News | Forum | People | FAQ | Links | Search | Register | Log in
Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
File size limit is 128MB.
First | Previous | Next | Last
Metl 
That kind of looks like what I'd imagine an ogre to look like if it were to make an appearance on Sesame Street. 
Wow, What A Pedicure 
who does his toesies? I would have gone with midnight blue but Navajo red is realy cool too.

Zwif -- SS must have really changed since I was a kid. Thunderbolt fried Big Bird chicken, anyone? 
 
damn you all with such awesome art skills. 
New Q1 Fun-map Coming Soon ! 
Hello, i'm creating a map, my first map as mapper. The map is called dspdm1 and is compiled for make greats ffa combats.

More info in few days.

Thnx @ all ! 
Dspdm1, New Map For Qw 
My first map for qw is release today. Please, test it for if exist any problem not detected for me. And if someone can upload it in some qw server, please, contact with me at deadlygm@gmail.com or /query DeadLy_sp on Qnet.

Regards !!!!

-INFO-

Images on:
http://allyoucanupload.webshots.com/v/2000238195357660235

Download map from:
http://www.slackers.dk/paradoks/quake/dspdm1.zip 
cant see those screens.

congratulations, though! 
Reply To Inerto 
Well, a bit dark but the images are loaded :p 
More Blushing... 
Headthump:
I guess this is the biggest compliment I ever received for a drawing! I'm a total comic geek and a supahdupah Frank Miller fiend, so big thanks on your impression!

Metlslime:
I had noticed your pictures as one of the closest to my idea of Ogre, just did not notice it was yours. Darn good job, your materic treatment of the apron is spot on! But, what do you say, shouldn't weapons be bioorganically (in a steampunk sense) implanted?

Nakasuhito:
Drawing board, pencil, gallons of coffee and no eraser!

Thanks again for all benevolent feedback, guys, I'm heading back to Photoshop and Indesign! Catch you later.. 
Playing With Wally 
I've always considered it a decent program for creating dirty maps to use in other aps, a Quake texture conversion tool and as a wad organizer but I never realy thought the drawing tools had much to offer. After seeing Orl's efforts, I decided to give it a try as a basic drawing instrument. Here is a pic of several steps in the creation of a texture, from fucking around and creating a tile design to an idea for a demon head I've spent the previous two and a half hours working on.

http://mortisville.quakedev.com/demonheadsteps.jpg

I found that it is possible to fake a dodge and burn in Wally, though it is not an easy process given the fixed nature of the light/dark. The demon here is a pretty nasty piece of work. I took the texture about as far as Wally will go with the bottom image.

So I loaded that one up in Gimp, cleaned up the head and made it symetrical, applied a cyndrical gradiant layer to the head area, and this is the result:

http://mortisville.quakedev.com/demon17.jpg

I placed it back in Wally for a reskinning with the Quake pallette.

http://mortisville.quakedev.com/demonhead20.jpg

This image is pretty much ready for use though the higher rez version is still a work in progress. If anyone somehow has an affinity for this little mounted demon head feel free to use it, touch it up, or whatever. There are also some lossless pcx and tga versions of these pics on the site as well. 
Impressive... 
...does that mean you'll be skinning those awesome brushes you've been pushing around with a custom set of texz?







Please :) 
Yeap 
There will be a Quake version of the brushes and textures, and later a stand alone with high rez and higher poly counts most likely using DP, though I'd like to point out the Blender Game Engine is looking mighty impressive these days.

I took the Mortisville test map, imported it and subdivided the map and smoothed it, and it ran smoothly without grayflash inside of a game executable. A bit of a mystery as there is no native partition system in Blender but then it likely uses very fast Opengl routines and subdivision is itself a means of occlusion.

Anyway, I'm rambling, thanks! 
Texturing With Wally 
I find Wally to be awesome app when it comes to texturing. I'm sure you have all seen my hideous texture work right?

Well most of it, I didn't do with Wally. But lately, I'm starting to make textures using nothing but Wally. I think using this method, my textures come out much better. Judge for yourself in some of my latest texts, a greenish rusted metal set.

http://orl.fvfonline.com/misc/omsmetal0.png
http://orl.fvfonline.com/misc/omsmetal1.png
http://orl.fvfonline.com/misc/omsmetal2.png
http://orl.fvfonline.com/misc/omsmetal3.png
http://orl.fvfonline.com/misc/omsmetal4.png

I do plan to make more greenish rusted metal textures, but this is all I have so far. 
Thump... 
For some reason, that face looks like the skull image of a Death's Head Hawk Moth on the back of a Boll Weevil -- which is kind of cool, naturally ;-)

Moth: http://ukmoths.org.uk/show.php?id=2524

Weevil: http://srufaculty.sru.edu/david.dailey/public/Webster1911/insects/Boll_Weevil_p-249.gif 
That's Awesome 
I didn't have that in mind as I sketched it out, but coincidentaly there is a benign creature I've modeled for Mortisville called the Hellmoth to add some atmosphere to the set. 
And, Personaly, I Think 
he turned out to look like Paul Stanley. Not intended either. I was going for Hindu demoness at first and I wound up with Paul Stanley. 
 
look nice Orl 
Headthump... 
... I guess we have more than a few things in common... Paul Stanley...
I've been a huge fan of Kiss, Stanley being my least favorite member, so, after Miller, it seems there's more common ground, or there is?
In your posts there's no clear statement about you liking or not Miller and Kiss, but, anyway, a funny coincidence...
Would love to see the creature, tough, and most of all Mortisville, the screens you posted were breathtaking... 
I'm A Fan Of Miller 
and fallowed his work since I was a kid stealing his older brothers comic books, magazines and graphic novels way back in the 80's.

I'm not realy that familar with the music of Kiss to call myself a fan or a critic of them, sorry. I will say this, Gene Simmons played an excellent mobster in that series from 1990 or so, Wiseguy I think it was if I remember correctly. I'd Google for accuracy but my water is getting cold. 
Wow... 
..."stealing his older brothers comic books" are you implying you knew him personally? I like you more and more...

As for poor Simmons, I think he only acted in a bunch of ridicolously unsuccessful flicks, like "Runaway" or "Never too young to die" but, to the best of my knowledge never had a acting role in any ongoing series...

Enough OT, already. We wait for Mortisville ; P 
Deadly_sp 
I had a run around in your map. I guess it's for 2on2 / 4on4?

I can see it could be a pretty nice map to play. I wish you could have taken a bit more care in it - as it's currently got some unfinished looking areas. I'm sorry that this feedback comes too late.

Some of the doorways look really bad and like they are missing brushes or have misaligned stuff and in many places too monotonous textures are used. If you wish you can come to #terrafusion and we can discuss about this.

Anyway, it's a nice effort for a first map, it definitely feels and looks like a "player's" map, ie the movement is quite fluid, the scale is pretty right and there are plenty of interesting ideas.

Cheers for doing a big dm map! 
More Textures 
I've created over the last few evenings using Wally (about 90 percent of the time) and the Gimp (the remaining). It is a bit of a synthesis of the e1m5 and Ikblue styles. Note, the Quake Cross button is a resize of a 32x32 texture to get it to match up size wise with the others so the shadowing and contrast are grotesque in this display.

http://mortisville.quakedev.com/set.jpg 
Yep, 
progress looks good. Reminds me of Robert Cruikshank's rcdm set, I wonder if they would tone in together.

Nice signature "H" in amongst it all btw :) 
He He 
Nice signature "H" in amongst it all btw :)

That was suppose to have been subtle, but you caught it right away. There is a hudden HT too, but I don;t think it shows up here without magnification. Thanks :) 
"that Rocketlauncher Guy Drawn By The Well-known Concept Artist." 
That'd would be the q2 marine with q1 rocket launcher and teleporter by Craig Mullins? http://www.goodbrush.com dunno if the image in questions is still there though 
 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.