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Speedmapping Thread!
From now on, this thread will be the place to discuss speedmapping issues. This will also be where all speedmapping events will be annouced. This is just an effort to keep General Abuse on it's topic of 'anything' rather than being about speedmapping every weekend.
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Well 
I finished it. Fun. Reaching the exit seems to be 5% success rate though. 
Btw 
Orbs I couldn't finish your previous map with the quoth stuff in one run. Had to use save games actually. Did you complete it legitimately in your demo? I'm impressed. 
 
i can't make it up the first ramp jump. :( 
Orbs 
I can get to the third jump pad but the map feels sadistic. You are an amazing player (love watching your demos) but as a designer you just punish players with little reward. I crashed into the first ramp for ages and then I realized I had to jump before the edge which is not how people jump. The second jump is easy because it is just skipping but the third I have no idea. After about 5 minutes of frustration I gave up. 
 
It seems like one has to jump at the point of the arrow. I did not make it up that vertical part with enough speed. http://www.quaketastic.com/upload/files/demos/sm170_orbs-May-22-2013-223140-SpiritQuaddict.dz (10002 I guess, should play in bengt's glquake). 
 
to make the third jump, you have to do the air control trick where you jump, press the strafe key in the direction you want to turn and then smoothly turn your camera in that direction as well.
if you turn the camera smoothly (but quickly) enough, you preserve all your forward velocity along your new direction. 
0Rbs. 
No. Although I get the principle. 
Orbs 
will upload demos later, but as I said in demo, not for me. I am a mediocre player and an absolutely terrible speedrunner trickjumper etc, so not my jam. but thanks for contributing anyway! 
Thx For Feeedback 
If mandel even says its hard (he's a better player then me imo)i geuss i have to make it a bit easier even. Its kind of hard to feel how hard these thigns are to other people becasue of a coupel things:
-I playtest the map a lot while mapping so by the time its finished i already know the standard moves pretty well.
- a small difference in skill can make somethign impossible to one, compeltly boring to someone else.
-physics challenges might be different on other clients and maybe even still slightly depending on hardware
But I'm no tgiving up yet to make a map like this wich can be both and fun and challenging for the whole family:)


Mandel im going to pretend i never read that question, I was one of those few in the quake peleton who never doped* and to start cheating when the scene is near dead would be strange.

The big Epo era kinda is the same as the highdays of quake1 speedrunning, and i think quite some people visited suspicious doctors:) 
 
I tried to run it but I had to use savegames to get a complete demo. Guess one reason may be I didn't even have a bind for that weapon before your map forced me to make one... 
Question 
I couldn't upload my map for SM170, due to the loose of Internet connection for days. It is OK if i submit it for a subsequent Speedmap Pack?

I'll go now to try those three maps. I'm interested into seeing how much they differ from mine. 
Sure 
 
Orbs 
After watching your demo of your map i couldn't believe what i was seeing. You are a GOD of Quake.

I was recording a DEMO when playing it, but passed on that after the 10th minute of attempts. The map is great and i like challenge, but for me it will probably take me hours to complete. Good thing there is a teleport at the bottom, if it were a instant death fall that would piss many players.

Getting to the third ''island'' were easy, but getting to the fourth took me at least 5 minutes. I almost don't know a thing about jumping tricks: i can't use bunny-jumping and i'm bad at rocket/grenade jumping; so i had to find the tricks intuitively. I suppose someone expert at jumping tricks could finish this in less than 10 minutes. 
No Screenshots ? 
maybe it's me that didn't find them :# 
 
only negke sent me a map this week (I didn't get around to one myself)... and it was technically for last week's theme!!!

http://www.quaketastic.com/upload/files/single_player/speed_maps/sm170_negke.zip


so... I guess sm171 is now "Bricks", due Mon Jun 3rd. Any 'big' maps submitted late will be included then too. 
Scampie 
there was an sm announcement?
Must have missed that... 
 
 
ah well... 
The Theme Is Bricks?? 
Wtf...? 
 
"Bricks" is a good theme ))))) 
Agree 
Scampie is a good theme creator. 
 
I want to make sure I hit a wide variety of themes. Sometimes they are gameplay themes, sometimes they are style themes... this is a texture theme. 
 
I'll see what happens.

I have something started for BIG but it's pretty gross right now - no lighting etc.

I will work on it a bit and see what happens!
GF/kid out of town for the week, but I'm working A LOT. 
Sm171_digs 
Sm171 Pack 
http://www.quaketastic.com/upload/files/single_player/speed_maps/sm171_pack.zip

news will be posted whenever shambler stops being lazy. 
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