Yep
#3590 posted by nitin on 2004/02/26 05:30:57
definitely get those, the opengl ones are much faster.
Nother Problem With Fitzquake...
#3591 posted by FaTbOy! on 2004/02/26 09:27:35
but its my own doing. I just bought warcraft 3, and had to install some d3d drivers for my voodoo 5 from voodoofiles.com. Im using the beta 10 amigamerlin (yes these ARE for win9x) drivers. everything works but fitzquake, it looks like the game never starts drawing anything but the status bar. At the point the fullscreen console should retract and show the game, it just keeps on showing the console. If you open and close it several times the text and whatever else overlaps.
I was wondering if there was a command I might turn on or off to remedy this. I played around with some last night but no dice, I had to resort to vanilla glquake. :(
Ohh Sky And Water Are Drawn Fine.
#3592 posted by FaTbOy! on 2004/02/26 09:29:39
Just no geometry... go figure.
U.K. Designer Joins Guildhall At SMU Faculty To Teach Level Design
#3593 posted by Guildhall at SMU on 2004/02/26 15:47:22
Jonathan Skinner has the rare combined experience of working as a level designer on many top titles along with serving as a systems engineer in the mainstream corporate world. His decade of work in the game development industry began with level editing using DEU for Doom in 1994. From there he progressed to using BSP and QuArK for Quake1 and then on to QERadiant for Quake2. In those early days, he also gained experience with UnrealEd for Unreal.
More recently in his level editing career Jonathan worked with Artemis Software as a lead level designer, working on titles such as Mythica: Gladiator Arena, a total conversion for Quake3Arena. For this project he successfully broke away from traditional level design restrictions and created realistic environments for the gladiator-style game. Using Radiant he created an environment that emulates an actual Roman coliseum. This coliseum level was later revised for use in the Machinima film, The Battle of Xerxes.
Learn more about Jonathan at http://guildhall.smu.edu/about/Bios/SkinnerBio.htm
Industry Veterans Give Personal Insights On Being Professional Game De
#3594 posted by Guildhall at SMU on 2004/02/26 15:50:27
The Guildhall at SMU has posted new Q&As from Richard �Levelord� Gray, Graeme Devine and Paul Jaquays. The three industry veterans share insights on their careers as game developers, including how they broke into the business, most embarrassing professional moments, advice to aspiring game developers and more.
Check out the complete interviews at: http://www.guildhall.smu.edu/News/developers.htm
Guildhall Is Advertising On Func Now?
#3595 posted by pushplay on 2004/02/26 18:55:49
Why Not
#3596 posted by pope on 2004/02/26 18:58:24
...
Why
#3597 posted by pushplay on 2004/02/26 20:46:22
I don't mind seeing interesting anouncements, but these lengthy posts border on forum spam. If I'm alone on this I'll just shut up.
Fatboy:
#3598 posted by metlslime on 2004/02/26 23:04:47
yeah, that seems more like a beta driver problem than a fitzquake problem. Though, i'm not sure why direct3D drivers should affect opengl rendering, but whatever...
No...
#3599 posted by metlslime on 2004/02/26 23:07:26
it's definitely forum spam.
Hmm...
#3600 posted by - on 2004/02/27 00:17:08
I personally didn't mind... I mean, at least it has relevance. Could've been 'ENLARGE YOUR DICK CLICK HERE TO CLAIM YOUR FREE SAMPLE.vbs' spam
It Was In The News Submission Queue
#3601 posted by Vondur on 2004/02/27 01:39:12
:(
Unreal / Guildhall
#3602 posted by spentron on 2004/02/27 02:57:06
Some maps in #3588 are UT. UT+oldskool SP *is* Unreal SP but maps made using UED2 (much nicer) also work with it.
sbegin1 is UT, but Chicoverde's original ShamuQuest is not. I found the end level tedious in excess maze but it has good challenging combat and is overall impressive. Just played Invasion which also had some relatively intense combat, even if the architecture deserves some criticism. I also recc. Hexaphet. Tower of Shrakritha isn't very challenging and I didn't really get into the first section but I did find the fog section and the next very immersive and effective in the way Unreal was originally intended. If you do have UT, also add Excessive Unreal. I'll try star861. Any pointers on *challenging* levels?
If you never finished Unreal originally, start at Bluff or so and go from there, the end is excellent. Summon a translator and maybe a flakcannon and go (summon doesn't work in UT -- ??).
Of course my levels are also recomended (see news), but I suspect you may be looking for other levels after trying that and want something easier ;) . I am working on a easier map now, kind of a speedmap/trainer/chance to screw around with most of the weapons in a short level. Shouldn't be long (?).
Did find a problem with UT/oldskool: the default minigun is the UT one (only weapon it does that), which dissappears if you run out of ammo, potentially leaving you with hundreds of unusable rounds in Cats 2. The U1 mini is fine though.
-----
the rare combined experience of working as a level designer on many top titles along with serving as a systems engineer in the mainstream corporate world
I'm not sure that's a good thing
-- a hardware engineer
They also don't want to tell you up front what it costs for some reason.
Vondur:
#3603 posted by metlslime on 2004/02/27 02:58:30
good choice to not approve them. They are level-design related, but read too much like press releases. And obviously, they are advertisements for the Guildhall.
Also...
#3604 posted by metlslime on 2004/02/27 02:59:55
anyone notice that despite what the guy's bio implies, they don't actually list a single commercial game that he's worked on? It's all hobbyist mod stuff.
Spentron
#3605 posted by nitin on 2004/02/27 03:10:29
With the exception of maybe Ortican, the others should be Unreal strictly. I do recall Illhaven needing a UT texture file, but it's fully playable in Unreal. sbegin 1 & 2 should be Unreal compatible.
As for challenging, Ortican's pretty good.
Hmm
#3606 posted by R.P.G. on 2004/02/27 11:03:13
Isn't Aardappel teaching on that course?
So?
#3607 posted by - on 2004/02/27 15:04:06
Ad's an Ad. We'd feel the same if metlslime posted 'Look at all the new features in the game my company is working on, it'll be done soon for a MSRP of $49.99 bleh bleh bleh'.
Metlslime
#3608 posted by FaTbOy! on 2004/02/27 15:47:08
Yeah it was definitly the drivers, I played with every cvar, and command listed to no avail. I even monkeyed with the driver settings still nothing. SO... I uninstalled them and re-installed the original oem drivers off the 3dfx disk and everything is back to normal.
The drivers themselves are totaly rewriten versions, supposedly able to work with all the newer games in opengl, and d3d. My guess is the guy didnt spend too much time working on support for older games.
Rpg
#3609 posted by cyBeAr on 2004/02/27 16:35:30
He's teaching programming at the guildhall.
Metlslime
#3610 posted by PuLSaR on 2004/02/27 16:35:57
btw what are the minimal system requirments for fitzquake? It's mentioned in readme that FQ is supposed to run if you're able to run glquake.
well, glquake runs with my 12 mb voodoo2 and fitzquake doesn't.
Pulsar:
#3611 posted by metlslime on 2004/02/27 17:05:32
it's supposed to work with the same hardware that runs glquake, but in practice its memory usage is a bit higher. What happens when you try to run it?
Ensemble�s Bruce Shelley Speaks At The Guildhall At SMU
#3612 posted by Kelli Hagen on 2004/02/27 18:47:20
Bruce Shelley, senior game designer at Ensemble Studios/Microsoft Game Studios, taught earlier this month at The Guildhall at SMU. The guest lecturer at Wednesday night�s practicum, Shelley pulled from his many years of experience in the industry to teach Guildhall students what he calls the �Guidelines for Developing Successful Games.� Shelley has worked on games including both Age of Empires and Age of Empires II: The Age of Kings as well as the original editions of Railroad Tycoon and Civilization (with Sid Meier at Microprose).
Read highlights of Shelley�s lecture at: http://www.guildhall.smu.edu/news/Shelley_Talk.htm
Visit Ensemble Studios/Microsoft Game Studios at: http://www.ensemblestudios.com
REJECTED NEWS
Is This A Bot?
#3613 posted by LTH on 2004/02/27 19:19:47
Or is it someone c'n'p'ing text? Because if you are, please submit it as news then a moderator can decide whether it's worth our while reading.
LTH:
#3614 posted by metlslime on 2004/02/27 19:21:25
when a moderator rejects a news submission, it ends up here.
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