#3510 posted by
Spirit on 2013/05/22 22:42:43
It seems like one has to jump at the point of the arrow. I did not make it up that vertical part with enough speed.
http://www.quaketastic.com/upload/files/demos/sm170_orbs-May-22-2013-223140-SpiritQuaddict.dz (10002 I guess, should play in bengt's glquake).
#3511 posted by
necros on 2013/05/22 22:52:26
to make the third jump, you have to do the air control trick where you jump, press the strafe key in the direction you want to turn and then smoothly turn your camera in that direction as well.
if you turn the camera smoothly (but quickly) enough, you preserve all your forward velocity along your new direction.
0Rbs.
#3512 posted by
Shambler on 2013/05/22 22:55:10
No. Although I get the principle.
Orbs
#3513 posted by
Drew on 2013/05/23 05:13:28
will upload demos later, but as I said in demo, not for me. I am a mediocre player and an absolutely terrible speedrunner trickjumper etc, so not my jam. but thanks for contributing anyway!
Thx For Feeedback
#3514 posted by Orbs on 2013/05/23 19:39:00
If mandel even says its hard (he's a better player then me imo)i geuss i have to make it a bit easier even. Its kind of hard to feel how hard these thigns are to other people becasue of a coupel things:
-I playtest the map a lot while mapping so by the time its finished i already know the standard moves pretty well.
- a small difference in skill can make somethign impossible to one, compeltly boring to someone else.
-physics challenges might be different on other clients and maybe even still slightly depending on hardware
But I'm no tgiving up yet to make a map like this wich can be both and fun and challenging for the whole family:)
Mandel im going to pretend i never read that question, I was one of those few in the quake peleton who never doped* and to start cheating when the scene is near dead would be strange.
The big Epo era kinda is the same as the highdays of quake1 speedrunning, and i think quite some people visited suspicious doctors:)
#3515 posted by
Mandel on 2013/05/23 20:11:09
I tried to run it but I had to use savegames to get a complete demo. Guess one reason may be I didn't even have a bind for that weapon before your map forced me to make one...
Question
#3516 posted by
Cocerello on 2013/05/23 22:46:23
I couldn't upload my map for SM170, due to the loose of Internet connection for days. It is OK if i submit it for a subsequent Speedmap Pack?
I'll go now to try those three maps. I'm interested into seeing how much they differ from mine.
Orbs
#3518 posted by
Cocerello on 2013/05/24 10:23:44
After watching your demo of your map i couldn't believe what i was seeing. You are a GOD of Quake.
I was recording a DEMO when playing it, but passed on that after the 10th minute of attempts. The map is great and i like challenge, but for me it will probably take me hours to complete. Good thing there is a teleport at the bottom, if it were a instant death fall that would piss many players.
Getting to the third ''island'' were easy, but getting to the fourth took me at least 5 minutes. I almost don't know a thing about jumping tricks: i can't use bunny-jumping and i'm bad at rocket/grenade jumping; so i had to find the tricks intuitively. I suppose someone expert at jumping tricks could finish this in less than 10 minutes.
No Screenshots ?
#3519 posted by delor on 2013/05/25 02:14:52
maybe it's me that didn't find them :#
#3520 posted by
- on 2013/05/28 01:47:18
only negke sent me a map this week (I didn't get around to one myself)... and it was technically for last week's theme!!!
http://www.quaketastic.com/upload/files/single_player/speed_maps/sm170_negke.zip
so... I guess sm171 is now "Bricks", due Mon Jun 3rd. Any 'big' maps submitted late will be included then too.
Scampie
#3521 posted by
mfx on 2013/05/28 02:06:30
there was an sm announcement?
Must have missed that...
#3525 posted by
digs on 2013/05/28 20:12:37
"Bricks" is a good theme )))))
Agree
#3526 posted by
Drew on 2013/05/28 21:32:47
Scampie is a good theme creator.
#3527 posted by
- on 2013/05/29 01:39:58
I want to make sure I hit a wide variety of themes. Sometimes they are gameplay themes, sometimes they are style themes... this is a texture theme.
#3528 posted by
Drew on 2013/05/29 19:26:12
I'll see what happens.
I have something started for BIG but it's pretty gross right now - no lighting etc.
I will work on it a bit and see what happens!
GF/kid out of town for the week, but I'm working A LOT.
Sm171 Pack
#3530 posted by
- on 2013/06/03 21:59:42
SM172!
#3531 posted by
- on 2013/06/03 22:01:22
Theme: Explosive
Due: Mon. June 10th.
Oi.
#3532 posted by
Shambler on 2013/06/04 12:36:59
Shambler was asleep, you cunt0r.
#3533 posted by
- on 2013/06/04 13:46:50
[15:49] <ShamblR> mr scampie
[15:49] <ShamblR> cockface scampie more like
...
[15:54] <@MrScampie> literally writing the news post now, scum
...
[15:58] <@MrScampie> ShamblR go approve my news
YOU FELL ASLEEP 10 MINUTES AFTER INSULTING MRSCAMPIE!?
MRS CAMPIE?
#3534 posted by
Shambler on 2013/06/04 14:03:25
Yeah. Talking to you in IRC is THAT boring.