Interesting...
#3575 posted by
R.P.G. on 2007/04/26 01:32:09
Nice to see something a bit different for D3/Q4. Not that I'm going to use any of them.
Speed
#3577 posted by nakasuhito on 2007/04/26 02:59:00
those screenshatz reminds me of a building i once went once inside with my brother. of course, the lights where off because it was abandoned!
gah, damn your awesome skills. :-)
Generation Of SHINY SHADERS
#3578 posted by
gone on 2007/04/26 11:27:10
its all Method` work. I`v just posted a link
(I suggest you look at his site -www.methodonline.com - hase some interesting maps and articles)
and yeah, could do with less specular
I
#3581 posted by
inertia on 2007/04/28 16:41:13
abhor those lone columns of rivets
Just Curious
#3584 posted by
R.P.G. on 2007/04/30 04:29:16
%^[D
Do you always make that face when large chunks of well formed metal spurt from your ass?
Preview Scrennshot...
#3586 posted by
JPL on 2007/04/30 18:06:17
.. of the end area of my latest project.. As usual, I foresee some people will claim it is too dark, while brightness and contrast have been increased by 40 and 30% repsectively...
Anyway, all comments are welcome....
http://lambert.jeanphilippe.free.fr/Divers/5R5.JPG
Enjoy !
JPL
#3587 posted by
- on 2007/05/01 20:08:51
Looks nice!
Might be nice if the walls weren't simply all 128units tall. Some variation and architecture to make it look like some Satanist church or something would be awesome.
Well...
#3588 posted by
JPL on 2007/05/02 22:02:23
I'm glad that at least Scampie liked the shot... :P ...
I took note of your comments about Satanic Church details, and for sure I will add some like crucified bodies (there are some already), inverted crosses, some arches, etc.... I still have to investigate on this point...
OTOH, I also made a new test changing the skybox (using the Doom3 Hell yellow/red skybox with flying stones...), and it looks better. It is less dark and makes monsters more visible (e.g flying scrags)
I hope to finish it soon... and also that Quoth update will come soon... (Kell: any comments ?)
I'll post new shots later ;)
Thanks for the feedback Scampie
I Missed It While Browsing Last Night
#3589 posted by
HeadThump on 2007/05/02 22:28:42
the screenie has a nice evil vibe to it. It might be a bit quiet, but everyone is looking forward to the hell beneath CDA.
HT (and All)
#3590 posted by
JPL on 2007/05/02 22:56:18
No problem if you missed it ;)
BTW, here are 2 new shots with the new skybox
Start of the first part:
http://lambert.jeanphilippe.free.fr/Divers/5Rivers_start.JPG
End of the second part:
http://lambert.jeanphilippe.free.fr/Divers/5Rivers_end.JPG
first and second part are related to the split I had to do due to engines limitations ;P
Enjoy !
Oh The Lava
#3591 posted by
Spirit on 2007/05/03 09:20:36
The good old Quake lava would look better.
First shot looks fantastic apart from that!
I Like The Lava
#3592 posted by
nitin on 2007/05/03 11:20:43
and the rest, looks great
JPL
#3594 posted by
negke on 2007/05/03 20:53:23
symmetric trims around the pentagram (white lines)
increase the scale of the lava texture?
OK...
#3595 posted by
JPL on 2007/05/04 10:46:21
Spirit / nitin: Lava texture is the original Doom3 Lava... I maybe should increase its brightness... In anyway lava issue depends most of your taste.. philosophical question like fiend's eyes existence.... so except lava, I'm glad you liked the shots...
Speeds: As usual, you saw nothing.. When will you change your old CRT for a good flat screen ?
neg!ke: Good point, I realigned textures in order to have the trims white lines inside the area (to be give more symmetry)... It will be less visible then.. Also, I already planned to add some details in the second shots, like arches, flaying bodies, crucified bodies, etc... Maybe some blood fountains as well... And concerning the lava, maybe increasing the lava scale could help.. I'll make tests later..
Anyway, thanks for your feedback... and stay tuned ;)
Jpl
#3598 posted by anonymous user on 2007/05/05 17:31:57
The map looks great and the lava theme is to great.Lights is ok and on the 2nd picture the walls could be toller.
So This Is Old But...
#3599 posted by
- on 2007/05/06 17:57:28
Screens
http://scampie.leveldesign.org/st_1.jpg
http://scampie.leveldesign.org/st_2.jpg
Download
http://scampie.leveldesign.org/cv/stormtrigger.zip
I've been thinking about finishing up this old level I was working on before I got hired (about 2.5 years ago!). I asked #tf if it seemed worth finishing, and at least got a number of people saying 'looks cool!' and such, which I suppose is enough to make it worth finishing.
I ran through it a bit earlier, and there's still a bunch to do. One section of the map is missing which finishes the layout, and there's a number of detail bits to clean up. The exterior rockwalls are fine for the most part, but I'd want to rebuild many of the brushes and add some flavour to them.
Could any of you give the map a look and post any comments? I'm thinking I'll just poke away at it during the nights for the next few weeks and release it.