Schwing
#11 posted by pushplay on 2004/03/04 02:45:45
I find it interesting how Blitz and I started off the map so differently. Also, when we entered the door opened by the silver key we both freaked out when we heard the schwing and jumped back.
Praise The Lord!
#12 posted by windlash on 2004/03/04 02:46:51
I just love levels that are styled like that. A+ job Vondur, that was a very good level. I recorded a demo of my first time through, on skill 2. I even found the secret observatory (very original idea)!
http://evanwagner.tripod.com/vondur.html
I pray Vondur continues to make levels for Quake in the future :)
Um
#13 posted by nitin on 2004/03/04 03:39:18
is it meant to say "you have faile your mission, do you still want to exit"?
Nitin
#14 posted by Vondur on 2004/03/04 04:04:09
yes
Ok
#15 posted by nitin on 2004/03/04 04:36:13
fantastic stuff vondur, I'm glad you did this map in a style that you dont normally do. It's very very stylish and well built and the gameplay is on par with Nastrond. It replaces Czg03 as the best map using id textures.
The most amazing thing IMHO is the layout, it's as good and immersive as the layouts in czg's last few maps and glasmman's last.
Great stuff!
#16 posted by - on 2004/03/04 06:58:46
Proof that Vondur is the best Q3 mapper ever!
A Speed Run...
#17 posted by windlash on 2004/03/04 06:59:23
Although I'm sure Vondur could care more about what kind of toilet paper he wipes himself with... i made a speed run of his new level.. who speed runs anymore?!? well i do dammit!!
http://evanwagner.tripod.com/vondur.html
The route is fairly linear.. any ideas for shortcuts is appreciated.
Windlash.
#18 posted by Morfans on 2004/03/04 07:40:29
"who speed runs anymore?!?"
Good question. To find out the answer make sure you all come along to the Nolans 2003 award ceremony in #qdq on quakenet Friday 9th March 10PM CET 4PM EST.
Of course, it'd also be nice if you voted for the winners first...
http://www.planetquake.com/sda/nolans2k3/nolans2k3_nominees.html
Now. What was all this about about a new map by Vondur?
Ooops.
#19 posted by Morfans on 2004/03/04 09:22:32
I meant Tuesday 9th.
Well...
#20 posted by Shambler on 2004/03/04 13:27:37
In case anyone is idiotic enough to think that my first comment is the only view I have on the map....obviously it's a great map, good in both design and gameplay. Any fule kno that. Here's a few things that struck me most prominently about the map:
1. It doesn't feel at all like a Vondur map. In fact it feels a lot like a CZG map. Funny since CZG's last map DIDN'T feel a lot like a CZG map.
2. The layout is very complicated. I got lost playing it. I even got lost no-clipping through to check the complexity.
3. The super-secret looked awesomely cool and I wish I'd found it. I got rather bored of shooting 92354 windows to find a secret.
4. 204 monsters seemed rather a lot. Actually the gameplay was really quite reasonable despite me playing like a complete knob. Seemed to be plenty of YAs which was nice. I ran out shells once which is highly unusual. Overall it struck me as well balanced except the last YA being excessive?
5. Cool designs. I did stop to look at some of them in the demo. Nice use of Id textures in a map that manages to feel both traditional and contemporary. I like that.
Demos
#21 posted by Vondur on 2004/03/04 16:09:54
windlash you rock! you've completed the mission successfully with no any complains and probs. your demo was the most effective :)
shambler, your demo was nice too :) hehe your constant complains about the windows hehehe :)
and indeed, in your demo it looks like there's alot of YAs...
pushplay, your was nice as well :)
blitz, haven't seen your so far, will do tomorrow or something.
Oh
#22 posted by PuLSaR on 2004/03/04 16:14:22
great stuff, the layout impressed me a lot (I've been a little confused searching how to get to the silver key after pressing the button), very unusual style for Vondur, 200+ monsters were fun.
And most of all I liked the secret base, even through I missed somewhere one window and had to go back searching for it.
Hah!
#23 posted by Shambler on 2004/03/04 16:29:07
and indeed, in your demo it looks like there's alot of YAs...
That's because I keep passing the same ones time after time when I'm wandering around, lost, looking for more bloody windows, and for that matter, more bloody skillz =).
...
#24 posted by distrans on 2004/03/04 18:50:32
lol
Great Map
#25 posted by Sielwolf on 2004/03/05 13:03:42
..as always Vondur :)
THERE ARE MORE TO GO...
#26 posted by biff_debris on 2004/03/06 00:01:17
I agree this looks like a CZG map, but who cares? It's fucking awesome, and curvy and hard as hell -- all the things that make a map Vondur =D I bow to the Slavic God of Pixelated Thunder!
I Have A Feeling As If I'm Being Made Fun Of...
#27 posted by czg on 2004/03/06 04:31:31
Anyone Who Would Make Fun Of CZG
#28 posted by HeadThump on 2004/03/06 11:59:00
doesn't know a brush from a mesh in the first place.
#29 posted by metlslime on 2004/03/06 15:45:22
Go back to poland, CSG!
Poland? More Like Snoreland!
#30 posted by czg on 2004/03/06 17:24:24
Nobody Would Diss You CZG
#31 posted by windlash on 2004/03/07 01:08:39
Even my grandma knows of your maps CZG.. Nobody could possibly make fun of you :) We are waiting for another 3-4 map level pack from you though :)
Though I Should
#32 posted by Headthump on 2004/03/07 01:37:02
be praising Vondur for the emersiveness of his design and I have to say his Nehahra level with the hunter monsters is my all time favorite level from any game period, I feel compelled to add that I have studied CZG's maps indepth like an intensely guided acolyte, and there are brushes in a lot of them that are better formed than many a mesh artist could ever hope to achieve in Maya, 3d studio or what have you. The both of you are incredible specimens of the human condition, and yes, I am drunk . . .
#33 posted by - on 2004/03/07 01:45:43
I hear czg's head is filled with rats and the rats are filled with yaks. Is this true?
I Like This Map.
Heaps.
It's True...
#35 posted by metlslime on 2004/03/07 02:27:19
This map rocks.
|