Not That I Can, Good Man...
#3578 posted by generic on 2013/12/12 12:53:19
but what do you mean by Carnage?
I Suppose ...
#3579 posted by Cocerello on 2013/12/13 13:07:01
that it is related to how in most of speedmaps there is combat against large groups, or fast paced combat, but it is Trinca the only one that can answer that.
About the main topic, as long as it is before Christmas Eve, i can join a speedmap session.
#3580 posted by skacky on 2013/12/13 17:16:18
I'd love to join a speedmap session as well, why not.
Holiday Themed Speedmaps
For day 18?
#3582 posted by Trinca on 2013/12/13 20:31:48
sounds good
Disregard The Holiday Theme
SM173
Theme: Quake The Way Id Did
Due: Dec 18th
#3584 posted by Spirit on 2013/12/14 11:29:53
If you want this for the unfilled date in the advent calendar, please make it the 17th... Otherwise it would get in too late.
Someone would need to write a snippet about speedmapping. Preferably someone who has no other post in the calendar.
I Like That Quake The Way Id Did Theme
#3585 posted by skacky on 2013/12/14 13:05:05
Qtwid
Would be better as a longer project and compiled as a full episode. (My plan was to release an episode at a time or all at onceas they did with the doom version)
#3587 posted by digs on 2013/12/14 15:40:30
I can't translate "Quake The Way Id Did" to russian. Please write more (clearer)
Digs
#3588 posted by spy on 2013/12/14 16:05:22
just think of the "Beyond Belief" pak , its "quake the way id did".
ie. the map that could easily fit to the original game. Misaligned textures, square rooms etc. Basically all of the maps from 96-97.
#3589 posted by negke on 2013/12/14 16:24:13
Not necessarily misaligned textures - it doesn't have to look bad on purpose! Just simple(r) or straightforward brushwork, not excessive detailing or overly modern designs.
#3590 posted by Joel B on 2013/12/14 19:29:16
The DTWID project went a little crazy analyzing the styles of the different mappers... layout, geometry, texturing, items, monster placement. I wouldn't say that a QTWID project needs to go down the same rabbit hole, but it was interesting!
Quake The Way Id Did - Digs
is when you make a map in the style of the original game.
So?
#3592 posted by Cocerello on 2013/12/16 21:10:40
Is there a speedmap session? �which theme? �Both? I began to make a Holiday themed one, but i can make another with no problem.
I see that all the days for the Advent Calendar have been taken, so i suppose it isn't for 17. �18?
#3593 posted by skacky on 2013/12/16 21:19:20
I started one with the Quake the way id did theme. It's a runic map in the style of episode 3.
#3594 posted by digs on 2013/12/17 15:21:43
#3595 posted by skacky on 2013/12/17 15:42:57
Mine should be out in a few hours. Just some fine-tuning and one or two rooms to do.
And Here It Is.
#3596 posted by skacky on 2013/12/17 18:31:03
I took the Quake The Way id Did theme: http://www.quaketastic.com/files/single_player/speed_maps/sm173_skacky.zip
This is also my first released map for Quake.
Heh, Demo
#3597 posted by DaZ on 2013/12/17 19:22:03
https://dl.dropboxusercontent.com/u/33279452/daz_sm173skakcky.rar
Didn't see that coming :D
Cool map though, got tons of infighting to occur on the next run through. Found the quad secret but no luck on the second.
Skacky
#3598 posted by negke on 2013/12/17 19:29:39
That's not a speedmap, nor 'the way id did'. But it looks really nice and I think you should release it as standalone instead!
#3599 posted by negke on 2013/12/17 19:30:20
Oh, and congrats on your first q1sp. Keep em coming!
Re: Speedmap
#3600 posted by skacky on 2013/12/17 19:43:36
Well I made it in only 2 days, though I'm pretty new to this concept here. I decided to do some more detailing compared to the original maps (I roughly have twice as many brushes). Not sure about releasing it standalone though, it's very small.
Nice demo, DaZ. Too bad you got squashed by that trap, heh. They are a lot more forgiving in McGee's maps but I decided to make it faster this time. If you're fast enough you can lure the Fiend waiting behind the triangular door inside and get out, killing it in the process, but it's hard to do.
#3601 posted by DOOMer on 2013/12/17 21:10:55
I'm almost finished my card for sm173 which started 2 days ago. Upload it tomorrow, December 18th, afternoon.
Skacky
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