The Source For The Last Ones:
#3566 posted by bear on 2007/04/21 16:46:01
#3567 posted by
negke on 2007/04/21 21:21:08
nice idea. some sort of cyber-knight: think kona's barons with some strogg tech features and corresponding weaponry.
Cool
#3568 posted by
ijed on 2007/04/23 18:02:34
Very nice galleries, shame about that kid-blocker mathematics.
Q4 Realistic Urban Textures ( By Method )
#3569 posted by
gone on 2007/04/25 13:30:56
Oo
#3570 posted by
necros on 2007/04/25 14:12:40
those looks pretty good. i like the aluminum siding type texture in the second shot.
Got To Say.
#3571 posted by
Shambler on 2007/04/25 16:11:21
He's done a fine job there.
Yes
#3572 posted by
Kell on 2007/04/25 19:10:13
because fuck knows, what the game community needs is more shiney concrete
OMG...
#3573 posted by
metlslime on 2007/04/25 20:10:14
These windows were boarded up from INSIDE THE HOUSE!
He's Doing Better Than Me
#3574 posted by
Lunaran on 2007/04/25 21:19:41
shit, I have competition :)
Interesting...
#3575 posted by
R.P.G. on 2007/04/26 01:32:09
Nice to see something a bit different for D3/Q4. Not that I'm going to use any of them.
Speed
#3577 posted by nakasuhito on 2007/04/26 02:59:00
those screenshatz reminds me of a building i once went once inside with my brother. of course, the lights where off because it was abandoned!
gah, damn your awesome skills. :-)
Generation Of SHINY SHADERS
#3578 posted by
gone on 2007/04/26 11:27:10
its all Method` work. I`v just posted a link
(I suggest you look at his site -www.methodonline.com - hase some interesting maps and articles)
and yeah, could do with less specular
I
#3581 posted by
inertia on 2007/04/28 16:41:13
abhor those lone columns of rivets
Just Curious
#3584 posted by
R.P.G. on 2007/04/30 04:29:16
%^[D
Do you always make that face when large chunks of well formed metal spurt from your ass?
Preview Scrennshot...
#3586 posted by
JPL on 2007/04/30 18:06:17
.. of the end area of my latest project.. As usual, I foresee some people will claim it is too dark, while brightness and contrast have been increased by 40 and 30% repsectively...
Anyway, all comments are welcome....
http://lambert.jeanphilippe.free.fr/Divers/5R5.JPG
Enjoy !
JPL
#3587 posted by
- on 2007/05/01 20:08:51
Looks nice!
Might be nice if the walls weren't simply all 128units tall. Some variation and architecture to make it look like some Satanist church or something would be awesome.
Well...
#3588 posted by
JPL on 2007/05/02 22:02:23
I'm glad that at least Scampie liked the shot... :P ...
I took note of your comments about Satanic Church details, and for sure I will add some like crucified bodies (there are some already), inverted crosses, some arches, etc.... I still have to investigate on this point...
OTOH, I also made a new test changing the skybox (using the Doom3 Hell yellow/red skybox with flying stones...), and it looks better. It is less dark and makes monsters more visible (e.g flying scrags)
I hope to finish it soon... and also that Quoth update will come soon... (Kell: any comments ?)
I'll post new shots later ;)
Thanks for the feedback Scampie
I Missed It While Browsing Last Night
#3589 posted by
HeadThump on 2007/05/02 22:28:42
the screenie has a nice evil vibe to it. It might be a bit quiet, but everyone is looking forward to the hell beneath CDA.
HT (and All)
#3590 posted by
JPL on 2007/05/02 22:56:18
No problem if you missed it ;)
BTW, here are 2 new shots with the new skybox
Start of the first part:
http://lambert.jeanphilippe.free.fr/Divers/5Rivers_start.JPG
End of the second part:
http://lambert.jeanphilippe.free.fr/Divers/5Rivers_end.JPG
first and second part are related to the split I had to do due to engines limitations ;P
Enjoy !