I prefer the originals in that instance. Although to be honest it's a really terrible texture in general. I used to map for Unreal and it's one of the worst textures in the game.
#27 posted by
arkngt on 2015/04/04 20:14:34
Note: I DO have the original game somewhere, but the current install is from a torrent, so it's the compressed vanilla textures in the screenshot rather than the uncompressed ones that also come with the game IIRC. So they might look better - can't say.
#28 posted by
arkngt on 2015/04/04 20:59:10
Also, I do see your point, Kinn, and I agree with you regarding certain textures, but some of the replacers are quite good - and the ones in the screens are one example IMO.
Hmmm
#29 posted by
necros on 2015/04/04 21:59:43
i feel they are both shit.
is there a way to run unreal with nearest neighbour instead of linear/bilinear filtering?
Necros
Yes there is. Press TAB to get the command line up and type in "preferences" and it will bring up an advanced menu where you can make all kinds of tweaks. Here you should be able to disable filtering on textures (amongst a shit load of other things).
Texture Filtering In Unreal
#31 posted by
Kinn on 2015/04/04 22:14:46
let me know if you find a way to use different texture filtering settings for the lightmaps vs other textures.
#32 posted by
Lunaran on 2015/04/04 23:28:15
equating "high res" with "good" without qualification or exception is a disease
To Be Fair
#33 posted by
nitin on 2015/04/05 01:03:23
in that shot, the original textures arent exactly great to start off with and I would tend to agree the replacement is as 'good' if not better.
It's certainly very different to some of the quake hi res textures that get shown.
Also
#34 posted by
nitin on 2015/04/05 01:04:21
pretty sure Unreal was not meant to be run without texture filtering, mainly because the 'detail texture' setting meant that you dont get the blurriness when up close.
Original Unreal Textures
#35 posted by
starbuck on 2015/04/05 13:42:47
Look fine, or even good in that shot. I mean at least they have a bit of shading, and a bit of detail (scratches, chips in the rock). The replacements look like "noise filter; draw some black lines".