I know I am just a greenhorn in this case...but
Making new models in QMLE gave me a rather strange experience in extentions in which the models are imported and exported.
I used a AM2000 animation studio, which gave me the intention it would work good with Quake models, as it used the *.mdl extention.
This was not true, because one has 1-4-16 polygons per patch. I couldn't load them in the animator. So I went searching for a manner they would.
First I tried excisting Quake1 models to change in extention so they would be campatible.
The first attempts I made was with the Q2mdlr9b modeller. This was capeable to import Q1
models and export them to ASC and 3DS. This 3DS I imported in Milkshape and exported again to DXF. This was the right extention to import it in the AM2000 animator.
Then I could manupilate the model, give it bones, so I could give it all the animated frames
it needed to export them to 1 spline dxf frames to import them in QMLE.
To my advantage I could make a skin base model and tear it totaly apart, because theanimated frames were already made. This gave me a good oppertunity to skin the model at the best.
I know Milkshape has it own way of doing these things. I have tried, but never succeeded.
In this way I managed to transport the Q2 model grrll to Qmle for Quake1.
I could transport the Q1 models to Q2, although it would tale some time.(and *.qc knowhow!)
http://members.home.nl/gimli/Q1grrl.jpg
So what I intentionally mean is, why not try the extention import and export of the Q2mdlr9b
and Milkshape to transport your model from Max3D to Qmle?