#3484 posted by negke on 2010/07/19 23:10:30
Apparently everyone and their mother are trying to get this at the moment, so the dl rate is pretty bad.
If the game is fun, let's get some coop games going.
 Hehe
#3485 posted by DaZ on 2010/07/19 23:40:44
Yeah, 47k/sec for the win :P
Looks fun though, screenshots and vids remind me a lot of Shadowgrounds which is awesome!
 Prototype
#3486 posted by negke on 2010/07/20 23:52:31
Fairly unoriginal story (biological weapon experiment gone wrong, you're the virus mutant overdude), but a fun game after all. Sort of a cross between Oni and Mirror's Edge, with DBZ- and Matrix-like physics bending. Awesome gore.
The game basically consists of jumping and runing through a sandbox Manhattan on a constant kill frenzy, leaving an insane bodycount behind (after each mission you get a statistic about civilian/military/infected losses and destructions costs). Lots of combos and upgrades which can be bought with the EP points gained from free-roam wreaking havoc, story missions of average quality, and timed events like speedrunning, gliding, combat scenarios, and collectibles. Fast gameplay with smooth movement/navigation.
Not the greatest and most sophisticated game in the world, but a fun blast nevertheless. Well worth the $15 (Steam summer sale).
#3487 posted by Zwiffle on 2010/07/21 00:00:11
I don't care if it's a japanese anime looking arcade game, I want to play this on PC http://www.youtube.com/watch?v=GiQKZTLq2jI
 Hmm
#3488 posted by nonentity on 2010/07/21 00:28:08
Darkspore looks cool. Half diablo, half spore and with L4D's director.
 Yeah
#3489 posted by Zwiffle on 2010/07/21 00:45:06
I was just noticing that. Does look interesting.
 Hmm
#3490 posted by nonentity on 2010/07/21 01:02:30
Needs more than 2 players tho.
Speaking of which, Alien Swarm; 'sup?
 Alien Swarm
#3491 posted by negke on 2010/07/22 00:36:13
Quite nice for a free game. Too bad it only has a single campaign so far. So, go mappers!
Fairly easy with a 3+ team. The parasites in the fourth level are evil, though. Probably pretty challenging on hard skill and above.
 Alien Swarm Mapping
#3492 posted by DaZ on 2010/07/22 13:46:51
As an fyi, if people have not looked into it.
It uses a tile based mapping system whereby you create a seperate map for each tile and then you can either snap them all together yourself or use the games in-built map generator. Looks very easy to do, and you can use the pre-existing "official" tiles you simply generate your own new map if you are getting bored with the single campaign.
More info : http://developer.valvesoftware.com/wiki/Alien_Swarm
#3493 posted by JneeraZ on 2010/07/22 15:15:15
You can also mix and match. You can stamp the prefabs together and when you're basically happy, open the merged map in Hammer and customize the hell out of it.
#3494 posted by necros on 2010/07/22 19:25:10
i've actually been thinking of trying to make a map this way... built a couple of corridors, corners and outer walls for rooms that all snap together.
you could make something pretty big that way at the risk of it being boring, i guess...
#3495 posted by JneeraZ on 2010/07/22 19:32:00
I actually tried that with Left for Dead 2 since Hammer supports instances. I made a bunch of standard sized rooms and hallways and tried to piece together an office building. It kinda worked but I got itchy to customize it very quickly after I started and it sort of fell apart. But I think the idea is sound...
 Modular Mapping
#3496 posted by Preach on 2010/07/22 19:38:56
I made something like that for quake years ago - it requires a custom engine like dp so that statically* rotated bsp objects work. It was posted at qexpo
http://qexpo.quakedev.com/booth.php?id=32&page=113
The way it works is that a single bsp file contains a 'set' of tiles. Each tile is an individual bsp entity with entry points marked in the entity's fields. The progs then generates maps from these tiles each time you load the map. It obviously doesn't create the most exciting maps known to man, but I think the caverns map actually looks quite good.
Anyway, I'm sure I've posted about it before, but you know how it is when you did something first...
*ie SOLID_BSP entities which have an angle set, but no avelocity.
 Oh Well
#3497 posted by necros on 2010/07/22 19:50:03
automating it would be cool too, but i just meant like make a bunch of func_groups and CnP them yourself.
as willem said, i think the hardest part would be resisting the urge to start customizing at least until you're done. :P
 Prototype
#3498 posted by [Kona] on 2010/07/23 01:09:48
watched a few prototype gameplay videos on youtube. looks like you start in a street then randomly walk down more streets back and forth until all the innocent people are dead. absolutely no linearity, variance in gameplay or even a point. am i wrong?
people were raving on about this game, but seeing it in actual it looks crap.
 You're Pretty Much Right
#3499 posted by negke on 2010/07/23 12:17:13
Almost feels like they created the environment and then just tacked on a few missions and game modes. But it's still fun - I enjoyed indulging in an excessive killing spree.
 Quake
#3500 posted by JneeraZ on 2010/07/23 13:48:31
Watched a few Quake gameplay videos on YouTube. Looks like you start in a hallway and then randomly run down other hallways and go through rooms shooting monsters and finding keys with no variance or point whatsoever. Am I wrong?
(sorry, had to be done)
 Yes You're Wrong
#3501 posted by Zwiffle on 2010/07/23 15:05:59
Sometimes you find secrets.
 Yes, You're Wrong (bis)
#3502 posted by JPL on 2010/07/23 19:48:42
Sometimes you die also :P
 Wrong,
#3503 posted by meTch on 2010/07/23 22:53:29
The point is to have fun while randomly running down hallways to shoot monsters and find keys [and find secrets, health, ammo, places to walk where you're not supposed to and go 'he he he' at the author of the map because you're/you've doing/found something that they did not intend for you to do/find].
#3504 posted by Zwiffle on 2010/07/29 02:36:48
So who wants to be my StarCraft 2 friend? I would if I were you.
 Hehe
#3505 posted by DaZ on 2010/07/29 04:24:37
feel free to add me if fancy a few games, I am a total starcraft scrub though :)
name : bughunt
character code : 292
#3506 posted by Zwiffle on 2010/07/29 04:35:55
What is this character code shiz?
name: zwiffle
and I swear I thought yours was "bigcunt" at first.
#3507 posted by Zwiffle on 2010/07/29 06:54:54
character code 650
 Starcraft2
#3508 posted by bal on 2010/07/29 08:01:56
name : Bal
code : 384
Probably can't add Zwiffle cause he's not on EU server though.
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