than, and anyone else interested:
I've already made 3 new skyboxes to complement the knave.wad
necros and I decided not to include them in the downloads because of the skybox bug still present in FitzQuake. We're hoping metlslime will be able to release the new version of FQ before the final Lost Chpaters pak is complete. I understand Von has already been harassing him about it :P
The 3 skyboxes can be downloaded here:
http://kell.spawnpoint.org/chapters/skies-knave.zip
They correspond with the conventional scrolling-cloud sky textures in the knave.wad thus:
sky_red = fodrian
sky_starfield = stars
sky_void = void
Since I consider skyboxes to be 'special' textures like sky_ and *liquids, these skyboxes are officially part of the knave.wad
Do not use any other skyboxes.
To implement, add the key/value to your map's worldspawn, e.g:
"sky" "fodrian"
Note that the void skybox panels are tiny 16x16 black squares. Even if you intend to use void for your map, the skybox is preferable to the sky_void texture because ( as with all skyboxes ) the rendering can be significantly faster.
Hope this helps.