Shambler
#3520 posted by nitin on 2004/02/18 06:40:40
higher edict limit is a valid reason, otherwise you cant play some maps without the game crashing (nesp_09 for example).
model interpolation is a preference, but I guess I'm just used to smoothed out anims rather than the default jerky ones.
same goes for overbright lighting, I prefer the emulated software look over the standard glquake lighting. But I dont use fitzquake because it's missing the above 2 things.
Prince Of Persia
#3521 posted by R.P.G. on 2004/02/18 08:25:42
I should've noted that I have a cool gamepad for the PC.
Anyway, I think I'll go with the PC version after I get an upgrade.
Thanks Everyone!
#3522 posted by FaTbOy! on 2004/02/18 09:32:18
Looks like I'll be trying out fitzquake this weekend. I do plan on mapping a bit so I will also check out tyr-glquake.
I used IdGamma to adjust the color of normal glquake, and proquake. I have never seen quake look so good. If one of these can do the same internaly, that would be awesome.
One last unrelated thing... how does one make a dos batch file? Id be very gratefull if someone could point me to a tutorial on doing this for quake. Id like to be able to have one that will execute all my console variables. :)
Thanks! FaT.
Fatboy...
#3523 posted by xen on 2004/02/18 10:00:32
Tis really simple, just open notepad, type:
quake.exe +variable x replacing the filename & variables to the engine & vars of your choice, save as, when when choosing filetype select 'all files' and name the filename with a .bat extension. Then simply click to execute.
I Use:
#3524 posted by necros on 2004/02/18 10:23:13
you can also add %1 %2 %3 %4 %etc... at the end, so you can pass on other commands to the game like +map mapname or -game gamename
Thanks Xen & Necros!
#3525 posted by FaTbOy! on 2004/02/18 10:39:32
I had no idea it was that simple. 0_O
Fitzquake R4wks
#3526 posted by cyBeAr on 2004/02/18 12:10:40
but I want to be able to alt-tab without b0rking it damnit... that's easily the biggest problem imo
Bear
#3527 posted by Vondur on 2004/02/18 12:20:57
it alt-tabs properly if it runs on the same res/bpp as your desktop. at least it works for me, i use 1280x1024/32 for desktop and for fq. it alt-tabs w/o problems here.
Fitzquake, Prince Of Persia...
#3528 posted by metlslime on 2004/02/18 12:57:55
Thanks for the kind words on fitzquake, guys. Model interpolation does seem to be the most popular missing feature in fitzquake, and i hope that i will be able to add it soon (maybe the next release, if there's time.)
Fatboy: regarding idgamma, fitzquake does have gamma support, but it does not look the same way idgamma does. Fitzquake's gamma uses the same gamma control that your video driver control panel uses, but the numbers are inverted to match the dos/winquake behavior (lower numbers are brighter than higher numbers.)
Prince of persia rocks; i've been playing it on xbox recently. The jumping puzzles are great, though i wish there was less fighting. (Fighting is fun for the first 4 or 5 guys in a battle, then gets tedious for me.) I need to get a good macintosh emulator so i can play the original as i remember it. (the silly DOS version's graphics just don't compare.)
Metlslime
#3529 posted by aguirRe on 2004/02/18 13:04:23
If you include model interpolation, please make it optional.
Aguire:
#3530 posted by metlslime on 2004/02/18 13:06:40
i wouldn't have it any other way :)
Metlslime
#3531 posted by Kell on 2004/02/18 15:01:14
we all wuv you, you know ^_^
Thanks For The Info Metslime.
#3532 posted by FaTbOy! on 2004/02/18 18:06:43
I no offense but Ill still use idgamma to make the colors pretty. :D
Hmmm,
#3533 posted by HeadThump on 2004/02/18 18:53:02
were Metlslime and Maynard James Keenan seperated at birth?
Map Models
#3534 posted by pushplay on 2004/02/18 19:10:27
Can anyone recommend a good q3 teleporter model to go with sock's egypt set? Or a good site for map models for that matter?
Metl
#3535 posted by nitin on 2004/02/18 19:15:01
that would be really cool.
Pushplay,
#3536 posted by HeadThump on 2004/02/18 19:18:13
are you looking for a brush model, or an MD3? If you give me some specs (esp ideas pertaining to size) and a few days, I would be glad to do it.
HeadThump
#3537 posted by pushplay on 2004/02/18 19:39:51
Thanks!
Well I like the tp at the bottom of q3dm7 in terms of size and that you can see where you're going. But if I use that in an egpyt map it would look out of place.
I don't really care whether it's md3 or prefab.
Kewl,
#3538 posted by HeadThump on 2004/02/18 20:01:35
I'll make a few variations for you to choose from.
Kewl,
#3539 posted by HeadThump on 2004/02/18 20:01:37
I'll make a few variations for you to choose from.
Vondur/metlslime
I use the same resolution/bit depth in windows as in Quake (1024x768, 32 bpp), but I can't alt-tab properly.
It probably depends on your driver version or something...
Its worth noting that I can alt-tab back and forth easily in fuhquake though.
Oh, Pushplay, Btw
#3541 posted by HeadThump on 2004/02/18 21:48:33
here is a tutorial showing how to set up the portal view you see in the teleport in q3dm7.
http://www.planetquake.com/qworkshop3/tutorials/portals/index.html
HeadThump
#3542 posted by pushplay on 2004/02/19 00:54:26
Sweet! I needed something like that.
Alt-tab
#3543 posted by xen on 2004/02/19 06:36:31
Works in Tomazquake also I think. Been a while since I used it (TQ) though.
Use DarkPlaces
#3544 posted by LTH on 2004/02/19 06:55:35
bitches
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