
Deadly_sp
#3558 posted by
bambuz on 2007/04/20 01:52:09
I had a run around in your map. I guess it's for 2on2 / 4on4?
I can see it could be a pretty nice map to play. I wish you could have taken a bit more care in it - as it's currently got some unfinished looking areas. I'm sorry that this feedback comes too late.
Some of the doorways look really bad and like they are missing brushes or have misaligned stuff and in many places too monotonous textures are used. If you wish you can come to #terrafusion and we can discuss about this.
Anyway, it's a nice effort for a first map, it definitely feels and looks like a "player's" map, ie the movement is quite fluid, the scale is pretty right and there are plenty of interesting ideas.
Cheers for doing a big dm map!

More Textures
#3559 posted by
HeadThump on 2007/04/20 03:20:33
I've created over the last few evenings using Wally (about 90 percent of the time) and the Gimp (the remaining). It is a bit of a synthesis of the e1m5 and Ikblue styles. Note, the Quake Cross button is a resize of a 32x32 texture to get it to match up size wise with the others so the shadowing and contrast are grotesque in this display.
http://mortisville.quakedev.com/set.jpg

Yep,
#3560 posted by
distrans on 2007/04/20 04:35:58
progress looks good. Reminds me of Robert Cruikshank's rcdm set, I wonder if they would tone in together.
Nice signature "H" in amongst it all btw :)

He He
#3561 posted by
HeadThump on 2007/04/20 06:38:55
Nice signature "H" in amongst it all btw :)
That was suppose to have been subtle, but you caught it right away. There is a hudden HT too, but I don;t think it shows up here without magnification. Thanks :)

"that Rocketlauncher Guy Drawn By The Well-known Concept Artist."
#3562 posted by bear on 2007/04/20 12:54:36
That'd would be the q2 marine with q1 rocket launcher and teleporter by Craig Mullins?
http://www.goodbrush.com dunno if the image in questions is still there though

And While We're About It
#3564 posted by
Kell on 2007/04/20 16:27:25

Quake Pokemon
#3565 posted by
Kell on 2007/04/20 16:31:00

The Source For The Last Ones:
#3566 posted by bear on 2007/04/21 16:46:01
#3567 posted by
negke on 2007/04/21 21:21:08
nice idea. some sort of cyber-knight: think kona's barons with some strogg tech features and corresponding weaponry.

Cool
#3568 posted by
ijed on 2007/04/23 18:02:34
Very nice galleries, shame about that kid-blocker mathematics.

Q4 Realistic Urban Textures ( By Method )
#3569 posted by
gone on 2007/04/25 13:30:56

Oo
#3570 posted by
necros on 2007/04/25 14:12:40
those looks pretty good. i like the aluminum siding type texture in the second shot.

Got To Say.
#3571 posted by
Shambler on 2007/04/25 16:11:21
He's done a fine job there.

Yes
#3572 posted by
Kell on 2007/04/25 19:10:13
because fuck knows, what the game community needs is more shiney concrete

OMG...
#3573 posted by
metlslime on 2007/04/25 20:10:14
These windows were boarded up from INSIDE THE HOUSE!

He's Doing Better Than Me
#3574 posted by
Lunaran on 2007/04/25 21:19:41
shit, I have competition :)

Interesting...
#3575 posted by
R.P.G. on 2007/04/26 01:32:09
Nice to see something a bit different for D3/Q4. Not that I'm going to use any of them.

Speed
#3577 posted by nakasuhito on 2007/04/26 02:59:00
those screenshatz reminds me of a building i once went once inside with my brother. of course, the lights where off because it was abandoned!
gah, damn your awesome skills. :-)

Generation Of SHINY SHADERS
#3578 posted by
gone on 2007/04/26 11:27:10
its all Method` work. I`v just posted a link
(I suggest you look at his site -www.methodonline.com - hase some interesting maps and articles)
and yeah, could do with less specular

I
#3581 posted by
inertia on 2007/04/28 16:41:13
abhor those lone columns of rivets