
Q4 Tourney Beta "Sunshine"
Concerns:
1. The lower YA area is pretty much one-way, barring a sorta clumsy drop-down from the top, or an equally clumsy jump-and-pray to the jumppad from over RG or at +50. There's not really a place to sit and lurk for your opponent that's all that safe down there, so I don't know if it's really a problem.
2. RA<-->MH seems kinda fast, but anywhere to anywhere in the map is pretty fast, so they're probably final. On the other hand, I've moved the YAs around about four times now...
Still To-Do: Sounds, changing out the current bloody fluid for something custom that's a bit more energy/radioactive/something, more minor detailing, a bit more breaking up of huge expanses of concrete, a couple more windows here and there. Detail light settings. More bot clipping. A fair amount of decals.
Custom textures from Evil Lair and sky from Hipshot. Sabot file included (v10).
Screenies:
http://pjw.planetquake.gamespy.com/screenshots/pjw4tourney1ss1.jpg
http://pjw.planetquake.gamespy.com/screenshots/pjw4tourney1ss2.jpg
http://pjw.planetquake.gamespy.com/screenshots/pjw4tourney1ss3.jpg
Downloads:
Fileplanet:
http://www.fileplanet.com/dl.aspx?/planetquake/pjw/mapstorage/pjw4tourney1_beta1.zip
Non-fp mirror, courtesy of Scourge:
http://www.jwivie.com/q3wmaps/pjw/pjw4tourney1_beta1.zip