Will Give Try To Make A Little Time.
#3500 posted by Drew on 2013/05/21 00:54:30
always a good theme, that one.
Although I'm working a FUCK TON the week before that, so no promises whatsoever.
Time For Bed..
#3501 posted by Orbs on 2013/05/21 01:30:52
planned a bit longer route & some more secrets but at somepoint the bugs and errors started pouring in and it became a rescue mission. Tried to keep it easy but still somewhat of a not to frustrating challenge. And the secrets are for those who like to up the challenge a bit. (the free void teleport makes one very easy to do cheap, but else some might find the basic challenge to frustrating)
http://members.upc.nl/verorber/sm170_orbs.bsp
Demos
#3502 posted by Orbs on 2013/05/21 23:06:46
Difficulty
#3503 posted by Orbs on 2013/05/22 18:40:23
anyone tried mine? eager to know if this easy enough for the masses :P
Not Yet
#3504 posted by Drew on 2013/05/22 18:48:33
Will try to get to it to it, a d post the demo along with the others
Orbs
#3505 posted by digs on 2013/05/22 19:32:07
I try'd. Very difficulty for me
Well
#3506 posted by Mandel on 2013/05/22 21:23:40
I finished it. Fun. Reaching the exit seems to be 5% success rate though.
Btw
#3507 posted by Mandel on 2013/05/22 21:26:47
Orbs I couldn't finish your previous map with the quoth stuff in one run. Had to use save games actually. Did you complete it legitimately in your demo? I'm impressed.
#3508 posted by necros on 2013/05/22 21:56:29
i can't make it up the first ramp jump. :(
Orbs
#3509 posted by sock on 2013/05/22 22:07:40
I can get to the third jump pad but the map feels sadistic. You are an amazing player (love watching your demos) but as a designer you just punish players with little reward. I crashed into the first ramp for ages and then I realized I had to jump before the edge which is not how people jump. The second jump is easy because it is just skipping but the third I have no idea. After about 5 minutes of frustration I gave up.
#3510 posted by Spirit on 2013/05/22 22:42:43
It seems like one has to jump at the point of the arrow. I did not make it up that vertical part with enough speed. http://www.quaketastic.com/upload/files/demos/sm170_orbs-May-22-2013-223140-SpiritQuaddict.dz (10002 I guess, should play in bengt's glquake).
#3511 posted by necros on 2013/05/22 22:52:26
to make the third jump, you have to do the air control trick where you jump, press the strafe key in the direction you want to turn and then smoothly turn your camera in that direction as well.
if you turn the camera smoothly (but quickly) enough, you preserve all your forward velocity along your new direction.
0Rbs.
#3512 posted by Shambler on 2013/05/22 22:55:10
No. Although I get the principle.
Orbs
#3513 posted by Drew on 2013/05/23 05:13:28
will upload demos later, but as I said in demo, not for me. I am a mediocre player and an absolutely terrible speedrunner trickjumper etc, so not my jam. but thanks for contributing anyway!
Thx For Feeedback
#3514 posted by Orbs on 2013/05/23 19:39:00
If mandel even says its hard (he's a better player then me imo)i geuss i have to make it a bit easier even. Its kind of hard to feel how hard these thigns are to other people becasue of a coupel things:
-I playtest the map a lot while mapping so by the time its finished i already know the standard moves pretty well.
- a small difference in skill can make somethign impossible to one, compeltly boring to someone else.
-physics challenges might be different on other clients and maybe even still slightly depending on hardware
But I'm no tgiving up yet to make a map like this wich can be both and fun and challenging for the whole family:)
Mandel im going to pretend i never read that question, I was one of those few in the quake peleton who never doped* and to start cheating when the scene is near dead would be strange.
The big Epo era kinda is the same as the highdays of quake1 speedrunning, and i think quite some people visited suspicious doctors:)
#3515 posted by Mandel on 2013/05/23 20:11:09
I tried to run it but I had to use savegames to get a complete demo. Guess one reason may be I didn't even have a bind for that weapon before your map forced me to make one...
Question
#3516 posted by Cocerello on 2013/05/23 22:46:23
I couldn't upload my map for SM170, due to the loose of Internet connection for days. It is OK if i submit it for a subsequent Speedmap Pack?
I'll go now to try those three maps. I'm interested into seeing how much they differ from mine.
Sure
#3517 posted by - on 2013/05/24 05:38:31
Orbs
#3518 posted by Cocerello on 2013/05/24 10:23:44
After watching your demo of your map i couldn't believe what i was seeing. You are a GOD of Quake.
I was recording a DEMO when playing it, but passed on that after the 10th minute of attempts. The map is great and i like challenge, but for me it will probably take me hours to complete. Good thing there is a teleport at the bottom, if it were a instant death fall that would piss many players.
Getting to the third ''island'' were easy, but getting to the fourth took me at least 5 minutes. I almost don't know a thing about jumping tricks: i can't use bunny-jumping and i'm bad at rocket/grenade jumping; so i had to find the tricks intuitively. I suppose someone expert at jumping tricks could finish this in less than 10 minutes.
No Screenshots ?
#3519 posted by delor on 2013/05/25 02:14:52
maybe it's me that didn't find them :#
#3520 posted by - on 2013/05/28 01:47:18
only negke sent me a map this week (I didn't get around to one myself)... and it was technically for last week's theme!!!
http://www.quaketastic.com/upload/files/single_player/speed_maps/sm170_negke.zip
so... I guess sm171 is now "Bricks", due Mon Jun 3rd. Any 'big' maps submitted late will be included then too.
Scampie
#3521 posted by mfx on 2013/05/28 02:06:30
there was an sm announcement?
Must have missed that...
#3522 posted by - on 2013/05/28 02:16:33
#3523 posted by mfx on 2013/05/28 02:22:22
ah well...
The Theme Is Bricks??
Wtf...?
|