23 days to tie me.
So...
#362 posted by Morfans on 2003/08/02 13:40:47
...the new release date is likely to be?
Tonight?
Tomorrow?
In sorry to sound as if I'm nagging but I've been sat here, not moving, for 3 months waiting to admire these maps. I want to go to the toilet! (Or "bathroom" as some Americans might ut it).
Hahahahahhhhahaahahaahhhaha
#363 posted by necros on 2003/08/02 14:02:35
hah.a. ...
heh.
well, i sent my map to uwf yesterday, so it's up to him and his schedual, i'd say. :)
ALV...875
#364 posted by distrans on 2003/08/04 20:59:23
/me gapes in disbelief
MLV...2508
/me makes mental note - "Don't go near (960 192 640), and hopes that this is not the location of a key or button
Are All The Maps In?
#365 posted by starbuck on 2003/08/12 11:23:16
if so, release the pack uwf! or i shall spank you! unless you like that!
Hehe,
#366 posted by necros on 2003/08/13 23:19:05
yeah i've been wondering about that as well, 'course, i felt a wee bit of trepidation about asking since i was the one who held it up for so long... :P
Maps
#367 posted by Vondur on 2003/08/14 15:39:07
you guys rock!
all 6 maps are awesome!
hug you all! :)
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