#11 posted by [Kona] on 2011/09/24 00:52:59
If you're making a snow map, use my snowy monster skins I did in Brumal Quest! :D
#12 posted by necros on 2011/09/24 01:48:16
there's also snowy dog and fiend skins if you need them (are they in brumal quest? man i played that AGES ago.. i should do a kona replay or something.)
#13 posted by digs on 2011/09/24 04:12:12
I'm not sure that will join. While I have no idea. I do not want to do something simple. If the idea appears, I'll do.
But before that, you still need someone to pack did.
On a standard progs.dat hardly possible to make something interesting ...
#14 posted by necros on 2011/09/24 06:36:27
if people who plan to do the pack can come up with a list of things they want (ie: hip rotaters, logic gates, timer, func_sound, etc...) i can whip up a progs along with a little documentation.
Man Full Of Hope...
#15 posted by JPL on 2011/09/24 10:39:14
I resume mapping yesterday evening..
I am not sure I will be ready on-time... and in anyway it will not be a snow-like map...
#16 posted by Trinca on 2011/09/24 11:07:37
I'm working in a Maya map again :\
Hmm
#17 posted by jt_ on 2011/09/24 15:10:16
I might have my egypt map done by then, it all depends on whether school interferes and if I get the progs for it done. :p
Trinca
#18 posted by ijed on 2011/09/24 21:29:07
Mayan snow?
#19 posted by Trinca on 2011/09/24 22:29:41
no! using same stile as tchak :\
but not so much open...
Sounds...
#20 posted by JPL on 2011/09/24 23:14:48
... Xmas is promising...
Winter Theme
#21 posted by negke on 2011/09/26 09:48:06
Just use a white texture on outside floors and put some white illusionaries on top of some structures, maybe a few icicles and a greyish sky too. Done.
#22 posted by Trinca on 2011/09/26 10:11:59
the idea is not make a huge stuff... a turtle map is just fine!!!
Is to make something...
#23 posted by digs on 2011/09/26 10:20:14
#24 posted by digs on 2011/09/26 10:22:34
There's
#25 posted by ijed on 2011/09/26 13:41:36
Trinca
#26 posted by Drew on 2011/09/26 14:15:49
you obviously have no choice. Mayan winter.
#27 posted by Trinca on 2011/09/26 15:56:43
does they have winter with snow? LOL
Of Course Not
But they surely had Shamblers.
Ha!
#29 posted by Drew on 2011/09/27 14:02:27
Necros
#30 posted by starbuck on 2011/09/27 14:22:13
Kind of you to offer to put a custom progs together, nice one! Are there any good falling snow effects out there? I'm really tempted to get involved. Had a few ideas that would be ace with rotators, func_sound, and maybe those nice Quoth destructable walls?
I might make a bunch of custom textures also, so if I make good progress early, I could share them with other people making stuff if anyone'd be interested in that.
#31 posted by necros on 2011/09/27 20:55:41
Snow is a DP only type thing, but DP provides a safe way to check if the engine can do it, so you can make, like a func that generates snow for DP, but does nothing in other engines.
the other stuff is not a big deal. just make sure you guys come to an agreement on what you want soon so you can actually make maps. :P
#32 posted by digs on 2011/09/28 06:35:43
Somewhere there is Maya texture?
Digs
#33 posted by Trinca on 2011/09/28 10:38:38
In my other Maya map (tchack) I used Rogue and some Hexen2 and I think they worked well, people just complain that all look the same :p
http://www.quaddicted.com/tronyn-reviews/tronyn-reviews-the-tomb-of-chat-toh-ichak-by-trinca/
... You Just Need...
#34 posted by JPL on 2011/09/28 13:18:49
.. to add snow, and it will be perfect for Xmas ;)
I Think.
#35 posted by Shambler on 2011/09/28 13:19:44
As a player and someone who likes Quake but also likes to think people are having fun mapping so they actually get their Quake maps done rather than it being too much time-consuming work, that there should be a WINTER theme but it should be kept pretty, errr chilled. I.e. just have some sort of winter atmosphere, preferably snowy textures somewhere. That's it really :D
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