Gah
#3463 posted by negke on 2013/04/23 20:12:19
I made a little map yesterday based on stuff discussed on irc, but then derped on a hack and stopped. Turned out the solution was too simple for me to notice. So here it is, basically a Fuck you Scampbler gimmick.
#3464 posted by negke on 2013/04/23 20:13:20
#3465 posted by - on 2013/04/23 22:58:12
how the fuck
He's A Witch!
#3466 posted by ijed on 2013/04/24 00:43:23
Neg...
I have no idea how you made the giant bucket map thing... that's insane.
For The Next Theme
#3468 posted by Cocerello on 2013/05/08 22:25:39
How about some inverse world map?
Explain!
....
OK
#3470 posted by Cocerello on 2013/05/08 23:17:27
I thought of 2 options:
- You make a map, and then you rotate it 180�, with the ceiling at the bottom and the floor at the top.
- You make the map with this in mind, trying to make some architectures that look weird if inverted. It would look like the home of Cthulu.
...
#3471 posted by starbuck on 2013/05/08 23:25:53
isn't there a teleporter trick which lets you flip the player over? You could complete a level one way up, then get to the end, flip upside down, and then come back along the ceiling!
But ...
#3472 posted by Cocerello on 2013/05/08 23:39:56
... you need to flip the map, not the player. Even if the player flips, he is on the floor, walking with the head.
I Doubt It..
I think you can do that in Unreal by having two rooms with a portal at the top of each... but I don't think you can do it in Quake...
Hah
#3474 posted by ijed on 2013/05/08 23:45:31
I thought of that recently, and the problem is that the controls are reversed.
You could just flip those as well, bu that's QC work.
Option 3
You make a map, rotate it, and rotate the player by the same angles.
Sounds Like
Something right up Digs' alley.
If I Recall Correctly...
#3477 posted by distrans on 2013/05/09 04:58:21
Zippie used the teleport rotate trick in his level "Stampot" in the first quake 100 brush competition.
#3478 posted by negke on 2013/05/09 12:44:28
I don't think the teleporter trick can flip the player completely. Even if you set the z angle to 180, his view will only be titled by 45 degrees. And changing x and y only messes up the movement.
There's been at least one inverted-themed event: SM132.
#3479 posted by negke on 2013/05/09 12:55:56
Except those sm132 maps aren't really inverted at all...
Try sm159_negke for a start.
Negke
#3480 posted by Cocerello on 2013/05/09 16:56:48
Sm159_negke, more than inverted world, is invertable world. It's another way to use the idea. It's the fourth option. What trick have you used?
By the way, very impressive map.
Sm132_omus is closer to the idea i had for an inverted world, even though only the tower and the passage are inverted.
Well, seeing that the idea have already been used, is better to think for another one for the next SMP.
Theme
#3481 posted by - on 2013/05/10 19:11:51
jump leap bounce
Yes
#3482 posted by Drew on 2013/05/10 21:05:02
good theme, optimal level of inspiration/vagueness
Single-mind Brainstorming
#3483 posted by Cocerello on 2013/05/11 15:49:56
Sandbox
Multi-exit map
The big tree layout: you begin in the centre and have branches from that. The exit is in the entrance
The hole
Forest (Earth or alien-like planet)
Dig site
Underwater
Liquid rising
Limited entities map
Black lights
Labyrinth
And to make the post bigger, a compiled list of themes posted through this thread:
City
Beach
Islands
Bridges
Wooden Construction
Modern Architecture
Origami
Desert
Half-Life
Mountain
Indiana Jones
Cliffside
Graveyard
Western
Inverted Cathedral/Castle
Necropolis on the moon
Elderworld theme park
Shrimp Pinhata
Shamblair Witch Project
Cyber Diarrea
Economic Crisis
Fuck Low Cost Companies
Disintegration
Black Holes
Hole of Blacks (if you are gays)
Shamblers Festival
Vores Party
Ogres Dinner
Zombie Flesh
Map made around a single texture
Teleporter madness
Monster free
Canyon Terrain Editor map
Offworld Site Infested with Nano Base-Building Bots
Unspeakable Contraption Planet (the whole planet is one evil contraption, ie Necros' latest map
River Styx of Star Fluid
Cyclopean Architecture (yes, for like the 3rd time)
Drowning, Stabbing, Burning
TRON
Mapping impotence
80's arcade tribute
func_pushable (hipnotic progs)
Wild West
Extreme temperatures
Caught in a slipgate
Medieval themed spaceship
Otherworldly Color: Azure, Ebon, Rust or Flesh
Halls of the Scrag God
Prisons of Nix
Anti Light
Where Ogres Bathe
Neo Knave
The Tunnels Between the Voids
...
Maybe it is too much information at a time.
After looking through 5 years of posts , what i got is that the only thing that works is say a theme and a date, not proposing things.
I'm Still Going To
#3484 posted by spy on 2013/05/11 16:30:01
surpass that crazy spirit map sm_sumfin
the best sm map evar
#3485 posted by Spirit on 2013/05/11 16:49:06
You can't mean me.
OK THEN
#3486 posted by - on 2013/05/11 22:07:21
I liked one of the themes Cocerello posted in his list sooo...
THEME: Islands.
DUE DATE: The pack will be released Monday May 20th, post it here or email me or whatever before then. 1 week map, 1 day map, 100 minute map... whatever you'd like to do.
ALSO
#3487 posted by - on 2013/05/11 22:09:19
it's sm170, please name your map sm170_YOURNAME
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