Theme
#3481 posted by - on 2013/05/10 19:11:51
jump leap bounce
Yes
#3482 posted by Drew on 2013/05/10 21:05:02
good theme, optimal level of inspiration/vagueness
Single-mind Brainstorming
#3483 posted by Cocerello on 2013/05/11 15:49:56
Sandbox
Multi-exit map
The big tree layout: you begin in the centre and have branches from that. The exit is in the entrance
The hole
Forest (Earth or alien-like planet)
Dig site
Underwater
Liquid rising
Limited entities map
Black lights
Labyrinth
And to make the post bigger, a compiled list of themes posted through this thread:
City
Beach
Islands
Bridges
Wooden Construction
Modern Architecture
Origami
Desert
Half-Life
Mountain
Indiana Jones
Cliffside
Graveyard
Western
Inverted Cathedral/Castle
Necropolis on the moon
Elderworld theme park
Shrimp Pinhata
Shamblair Witch Project
Cyber Diarrea
Economic Crisis
Fuck Low Cost Companies
Disintegration
Black Holes
Hole of Blacks (if you are gays)
Shamblers Festival
Vores Party
Ogres Dinner
Zombie Flesh
Map made around a single texture
Teleporter madness
Monster free
Canyon Terrain Editor map
Offworld Site Infested with Nano Base-Building Bots
Unspeakable Contraption Planet (the whole planet is one evil contraption, ie Necros' latest map
River Styx of Star Fluid
Cyclopean Architecture (yes, for like the 3rd time)
Drowning, Stabbing, Burning
TRON
Mapping impotence
80's arcade tribute
func_pushable (hipnotic progs)
Wild West
Extreme temperatures
Caught in a slipgate
Medieval themed spaceship
Otherworldly Color: Azure, Ebon, Rust or Flesh
Halls of the Scrag God
Prisons of Nix
Anti Light
Where Ogres Bathe
Neo Knave
The Tunnels Between the Voids
...
Maybe it is too much information at a time.
After looking through 5 years of posts , what i got is that the only thing that works is say a theme and a date, not proposing things.
I'm Still Going To
#3484 posted by spy on 2013/05/11 16:30:01
surpass that crazy spirit map sm_sumfin
the best sm map evar
#3485 posted by Spirit on 2013/05/11 16:49:06
You can't mean me.
OK THEN
#3486 posted by - on 2013/05/11 22:07:21
I liked one of the themes Cocerello posted in his list sooo...
THEME: Islands.
DUE DATE: The pack will be released Monday May 20th, post it here or email me or whatever before then. 1 week map, 1 day map, 100 minute map... whatever you'd like to do.
ALSO
#3487 posted by - on 2013/05/11 22:09:19
it's sm170, please name your map sm170_YOURNAME
Meh.
#3488 posted by Orbs on 2013/05/12 14:46:23
Alright first idea goes to the bin
-its a lot of work (atleastfor me)
-with my experience with the coloseum i made the other week i probably hit some limits with the way i construct buildings with tons of arches
-just found out there already is some fort boyard videogame anyway
-sun is shining lets go outside!
Make An One Hour SM
#3489 posted by Cocerello on 2013/05/13 13:34:00
That's the best if you don't have time or motivation. And, who knows, it can get fun later and you regain motivation to expand it. ;)
I'll be waiting to see your amazing works.
Hmm...
#3490 posted by erc on 2013/05/18 16:07:30
...Have Portal of Praevus' Tibetan textures ever been used in Quake?
QUESTIONS???
#3491 posted by Qmaster on 2013/05/18 21:46:03
Okay I'll see if I can get something together. Never done a speedmap before so I have a few questions.
Islands or Island? In other words, at least two? Or is a singular island something allowed?
Due Sunday (19th) at Midnight? Or Monday (20th) at noon, or when??
Time limit: Self imposed!?!? hrm, okay. Is the intention to have the map completed in all one chunk of time or just made before the due date?
And .bsp title sm170_Qmaster in my case.
Rules?:
Start from scratch or can I use existing stuff from my ideas.map?
Standard progs.dat, standard quake only?
Readme file required? Or just a brief description that Spirit will put in an sm170.txt?
Oh and http://speedq1.leveldesign.org/ is a dead link.
The Theme Is Ireland
so add as many leprechauns and clovers as you like... ;)
#3493 posted by - on 2013/05/19 00:45:49
Island or Islands, doesn't matter (themes are not the most strictly enforced things)
Due Monday whenever I wake up and put the pack together.
Timelimit is whatever you want. Basically the stance I'm taking is that "Anything under a week counts as 'speedmapping'".
The idea is that you should start from scratch. Use standard Quake, or at least a very common mod like Quoth... the pack will only include .bsp, .map, and .txt files. You can include a textfile if you want, and you can include the .map source if you want, neither are required.
Speedmapping is just to encourage people to map and try cool things. Not being that strict about all the rules!
...and yeah, leveldesign.org was my website 6-so years ago when I ran the speedmapping events then... it's long dead... that likely should be edited out of the header here.
Oh... To Expand
#3494 posted by - on 2013/05/19 00:49:59
Timelimit is whatever you want. Basically the stance I'm taking is that "Anything under a week counts as 'speedmapping'".
This is intended so that people can put something together whenever they want and around their schedule. If you have the whole week free and want to spend the whole time making an amazing speedmap, go for it (though, maybe you should just release it as a proper release!), if you want to spend 20 minutes a night for the week, or just 100 minutes on saturday, those are fine too! In the end, the idea is just "GO MAP".
Islands
#3495 posted by digs on 2013/05/19 18:44:54
Here's The Demo
#3496 posted by spy on 2013/05/20 13:35:18
Pack
#3497 posted by - on 2013/05/20 22:11:56
http://www.quaketastic.com/upload/files/single_player/speed_maps/sm170_pack.zip
2 maps, sm170_digs and sm170_scampie
negke promised me a map today, but apparently fucked up :_(
171!
#3498 posted by - on 2013/05/20 22:15:22
to keep things rolling:
Theme: BIG
Due: Monday, May 27th
171 "Due: Monday, May 27th"
#3499 posted by Qmaster on 2013/05/20 22:37:13
Phew good, I haven't even started! I've been too busy mapping.
Will Give Try To Make A Little Time.
#3500 posted by Drew on 2013/05/21 00:54:30
always a good theme, that one.
Although I'm working a FUCK TON the week before that, so no promises whatsoever.
Time For Bed..
#3501 posted by Orbs on 2013/05/21 01:30:52
planned a bit longer route & some more secrets but at somepoint the bugs and errors started pouring in and it became a rescue mission. Tried to keep it easy but still somewhat of a not to frustrating challenge. And the secrets are for those who like to up the challenge a bit. (the free void teleport makes one very easy to do cheap, but else some might find the basic challenge to frustrating)
http://members.upc.nl/verorber/sm170_orbs.bsp
Demos
#3502 posted by Orbs on 2013/05/21 23:06:46
Difficulty
#3503 posted by Orbs on 2013/05/22 18:40:23
anyone tried mine? eager to know if this easy enough for the masses :P
Not Yet
#3504 posted by Drew on 2013/05/22 18:48:33
Will try to get to it to it, a d post the demo along with the others
Orbs
#3505 posted by digs on 2013/05/22 19:32:07
I try'd. Very difficulty for me
|