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Speedmapping Thread!
From now on, this thread will be the place to discuss speedmapping issues. This will also be where all speedmapping events will be annouced. This is just an effort to keep General Abuse on it's topic of 'anything' rather than being about speedmapping every weekend.
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OK 
I thought of 2 options:

- You make a map, and then you rotate it 180�, with the ceiling at the bottom and the floor at the top.

- You make the map with this in mind, trying to make some architectures that look weird if inverted. It would look like the home of Cthulu. 
... 
isn't there a teleporter trick which lets you flip the player over? You could complete a level one way up, then get to the end, flip upside down, and then come back along the ceiling! 
But ... 
... you need to flip the map, not the player. Even if the player flips, he is on the floor, walking with the head. 
I Doubt It.. 
I think you can do that in Unreal by having two rooms with a portal at the top of each... but I don't think you can do it in Quake... 
Hah 
I thought of that recently, and the problem is that the controls are reversed.

You could just flip those as well, bu that's QC work. 
Option 3 
You make a map, rotate it, and rotate the player by the same angles. 
Sounds Like 
Something right up Digs' alley. 
If I Recall Correctly... 
Zippie used the teleport rotate trick in his level "Stampot" in the first quake 100 brush competition. 
 
I don't think the teleporter trick can flip the player completely. Even if you set the z angle to 180, his view will only be titled by 45 degrees. And changing x and y only messes up the movement.

There's been at least one inverted-themed event: SM132. 
 
Except those sm132 maps aren't really inverted at all...

Try sm159_negke for a start. 
Negke 
Sm159_negke, more than inverted world, is invertable world. It's another way to use the idea. It's the fourth option. What trick have you used?

By the way, very impressive map.

Sm132_omus is closer to the idea i had for an inverted world, even though only the tower and the passage are inverted.

Well, seeing that the idea have already been used, is better to think for another one for the next SMP. 
Theme 
jump leap bounce 
Yes 
good theme, optimal level of inspiration/vagueness 
Single-mind Brainstorming 
Sandbox
Multi-exit map
The big tree layout: you begin in the centre and have branches from that. The exit is in the entrance
The hole
Forest (Earth or alien-like planet)
Dig site
Underwater
Liquid rising
Limited entities map
Black lights
Labyrinth

And to make the post bigger, a compiled list of themes posted through this thread:

City
Beach
Islands
Bridges
Wooden Construction
Modern Architecture
Origami
Desert
Half-Life
Mountain
Indiana Jones
Cliffside
Graveyard
Western
Inverted Cathedral/Castle
Necropolis on the moon
Elderworld theme park
Shrimp Pinhata
Shamblair Witch Project
Cyber Diarrea
Economic Crisis
Fuck Low Cost Companies
Disintegration
Black Holes
Hole of Blacks (if you are gays)
Shamblers Festival
Vores Party
Ogres Dinner
Zombie Flesh
Map made around a single texture
Teleporter madness
Monster free
Canyon Terrain Editor map
Offworld Site Infested with Nano Base-Building Bots
Unspeakable Contraption Planet (the whole planet is one evil contraption, ie Necros' latest map
River Styx of Star Fluid
Cyclopean Architecture (yes, for like the 3rd time)
Drowning, Stabbing, Burning
TRON
Mapping impotence
80's arcade tribute
func_pushable (hipnotic progs)
Wild West
Extreme temperatures
Caught in a slipgate
Medieval themed spaceship
Otherworldly Color: Azure, Ebon, Rust or Flesh
Halls of the Scrag God
Prisons of Nix
Anti Light
Where Ogres Bathe
Neo Knave
The Tunnels Between the Voids
...


Maybe it is too much information at a time.

After looking through 5 years of posts , what i got is that the only thing that works is say a theme and a date, not proposing things. 
I'm Still Going To 
surpass that crazy spirit map sm_sumfin

the best sm map evar 
 
You can't mean me. 
OK THEN 
I liked one of the themes Cocerello posted in his list sooo...

THEME: Islands.

DUE DATE: The pack will be released Monday May 20th, post it here or email me or whatever before then. 1 week map, 1 day map, 100 minute map... whatever you'd like to do. 
ALSO 
it's sm170, please name your map sm170_YOURNAME 
Meh. 
Alright first idea goes to the bin

-its a lot of work (atleastfor me)
-with my experience with the coloseum i made the other week i probably hit some limits with the way i construct buildings with tons of arches
-just found out there already is some fort boyard videogame anyway
-sun is shining lets go outside! 
Make An One Hour SM 
That's the best if you don't have time or motivation. And, who knows, it can get fun later and you regain motivation to expand it. ;)

I'll be waiting to see your amazing works. 
Hmm... 
...Have Portal of Praevus' Tibetan textures ever been used in Quake? 
QUESTIONS??? 
Okay I'll see if I can get something together. Never done a speedmap before so I have a few questions.

Islands or Island? In other words, at least two? Or is a singular island something allowed?
Due Sunday (19th) at Midnight? Or Monday (20th) at noon, or when??
Time limit: Self imposed!?!? hrm, okay. Is the intention to have the map completed in all one chunk of time or just made before the due date?
And .bsp title sm170_Qmaster in my case.

Rules?:
Start from scratch or can I use existing stuff from my ideas.map?
Standard progs.dat, standard quake only?
Readme file required? Or just a brief description that Spirit will put in an sm170.txt?

Oh and http://speedq1.leveldesign.org/ is a dead link. 
The Theme Is Ireland 
so add as many leprechauns and clovers as you like... ;) 
 
Island or Islands, doesn't matter (themes are not the most strictly enforced things)

Due Monday whenever I wake up and put the pack together.

Timelimit is whatever you want. Basically the stance I'm taking is that "Anything under a week counts as 'speedmapping'".

The idea is that you should start from scratch. Use standard Quake, or at least a very common mod like Quoth... the pack will only include .bsp, .map, and .txt files. You can include a textfile if you want, and you can include the .map source if you want, neither are required.

Speedmapping is just to encourage people to map and try cool things. Not being that strict about all the rules!

...and yeah, leveldesign.org was my website 6-so years ago when I ran the speedmapping events then... it's long dead... that likely should be edited out of the header here. 
Oh... To Expand 
Timelimit is whatever you want. Basically the stance I'm taking is that "Anything under a week counts as 'speedmapping'".

This is intended so that people can put something together whenever they want and around their schedule. If you have the whole week free and want to spend the whole time making an amazing speedmap, go for it (though, maybe you should just release it as a proper release!), if you want to spend 20 minutes a night for the week, or just 100 minutes on saturday, those are fine too! In the end, the idea is just "GO MAP". 
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