Texturing With Wally
#3550 posted by
Orl on 2007/04/17 12:31:08
I find Wally to be awesome app when it comes to texturing. I'm sure you have all seen my hideous texture work right?
Well most of it, I didn't do with Wally. But lately, I'm starting to make textures using nothing but Wally. I think using this method, my textures come out much better. Judge for yourself in some of my latest texts, a greenish rusted metal set.
http://orl.fvfonline.com/misc/omsmetal0.png
http://orl.fvfonline.com/misc/omsmetal1.png
http://orl.fvfonline.com/misc/omsmetal2.png
http://orl.fvfonline.com/misc/omsmetal3.png
http://orl.fvfonline.com/misc/omsmetal4.png
I do plan to make more greenish rusted metal textures, but this is all I have so far.
Thump...
#3551 posted by
generic on 2007/04/17 14:15:01
For some reason, that face looks like the skull image of a Death's Head Hawk Moth on the back of a Boll Weevil -- which is kind of cool, naturally ;-)
Moth:
http://ukmoths.org.uk/show.php?id=2524
Weevil:
http://srufaculty.sru.edu/david.dailey/public/Webster1911/insects/Boll_Weevil_p-249.gif
That's Awesome
#3552 posted by
HeadThump on 2007/04/17 20:19:08
I didn't have that in mind as I sketched it out, but coincidentaly there is a benign creature I've modeled for Mortisville called the Hellmoth to add some atmosphere to the set.
And, Personaly, I Think
#3553 posted by
HeadThump on 2007/04/17 20:24:38
he turned out to look like Paul Stanley. Not intended either. I was going for Hindu demoness at first and I wound up with Paul Stanley.
Headthump...
... I guess we have more than a few things in common... Paul Stanley...
I've been a huge fan of Kiss, Stanley being my least favorite member, so, after Miller, it seems there's more common ground, or there is?
In your posts there's no clear statement about you liking or not Miller and Kiss, but, anyway, a funny coincidence...
Would love to see the creature, tough, and most of all Mortisville, the screens you posted were breathtaking...
I'm A Fan Of Miller
#3556 posted by
HeadThump on 2007/04/19 05:22:58
and fallowed his work since I was a kid stealing his older brothers comic books, magazines and graphic novels way back in the 80's.
I'm not realy that familar with the music of Kiss to call myself a fan or a critic of them, sorry. I will say this, Gene Simmons played an excellent mobster in that series from 1990 or so, Wiseguy I think it was if I remember correctly. I'd Google for accuracy but my water is getting cold.
Wow...
..."stealing his older brothers comic books" are you implying you knew him personally? I like you more and more...
As for poor Simmons, I think he only acted in a bunch of ridicolously unsuccessful flicks, like "Runaway" or "Never too young to die" but, to the best of my knowledge never had a acting role in any ongoing series...
Enough OT, already. We wait for Mortisville ; P
Deadly_sp
#3558 posted by
bambuz on 2007/04/20 01:52:09
I had a run around in your map. I guess it's for 2on2 / 4on4?
I can see it could be a pretty nice map to play. I wish you could have taken a bit more care in it - as it's currently got some unfinished looking areas. I'm sorry that this feedback comes too late.
Some of the doorways look really bad and like they are missing brushes or have misaligned stuff and in many places too monotonous textures are used. If you wish you can come to #terrafusion and we can discuss about this.
Anyway, it's a nice effort for a first map, it definitely feels and looks like a "player's" map, ie the movement is quite fluid, the scale is pretty right and there are plenty of interesting ideas.
Cheers for doing a big dm map!
More Textures
#3559 posted by
HeadThump on 2007/04/20 03:20:33
I've created over the last few evenings using Wally (about 90 percent of the time) and the Gimp (the remaining). It is a bit of a synthesis of the e1m5 and Ikblue styles. Note, the Quake Cross button is a resize of a 32x32 texture to get it to match up size wise with the others so the shadowing and contrast are grotesque in this display.
http://mortisville.quakedev.com/set.jpg
Yep,
#3560 posted by
distrans on 2007/04/20 04:35:58
progress looks good. Reminds me of Robert Cruikshank's rcdm set, I wonder if they would tone in together.
Nice signature "H" in amongst it all btw :)
He He
#3561 posted by
HeadThump on 2007/04/20 06:38:55
Nice signature "H" in amongst it all btw :)
That was suppose to have been subtle, but you caught it right away. There is a hudden HT too, but I don;t think it shows up here without magnification. Thanks :)
"that Rocketlauncher Guy Drawn By The Well-known Concept Artist."
#3562 posted by bear on 2007/04/20 12:54:36
That'd would be the q2 marine with q1 rocket launcher and teleporter by Craig Mullins?
http://www.goodbrush.com dunno if the image in questions is still there though
And While We're About It
#3564 posted by
Kell on 2007/04/20 16:27:25
Quake Pokemon
#3565 posted by
Kell on 2007/04/20 16:31:00
The Source For The Last Ones:
#3566 posted by bear on 2007/04/21 16:46:01
#3567 posted by
negke on 2007/04/21 21:21:08
nice idea. some sort of cyber-knight: think kona's barons with some strogg tech features and corresponding weaponry.
Cool
#3568 posted by
ijed on 2007/04/23 18:02:34
Very nice galleries, shame about that kid-blocker mathematics.
Q4 Realistic Urban Textures ( By Method )
#3569 posted by
gone on 2007/04/25 13:30:56
Oo
#3570 posted by
necros on 2007/04/25 14:12:40
those looks pretty good. i like the aluminum siding type texture in the second shot.
Got To Say.
#3571 posted by
Shambler on 2007/04/25 16:11:21
He's done a fine job there.
Yes
#3572 posted by
Kell on 2007/04/25 19:10:13
because fuck knows, what the game community needs is more shiney concrete
OMG...
#3573 posted by
metlslime on 2007/04/25 20:10:14
These windows were boarded up from INSIDE THE HOUSE!
He's Doing Better Than Me
#3574 posted by
Lunaran on 2007/04/25 21:19:41
shit, I have competition :)