@negke, oh is there an awesomeness limit!?!
@spirit, I get the impression TigSource is about indie devs and engines, not mods and polycount is certainly all about high end gfx candy only. I will send emails to news sites once I have the next version ready. Thanks for the facebook link, it is good to know there are plenty of quake fans around. :)
@skacky, I am glad you like it, the next update of the MOD has a ton of extra sounds for stealth runs.
@Ankh, I am glad you tried the map on a lower skill level, it is the perfect way to learn the stealth system. I watched your new demo and it was very tense, in a good way. I got the impression that when the AI were turned it was not easy to understand when they could be backstab. Would it better if you could see stealth helpers like
this and
this?
@ijed, I always imagined the ogres wanting to use blunt/mashing weapons like maces/hammers.
@erc, wow thank you, very nice compliment. Have you played the current demo?
@nitin, the next version will be at least month (maybe more) from being complete. There is still more assets to finish yet.