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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Argh! 
As you know I wanted to wait for the final release to play it. But I will ask some friends if they would fancy a coop session. We played through id1 a few times together. 
Distrans 
speeds@bk.ru I`ll test it and more 
Spirit... 
...thanx for the offer, I know you'd really rather do the finished thing so given that Speeds is already set up to run the coop session I'll take up his offer.

Speedy has mail. 
Warp Spasm Preview 
A few teaser shots of my upcoming Qouth episode:

http://www.esnips.com/web/WarpSpasmPre-BetaShots

Snowy: map1: Harsh Angled Edge
Industrial: map2: Bile Plant
Medieval: map3: Sealed City
Void/Mix: map4: Nightmare Tangents

There�s also a final boss map, skill select and a secret map for those who find the four runes while playing. Full beta is ready in maybe a week.

They�re built on a big scale, bigger than most I�ve played that weren�t respawning hordes in a single arena or the like: Nightmare Tangents has 666 enemies, which is the peak monster count of the pack, the other big ones weighing in at around 400-500 apiece. 
Yumm 
Looking good as much as I can tell from the dark shots (gamma!), nice and curvy.
Please use some not so annoying website next time. I think the http://pipeline.fov120.com is still working, or Imageshack or xs.to. 
 
The levels are dark as well . . . might be a problem, but very late to go tinkering with the whole system.

I�ll try imageshack next as well - I just came across that snips site when I couldn�t remember what imageshack was called (it was late). 
 
Metlsmlime please put a link to a monitor calibration site in the start post. 
Pipeline 
Din't know this existed, looks perfect, a good reference as well. I use three different monitors and haven't had a problem with visibility, I just prefer darkness.

The maps also all have fog to some degree, even if it's only very slight, making the long distance visibility worse.

I use between 50-100 minlight with points at 300, spots at 600 and markers (like glowing computer screens or hint key textures) at 250 and sunlight at 150-200, depending.

Having said that most of my testers have commented on the lack of light, and at the office I do turn up the brightness alot to get rid of glares, which ruins the visual effect.

Ah well, learning curve I spose. 
About Pipeline 
It's dead. A few years ago, when the site was new, Killer took a week to approve shots. Now, well, think about it.... 
Pipe_line 
I tried to update a level, but I couldn't succeed. 
Some New Pics And Other Things! 
Some time ago someone asked if I had a place with my maps. Well I have finally updatet my site http://www.hrimfaxi.dk to include all the maps I have made.

There are also some new pics of the upcomming map "Breakfast at Twilight" as well as some pics of a never before showed base map!

The folks over at Speed Demo Archive asked if I could fix some skillsetting bugs and other things in the two turtlemaps from the turtlemap event tm3.
While I was at it I thought that I might as well fix all the bugs on the two maps that had come to my attention since their realese. If you would like to get the fixed versions go here:

http://www.hrimfaxi.dk/sider/turtlemaps.htm 
Very Impressive 
Good to hear there are upcoming stuff! 
Indeed 
http://www.hrimfaxi.dk/sider/hrsp3.htm

The last pic makes love to my eyes. I'm looking forward to it, hrimfaxi. 
The Last Pic Makes Love To My Eyes... 
Yikes! (o_O) 
Well, More Like 
that map pulls out her big ol' titties and rubs them in my face, but she doesn't go all the way yet because that
map is a good girl and we have just met. 
Yes 
I'm sure we all know how fun skull-fucking HeadThump can be. 
No Thanks Vigil 
I have plenty of floss. 
However, 
it does suggest a new approach to writing reviews if you are still in to that sort of thing. 
Warp Spasm Beta Pack 
Is ready. It�s a 7 map Qouth episode that needs playtesters at easy and normal skills.

There are some known issue bugs that I can�t be bothered to correct and reupload just yet - a missing snfx and the secret level is missing a rune to access it.

It needs one of Aguire�s engines and Qouth.

If anyone is interested send me a mail at louismanning -at- gmail -dotcom- and I�ll send a link. 
Idbase Forever! 
That Is Neither Idbase 
nor is it forever. 
I Agree 
About Image Hosting 
if the pipeline is not an option anymore (sad), you are welcome to use my Shub-Hub for it (maybe better than the usual imagehosters, maybe not). Just upload your images into the /images folder. The password is for uploading is ilovetheshubhub. I can't remember if I ever announced it here at func, however here you go:
http://shub-hub.quaddicted.com/ 
Hm 
I wonder how a DM map with like six megahealths would play ... could you design it such that one person couldn't lock down all six? 
Yes 
6 rooms that aren't connected, one spawn in each room, one megahealth near each spawn. QED. 
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