Drew...
#3574 posted by
generic on 2013/07/06 15:43:48
Proper map...
Make it so.
:)
24h Analog Clocks Should Be Standard :P
#3575 posted by
Spiney on 2013/08/27 15:02:14
All That War-wankery And They Don't Even Use "military Time"...
#3576 posted by
Spirit on 2013/08/27 18:39:07
some day the third world might even adapt the metric system.
#3577 posted by
Trinca on 2013/12/11 21:18:48
Hi good people, what about a Carnage map to break the abstence?
Not That I Can, Good Man...
#3578 posted by
generic on 2013/12/12 12:53:19
but what do you mean by Carnage?
I Suppose ...
#3579 posted by
Cocerello on 2013/12/13 13:07:01
that it is related to how in most of speedmaps there is combat against large groups, or fast paced combat, but it is Trinca the only one that can answer that.
About the main topic, as long as it is before Christmas Eve, i can join a speedmap session.
#3580 posted by
skacky on 2013/12/13 17:16:18
I'd love to join a speedmap session as well, why not.
Disregard The Holiday Theme
SM173
Theme: Quake The Way Id Did
Due: Dec 18th
#3584 posted by
Spirit on 2013/12/14 11:29:53
If you want this for the unfilled date in the advent calendar, please make it the 17th... Otherwise it would get in too late.
Someone would need to write a snippet about speedmapping. Preferably someone who has no other post in the calendar.
I Like That Quake The Way Id Did Theme
#3585 posted by
skacky on 2013/12/14 13:05:05
Qtwid
Would be better as a longer project and compiled as a full episode. (My plan was to release an episode at a time or all at onceas they did with the doom version)
#3587 posted by
digs on 2013/12/14 15:40:30
I can't translate "Quake The Way Id Did" to russian. Please write more (clearer)
Digs
#3588 posted by
spy on 2013/12/14 16:05:22
just think of the "Beyond Belief" pak , its "quake the way id did".
ie. the map that could easily fit to the original game. Misaligned textures, square rooms etc. Basically all of the maps from 96-97.
#3589 posted by
negke on 2013/12/14 16:24:13
Not necessarily misaligned textures - it doesn't have to look bad on purpose! Just simple(r) or straightforward brushwork, not excessive detailing or overly modern designs.
#3590 posted by
Joel B on 2013/12/14 19:29:16
The DTWID project went a little crazy analyzing the styles of the different mappers... layout, geometry, texturing, items, monster placement. I wouldn't say that a QTWID project needs to go down the same rabbit hole, but it was interesting!
Quake The Way Id Did - Digs
is when you make a map in the style of the original game.
So?
#3592 posted by Cocerello on 2013/12/16 21:10:40
Is there a speedmap session? �which theme? �Both? I began to make a Holiday themed one, but i can make another with no problem.
I see that all the days for the Advent Calendar have been taken, so i suppose it isn't for 17. �18?
#3593 posted by
skacky on 2013/12/16 21:19:20
I started one with the Quake the way id did theme. It's a runic map in the style of episode 3.
#3595 posted by
skacky on 2013/12/17 15:42:57
Mine should be out in a few hours. Just some fine-tuning and one or two rooms to do.
And Here It Is.
#3596 posted by
skacky on 2013/12/17 18:31:03
I took the Quake The Way id Did theme:
http://www.quaketastic.com/files/single_player/speed_maps/sm173_skacky.zip
This is also my first released map for Quake.
Heh, Demo
#3597 posted by
DaZ on 2013/12/17 19:22:03
https://dl.dropboxusercontent.com/u/33279452/daz_sm173skakcky.rar
Didn't see that coming :D
Cool map though, got tons of infighting to occur on the next run through. Found the quad secret but no luck on the second.
Skacky
#3598 posted by
negke on 2013/12/17 19:29:39
That's not a speedmap, nor 'the way id did'. But it looks really nice and I think you should release it as standalone instead!