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RemakeQuake
This is a thread about a project currently underway to remake Quake one.

It involves upgrading what exists already in order to play and look better or at least differently in all probable situations and enhance what is already there in this great game.

So we're remixing all the maps, monsters, and the player.

A specific engine in order to solve long-standing issues isn't out of the question, the main concerns being cross-OS support for features that should be common, like entity alpha and multiplayer. These things exist in various forms, but there's still no standard, at least today.

There's a great wealth of resource on this board - the one thing that doesn't exist here is apathy.

So, we're fishing for contributors. If you can make a map, animate or code and want to see this monster through to its conception then you're on the team.

Over the next few days I'll post info on what currently exists, and where it's headed.
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Thanks For Comments 
 
 
I would like to try the qonquer mod with the weapons from this mod. It could be fun. 
Hm 
New game mode there. We've got alot of SP maps to slay though - as well as the DM demo coming up.

Nice idea, shelved for now - but not discarded. 
 
I could work that mod into the RMQ code base when the time comes if you want. I don't think it would be that much work - a few new entities, really. 
You Want Onto The Team? 
The SP maps are the more grueling task, so it's nice to work on smaller stuff in-between - Qonquer maps fit that profile well. 
 
Is remakequake going to feature new weapons? 
 
ijed

Sure. I can make small arena maps for a Qonquer type mode without a time issue. Hook me up. :) Remember, I'm a Mac guy so if this will be a Windows only affair, I might not be able to help. 
We're Already 
Windows / Linux, so there shouldn't be any problems. 
New Weapons 
Are a possibility but not planned as yet.

Stealing Enforcer weapons is a maybe.

There is a grappling hook, based off the wicked hook - rope style physics as opposed to ignore gravity pulling. 
 
[quote]Stealing Enforcer weapons is a maybe. [/quote]

Didn't NSOE already kind of has this? Also, I feel that the remake Quake Chainsaw isn't as good as the one in Zer.

Is something like a railgun possible in Quake I? 
 
YEA!!!

btw i need a kick up the arse 
Railgun = Mmmmmm YEAH!!!! 
just port a model already pls :D 
 
Is something like a railgun possible in Quake I?

http://www.quaketastic.com/upload/files/screen_shots/railgunRQ.png

The pickup model is WIP, the gameplay is yet to be finalized (although it's very close to final). But the thematical direction is there - a weapon from the other side of the slipgate. Might become a monster weapon, too.

And that's the new DM7RQ in the background, by ijed. 
Err 
This looks more like a... gross! 
That Model Is *so* Not Final, FYI 
 
Techy 
Yeah 
Going to lay off the lunchtime q3 next week and get the new version in. 
Hmm 
That's an under lit brick wall in the background ijed... ;p 
Actually I Find The Model Not Too Bad 
although it certainly could use more polish, the idea is clearly shown even with such a rough model. Flesh combined with steel. I like it! 
Yes 
Should it need much hard coding to get the circulair ammu spread? 
Nooooo! 
 
A Circular 
particle effect would be nice, but very hard to to, AFAIK.

And since it's now the Cauteriser as opposed to the Railgun we'll need to look for something else. Currently it's a straight line with red electrical effect and white particles. 
Railgun In Quake1 
Piercing hitscan is not hard. The part that makes adding a Quake1 railgun problematic are the visual effects, at least if one wants the corkscrew trail as seen in Quake2. The corkscrew can be done, but I found it to be a particle hog, similar to the lavasplash effect.

Another problem with the railgun in Quake is against monsters. Unless enough monsters are modified to be a threat from long range, or ammo is very rare, a railgun with power comparable to the rocket launcher will destroy monsters before they become a threat to the player. 
 
And since it's now the Cauteriser

I guess I wasted my time blurring the name out, then... 
Maybe The Spirlal Effect Could Be Done Using An MDL? 
Like the lightning model 
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