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Speedmapping Thread!
From now on, this thread will be the place to discuss speedmapping issues. This will also be where all speedmapping events will be annouced. This is just an effort to keep General Abuse on it's topic of 'anything' rather than being about speedmapping every weekend.
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Gah 
I made a little map yesterday based on stuff discussed on irc, but then derped on a hack and stopped. Turned out the solution was too simple for me to notice. So here it is, basically a Fuck you Scampbler gimmick. 
 
 
how the fuck 
He's A Witch! 
 
Neg... 
I have no idea how you made the giant bucket map thing... that's insane. 
For The Next Theme 
How about some inverse world map? 
Explain! 
.... 
OK 
I thought of 2 options:

- You make a map, and then you rotate it 180�, with the ceiling at the bottom and the floor at the top.

- You make the map with this in mind, trying to make some architectures that look weird if inverted. It would look like the home of Cthulu. 
... 
isn't there a teleporter trick which lets you flip the player over? You could complete a level one way up, then get to the end, flip upside down, and then come back along the ceiling! 
But ... 
... you need to flip the map, not the player. Even if the player flips, he is on the floor, walking with the head. 
I Doubt It.. 
I think you can do that in Unreal by having two rooms with a portal at the top of each... but I don't think you can do it in Quake... 
Hah 
I thought of that recently, and the problem is that the controls are reversed.

You could just flip those as well, bu that's QC work. 
Option 3 
You make a map, rotate it, and rotate the player by the same angles. 
Sounds Like 
Something right up Digs' alley. 
If I Recall Correctly... 
Zippie used the teleport rotate trick in his level "Stampot" in the first quake 100 brush competition. 
 
I don't think the teleporter trick can flip the player completely. Even if you set the z angle to 180, his view will only be titled by 45 degrees. And changing x and y only messes up the movement.

There's been at least one inverted-themed event: SM132. 
 
Except those sm132 maps aren't really inverted at all...

Try sm159_negke for a start. 
Negke 
Sm159_negke, more than inverted world, is invertable world. It's another way to use the idea. It's the fourth option. What trick have you used?

By the way, very impressive map.

Sm132_omus is closer to the idea i had for an inverted world, even though only the tower and the passage are inverted.

Well, seeing that the idea have already been used, is better to think for another one for the next SMP. 
Theme 
jump leap bounce 
Yes 
good theme, optimal level of inspiration/vagueness 
Single-mind Brainstorming 
Sandbox
Multi-exit map
The big tree layout: you begin in the centre and have branches from that. The exit is in the entrance
The hole
Forest (Earth or alien-like planet)
Dig site
Underwater
Liquid rising
Limited entities map
Black lights
Labyrinth

And to make the post bigger, a compiled list of themes posted through this thread:

City
Beach
Islands
Bridges
Wooden Construction
Modern Architecture
Origami
Desert
Half-Life
Mountain
Indiana Jones
Cliffside
Graveyard
Western
Inverted Cathedral/Castle
Necropolis on the moon
Elderworld theme park
Shrimp Pinhata
Shamblair Witch Project
Cyber Diarrea
Economic Crisis
Fuck Low Cost Companies
Disintegration
Black Holes
Hole of Blacks (if you are gays)
Shamblers Festival
Vores Party
Ogres Dinner
Zombie Flesh
Map made around a single texture
Teleporter madness
Monster free
Canyon Terrain Editor map
Offworld Site Infested with Nano Base-Building Bots
Unspeakable Contraption Planet (the whole planet is one evil contraption, ie Necros' latest map
River Styx of Star Fluid
Cyclopean Architecture (yes, for like the 3rd time)
Drowning, Stabbing, Burning
TRON
Mapping impotence
80's arcade tribute
func_pushable (hipnotic progs)
Wild West
Extreme temperatures
Caught in a slipgate
Medieval themed spaceship
Otherworldly Color: Azure, Ebon, Rust or Flesh
Halls of the Scrag God
Prisons of Nix
Anti Light
Where Ogres Bathe
Neo Knave
The Tunnels Between the Voids
...


Maybe it is too much information at a time.

After looking through 5 years of posts , what i got is that the only thing that works is say a theme and a date, not proposing things. 
I'm Still Going To 
surpass that crazy spirit map sm_sumfin

the best sm map evar 
 
You can't mean me. 
OK THEN 
I liked one of the themes Cocerello posted in his list sooo...

THEME: Islands.

DUE DATE: The pack will be released Monday May 20th, post it here or email me or whatever before then. 1 week map, 1 day map, 100 minute map... whatever you'd like to do. 
ALSO 
it's sm170, please name your map sm170_YOURNAME 
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