Well
#3556 posted by . on 2004/02/20 23:53:23
for the longest while I played with mouse inverted. But after sometime of not playing FPS's, I was immediately comfortable with up=up, down=down to this day.
The French
#3557 posted by HeadThump on 2004/02/20 23:57:00
get a lot of crap from us they don't deserve. So stroll down that promenade in your tight little hot pink shorts with your head held high PJW.
Inverted Mouse
From what I've heard from quake players, more people play with the mouse inverted than don't.
Its more than a little bizarre. Its Quake, not a flight sim :D
Frib...
#3559 posted by Shambler on 2004/02/21 12:33:27
You're bloody inverted anyway, no wonder YOU find it strange. In fact I'd not be surprised if you played with left and right reversed in Oz =).
Oh And (unrelated, Well, I Hope)...
#3560 posted by Shambler on 2004/02/21 12:34:06
http://www.goatse.cx/ down??
Is this the end of an era?? Or the beginning of the end...
Related To ^
#3561 posted by LTH on 2004/02/21 12:42:24
Johnny Cash's estate have refused a company who makes hemmaroids cream the right to use his song 'ring of fire' in an advertising campaign.
Shamb:
#3562 posted by xen on 2004/02/21 15:45:47
You check that site often enough to be able to report when it goes down?
Not really surprising seeing as it's you but kinda disturbing all the same :-p
HeadThump
#3563 posted by pjw on 2004/02/21 16:07:32
How'd you know about my pink shorts?
/me looks nervously over his shoulder . . .
Yeah, the goatman is down. That's okay, I'd bet money it's mirrored in a gazillion places, and there are a plethora of vile abominations on the internet to take it's place.
Shambler:
#3564 posted by - on 2004/02/21 17:39:33
You go outside far too much, Goatse's been down since early Janunary.
Inverted
#3565 posted by cyBeAr on 2004/02/21 17:40:01
It doesn't take much time to switch between inverted or not but then again there's not any reason why you should change so I tend to go with what felt most natural to me the first time and that happend to be inverted.
Inverted Moose However....
#3566 posted by cyBeAr on 2004/02/21 17:41:30
.... that's an entirely different thing.
^
#3567 posted by LTH on 2004/02/21 20:36:37
Isn't that a sex position?
Inverted Moose
#3568 posted by Kell on 2004/02/22 13:17:03
Kama Sutra, page 37 - middle pic. My arms aren't really long enough for that one :/
Er
i go away from home for a week,
and come back to kell quoting the kama sutra and talking about "inverted mooses".
Lol
#3570 posted by LTH on 2004/02/22 20:33:53
@ kell
All Hail The HedgeHog
#3571 posted by HeadThump on 2004/02/22 23:22:18
If Ron Jeremy can do it, you can do it, Kell.
Hey
#3572 posted by Tronyn on 2004/02/22 23:53:37
So PQ offed a bunch of sites, including the Free Models PRoject, anyone have that gothic weapon models pack? replaces all the default weapon models with unskinned but cool gothic-style artifact-weapons? Anyone know what I'm talking about? heh
Yes I Do!
#3573 posted by necros on 2004/02/23 01:55:01
i was going to use them for a mod once...
here you go: http://www.planetquake.com/necros/temp/gothicweap.zip
i only rezipped the .mdl files though... i didn't have the original.
Some Oddness With Fitzquake...
#3574 posted by FaTbOy! on 2004/02/25 00:15:35
While playing dranzdm7 with some omibots I noticed that one of the animated textures had a bad or missing texture in fitzq. The texture itself is from the zeorster WAD, its the light with the arc of electricity in it. I looks like the last texture is missing so it displays the checker board pattern. This only happens in fitzquake normal software or even ids gl quake it works fine.
Anyone got a clue if this can be remedied? Its not a huge thing but it is rather annoying.
Fatboy:
#3575 posted by metlslime on 2004/02/25 02:06:57
Someone found the same problem in junk.bsp. I have already fixed it, so the next release will have the fix.
Farcry Movie
#3576 posted by . on 2004/02/25 05:07:43
http://www.gamespot.com/pc/action/farcry/news_6089857.html
"The Hollywood Reporter reported Friday that German producer/director Uwe Boll has added another game adaptation to his slate. This time around, the House of the Dead director has optioned the film rights to Far Cry. According to the Reporter, Boll plans to begin production next year, with the film's budget currently being targeted around $25 million. GameSpot spoke with Boll about the Far Cry film and about adapting games for the big screen.
In comments to the Reporter, producer Shawn Williamson revealed new details about the "nonhuman enemies" Ubisoft has stated are in the game. "There are elements of The Island of Dr. Moreau in this game, thanks to the tropical setting and the genetic experiments that are taking place on the island," said Williamson. "The story will be incredibly frightening." Williamson will produce the film under his Brightlight Pictures banner."
Metlslime
#3577 posted by aguirRe on 2004/02/25 05:22:45
Maybe you already know this, but I noticed that the flash bug disappears when switching to fullbrights.
Phait:
#3578 posted by - on 2004/02/25 08:26:37
Yeah, read about that already... Yet another video game to movie that Uwe Boll is doing that will most likely suck. Oh well :\
Thanks Metlslime!
#3579 posted by FaTbOy! on 2004/02/25 09:49:29
Ill be looking forward to the next release. Btw I really like your work on the quake engine. Great job!
Aguire:
#3580 posted by metlslime on 2004/02/25 14:05:03
"flash bug?"
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