#3535 posted by ijed on 2013/06/04 15:21:12
#3536 posted by Spirit on 2013/06/04 16:13:18
Scampie, could you please continue the good old tradition of adding readme files to the packs? Those include things like the theme. Check any old pack for a template where you can just edit a few lines.
Readme
#3537 posted by - on 2013/06/04 16:33:20
Don't Bow To The Archive Nazi!
Sm172
#3539 posted by Orbs on 2013/06/10 00:21:49
http://members.upc.nl/verorber/sm172_orbs.bsp
It isnt realy finished yet wanted to add some alternative routes and some secrets to make an easy alternative for some of the moves, and even a little more details, but im not sure if i will have any time tomorrow for more mapping
Sm172_digs
#3540 posted by digs on 2013/06/10 06:13:06
Aaargh Congratz
#3541 posted by Orbs on 2013/06/10 16:16:21
You suceeded in making a very annoying map! Discharged a zillion times actualy should write a select shotgun, +attack alias for it but that would be cheating:)
Sm172 Pack
#3542 posted by - on 2013/06/10 21:05:40
http://www.quaketastic.com/upload/files/single_player/speed_maps/sm172_pack.zip
I started working on mine and then decided it was pretty shit and just gave up... so it's unlit and boring.
orbs is right that digs' map was the most annoying thing ever lol. orbs, I just suck at your map.
SM173 Theme:
#3543 posted by - on 2013/06/10 21:08:10
Survival Horror.
Due Monday June 17th
Meh
#3544 posted by anonymous user on 2013/06/10 21:59:13
I just failed again time was to short to make it family friendly.Jump one and two are pretty easy, falling through the door is a lot easier then doing it of a boost, but this is just a time penalty doors open after 10 secs.
The third jump is just lined out bad/hard. on max boost you fly over the middle platform,when you try totemper it its very easy to get stuck on the slope and then you loose all speed so you cant hop over the gap. I shoudl have lowered the landings a bit and maybe widen them. The last jump isnt that hard but not family friendly, and to do it as intended with fullspeed from the previous boost is very hard.
Il have a look at your map then upload demo
Demos
#3545 posted by Orbs on 2013/06/10 22:59:04
digs had a trick i only managed with a bit lower hfr, tomany discharges to try it fullspeed(you can strafe onto the explodobox in the last room, thus skipping those two buttons & having to walk around all to get to the safe spot)
scampies was very easy to get it one sec slower but to get this one i had to try for 20 mins:),trick was to shotty the left box so the 2nd door doesnt break so i can sneak past the baddies
http://members.upc.nl/verorber/sm172.rar
Sm173
#3546 posted by - on 2013/06/18 06:22:42
only Cocerello made a map, and I couldn't download it from his email (I need access to your google drive? idk)
anyway, I'm becoming very uninclined to keep running weekly speedmaps, I haven't even really felt the desire to map for them recently anyway... if anyone else wants to pick up the slack and run things, please do.
Scampie
#3547 posted by digs on 2013/06/18 07:10:24
I did not make the map because I was not a clear theme. I could not think of anything
Huh?
#3548 posted by Cocerello on 2013/06/18 09:57:33
I could swear i made it so you could access it without the Google drive. I'll go check it now.
It's a pity you are resigning, i'll miss the speedmaping sessions, both to map and to play them. I was using them to test things and improve for proper maps. On the brighter side, now i have more time for the maps. :)
I've Been
#3549 posted by ijed on 2013/06/18 13:48:50
Busy the last few weeks, (and was only a sporadic speedmapper in any case) my only quake time going into a project born of a SM.
Was a good run scamps, cheers. Things'll pick up again.
Weekly
#3550 posted by Orbs on 2013/06/18 20:50:31
might be a bit to often, in my case i read the news, have work during the week and slowly let inspiration come until the genie comes out of a bottle, then in the weekend i have to choose between things, and quite often i realise i dont have enough time to do all i want, this weekend it was finaly good weather so no chance :)
I Wanted To...
#3551 posted by The Happy Friar on 2013/06/19 04:21:47
but I found out about it ~2 days after it started, then it took me 2 days to realize I need a .wad file for Trenchboom to access Quake textures. :( I did finally get a .wad file though! :)
My Brain Has Been Tired
#3552 posted by RickyT33 on 2013/06/20 16:58:37
This week I have mostly been populating an e-commerce site with hundreds of different types of car tyres. Needless to say, I haven't felt like mapping. Or gaming. Or going near a computer. But I'll be back on it soon.....
#3553 posted by Spirit on 2013/06/20 19:07:49
That reminds me of the beginnings of Quaddicted. Learn to script!
#3554 posted by necros on 2013/06/20 20:16:32
Yeah, if a task looks boring as fuck, it can usually be scripted. Huge time saver when you get used to doing it because it'll be the first thing you start thinking about when you get a boring task.
Not
Had time due to starting my new job and then going on holiday.
Can I Start A Speed Map Theme?
#3556 posted by The Happy Friar on 2013/06/27 20:55:17
Is there a certain way to do this?
#3557 posted by necros on 2013/06/27 21:00:07
Speedmapping is as informal as it gets.
Just say you'd like to host a session, say what the theme is and provide a date and email for submission. :)
It Wouldd
be interesting to see someone use a theme in a way not intended.
Like say making a tech-looking map using a gothic or metal theme, or a gothic style base map.. :)
Sounds
#3559 posted by Drew on 2013/06/27 21:23:35
like about half of Negke's product
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