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Drew
#331 posted by
xen on 2004/03/30 17:46:09
It's kinda past the beginning stage now. It's a neverending end which dies & wakes up occasionally.
#332 posted by
xen on 2004/03/30 17:46:57
Kinda like a recurring nightmare.
Should really lay off the trigger happy submitting
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Eh, The Forces Of Entropy Beset Upon Us
#335 posted by
HeadThump on 2004/03/31 22:06:41
sounds like a good Quake episode -- The Death of Quake!
#336 posted by
- on 2004/03/31 22:12:42
nonentity: hey! that was my thread, which effectivly killed Qboard :D
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Scampie
You have an exaggerated sense of your own importance...
(whether you were joking there or not ; )
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Btw:
#338 posted by
- on 2004/04/01 23:31:26
there will be no speedmap this weekend, I have family coming over and can't run one.
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Well Shit
#339 posted by
Zwiffle on 2004/04/01 23:54:15
the center of my weekend has collapsed. scampie and his stupid "family" :(
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Scampie
#340 posted by
HeadThump on 2004/04/02 00:27:02
That's a weird coincidence. I have family going up to Maine for a week. Oh, shit.
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Scampie
#341 posted by
HeadThump on 2004/04/02 00:27:08
That's a weird coincidence. I have family going up to Maine for a week. Oh, shit.
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That Was A Close One
#342 posted by
HeadThump on 2004/04/02 00:33:03
your last name isn't Moors. Paternal relation, so little possiblilaty there.
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Hmm
#343 posted by
nonentity on 2004/04/02 04:36:26
scampie, I'm well aware of whose thread it was :)
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Xen:
#345 posted by
- on 2004/04/02 08:20:16
good plan, we'll drag him back from wherever he is so he and Zwiffle can speedmap and no one else will show up.
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I'll Turn Up..
#346 posted by
xen on 2004/04/02 09:12:18
When we get a decent theme. I have no interest in recreating Headshot-themed maps whatsoever, there's plenty of them as it is.
#347 posted by
- on 2004/04/02 09:31:07
then don't map in theme. I'd rather not have themes for this very reason but everyone demanded them.
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Submission For SpeedMap Theme:
#348 posted by
Zwiffle on 2004/04/02 09:58:12
Art deco Quake. 1930's Great Depression goodness. Could even change the Q symbol to look like Radio City Music Hall style.
Oh shit I'm a day late. Oh well take it seriously then.
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Aight
#349 posted by
xen on 2004/04/02 09:59:02
I quit working saturdays so will try & knock something up more often. Worldcraft's been getting dusty
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Knock Something Up?
#350 posted by
R.P.G. on 2004/04/02 10:21:15
I quit working saturdays so will try & knock something up more often.
Who did you have in mind?
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Don't Worry Xen, Your Turn Will Come
#352 posted by
HeadThump on 2004/04/02 12:42:22
I just got an e-mail from Jenna Jameson. I must be some kind of stud or something. Hey, why isnt this mouse working?
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Two Theme Ideas.
#353 posted by
Shambler on 2004/04/02 13:09:33
Okay p1mps here they are:
1. 1+1 Brush map
Okay this is supposed to be a 1 brush map, but apparently you need 1 brush for the exit trigger too?? I have no idea, that's what the mapper people said. So yeah you have one exit trigger brush, and then the map made out of 1 brush. Obviously a phat custom texture will be important. Preferably a properly playable map too.
Note: If this is completely unfeasible, blame metslaime and czg for not telling me in #tf.
2. Mini proper maps
Okay this is a bit more serious and potentially a whole lot cooler. Some maps have been trending this way anyway. Basically, a smaller, simpler, scaled down version of a full map. Not necessarily in architectural size, but in the feel. The idea is the map should feature the main concepts of a full map, but only to the extent that you can cram into 120 minutes or so.
E.g. You'd want, say, a start area, an outside bit, a secret or two, a bit of non-linearity, and a proper end battle. As I say some maps have been notably trending this way, but I think it could go further.
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Themes
#354 posted by
metlslime on 2004/04/02 15:01:37
Wait, wasn't i the one that suggested this? As i recall, everyone else said it was a horrible idea. Like I said in irc, I'd rather do a true 1 brush map and have it be a DMSP map -- those don't need exit triggers.
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Well CZG Could Pull It Off
#355 posted by
HeadThump on 2004/04/02 15:32:29
look at how those quarter sides of the storage pumps in CZGToxin form a concave surface. WTF?!? You are not suppose to be able to do that in a vanilla Quake engine but he pulled it off -- jeez.