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Speedmapping Thread!
From now on, this thread will be the place to discuss speedmapping issues. This will also be where all speedmapping events will be annouced. This is just an effort to keep General Abuse on it's topic of 'anything' rather than being about speedmapping every weekend.
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Not That I Can, Good Man... 
but what do you mean by Carnage? 
I Suppose ... 
that it is related to how in most of speedmaps there is combat against large groups, or fast paced combat, but it is Trinca the only one that can answer that.

About the main topic, as long as it is before Christmas Eve, i can join a speedmap session. 
 
I'd love to join a speedmap session as well, why not. 
Holiday Themed Speedmaps 
For day 18? 
 
sounds good 
Disregard The Holiday Theme 
SM173
Theme: Quake The Way Id Did
Due: Dec 18th 
 
If you want this for the unfilled date in the advent calendar, please make it the 17th... Otherwise it would get in too late.

Someone would need to write a snippet about speedmapping. Preferably someone who has no other post in the calendar. 
I Like That Quake The Way Id Did Theme 
 
Qtwid 
Would be better as a longer project and compiled as a full episode. (My plan was to release an episode at a time or all at onceas they did with the doom version) 
 
I can't translate "Quake The Way Id Did" to russian. Please write more (clearer) 
Digs 
just think of the "Beyond Belief" pak , its "quake the way id did".

ie. the map that could easily fit to the original game. Misaligned textures, square rooms etc. Basically all of the maps from 96-97. 
 
Not necessarily misaligned textures - it doesn't have to look bad on purpose! Just simple(r) or straightforward brushwork, not excessive detailing or overly modern designs. 
 
The DTWID project went a little crazy analyzing the styles of the different mappers... layout, geometry, texturing, items, monster placement. I wouldn't say that a QTWID project needs to go down the same rabbit hole, but it was interesting! 
Quake The Way Id Did - Digs 
is when you make a map in the style of the original game. 
So? 
Is there a speedmap session? �which theme? �Both? I began to make a Holiday themed one, but i can make another with no problem.

I see that all the days for the Advent Calendar have been taken, so i suppose it isn't for 17. �18? 
 
I started one with the Quake the way id did theme. It's a runic map in the style of episode 3. 
 
 
Mine should be out in a few hours. Just some fine-tuning and one or two rooms to do. 
And Here It Is. 
I took the Quake The Way id Did theme: http://www.quaketastic.com/files/single_player/speed_maps/sm173_skacky.zip

This is also my first released map for Quake. 
Heh, Demo 
https://dl.dropboxusercontent.com/u/33279452/daz_sm173skakcky.rar

Didn't see that coming :D

Cool map though, got tons of infighting to occur on the next run through. Found the quad secret but no luck on the second. 
Skacky 
That's not a speedmap, nor 'the way id did'. But it looks really nice and I think you should release it as standalone instead! 
 
Oh, and congrats on your first q1sp. Keep em coming! 
Re: Speedmap 
Well I made it in only 2 days, though I'm pretty new to this concept here. I decided to do some more detailing compared to the original maps (I roughly have twice as many brushes). Not sure about releasing it standalone though, it's very small.

Nice demo, DaZ. Too bad you got squashed by that trap, heh. They are a lot more forgiving in McGee's maps but I decided to make it faster this time. If you're fast enough you can lure the Fiend waiting behind the triangular door inside and get out, killing it in the process, but it's hard to do. 
 
I'm almost finished my card for sm173 which started 2 days ago. Upload it tomorrow, December 18th, afternoon. 
Skacky 
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