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Raised Edict Limit And Model Interpolation 
are the only things missing from, mind yout his is coming from only a playign perspective not a mapping one.

The new overbright lightmode is fantastic though and reason enought to try it. 
I Use... 
...GLQuake. And as a player, I struggle to find any reason to use anything else. 
Shambler 
higher edict limit is a valid reason, otherwise you cant play some maps without the game crashing (nesp_09 for example).

model interpolation is a preference, but I guess I'm just used to smoothed out anims rather than the default jerky ones.

same goes for overbright lighting, I prefer the emulated software look over the standard glquake lighting. But I dont use fitzquake because it's missing the above 2 things. 
Prince Of Persia 
I should've noted that I have a cool gamepad for the PC.

Anyway, I think I'll go with the PC version after I get an upgrade. 
Thanks Everyone! 
Looks like I'll be trying out fitzquake this weekend. I do plan on mapping a bit so I will also check out tyr-glquake.

I used IdGamma to adjust the color of normal glquake, and proquake. I have never seen quake look so good. If one of these can do the same internaly, that would be awesome.

One last unrelated thing... how does one make a dos batch file? Id be very gratefull if someone could point me to a tutorial on doing this for quake. Id like to be able to have one that will execute all my console variables. :)

Thanks! FaT. 
Fatboy... 
Tis really simple, just open notepad, type:

quake.exe +variable x replacing the filename & variables to the engine & vars of your choice, save as, when when choosing filetype select 'all files' and name the filename with a .bat extension. Then simply click to execute. 
I Use: 
you can also add %1 %2 %3 %4 %etc... at the end, so you can pass on other commands to the game like +map mapname or -game gamename 
Thanks Xen & Necros! 
I had no idea it was that simple. 0_O 
Fitzquake R4wks 
but I want to be able to alt-tab without b0rking it damnit... that's easily the biggest problem imo 
Bear 
it alt-tabs properly if it runs on the same res/bpp as your desktop. at least it works for me, i use 1280x1024/32 for desktop and for fq. it alt-tabs w/o problems here. 
Fitzquake, Prince Of Persia... 
Thanks for the kind words on fitzquake, guys. Model interpolation does seem to be the most popular missing feature in fitzquake, and i hope that i will be able to add it soon (maybe the next release, if there's time.)

Fatboy: regarding idgamma, fitzquake does have gamma support, but it does not look the same way idgamma does. Fitzquake's gamma uses the same gamma control that your video driver control panel uses, but the numbers are inverted to match the dos/winquake behavior (lower numbers are brighter than higher numbers.)

Prince of persia rocks; i've been playing it on xbox recently. The jumping puzzles are great, though i wish there was less fighting. (Fighting is fun for the first 4 or 5 guys in a battle, then gets tedious for me.) I need to get a good macintosh emulator so i can play the original as i remember it. (the silly DOS version's graphics just don't compare.) 
Metlslime 
If you include model interpolation, please make it optional. 
Aguire: 
i wouldn't have it any other way :) 
Metlslime 
we all wuv you, you know ^_^ 
Thanks For The Info Metslime. 
I no offense but Ill still use idgamma to make the colors pretty. :D 
Hmmm, 
were Metlslime and Maynard James Keenan seperated at birth? 
Map Models 
Can anyone recommend a good q3 teleporter model to go with sock's egypt set? Or a good site for map models for that matter? 
Metl 
that would be really cool. 
Pushplay, 
are you looking for a brush model, or an MD3? If you give me some specs (esp ideas pertaining to size) and a few days, I would be glad to do it. 
HeadThump 
Thanks!

Well I like the tp at the bottom of q3dm7 in terms of size and that you can see where you're going. But if I use that in an egpyt map it would look out of place.

I don't really care whether it's md3 or prefab. 
Kewl, 
I'll make a few variations for you to choose from. 
Kewl, 
I'll make a few variations for you to choose from. 
Vondur/metlslime 
I use the same resolution/bit depth in windows as in Quake (1024x768, 32 bpp), but I can't alt-tab properly.

It probably depends on your driver version or something...

Its worth noting that I can alt-tab back and forth easily in fuhquake though. 
Oh, Pushplay, Btw 
here is a tutorial showing how to set up the portal view you see in the teleport in q3dm7.

http://www.planetquake.com/qworkshop3/tutorials/portals/index.html 
HeadThump 
Sweet! I needed something like that. 
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