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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Btw Im Mapping! 15 Minutes A Month 
Ok 
Speeds 
I can't see anything except pipes :P 
JPL 
You should calibrate your monitor. Your shots are way too dark. 
OK 
I have a HP pavilion f1523 15' flat screen, and my settings are the following: brightness 8/100 and contrast is 9/100... So if I'm able to see something (and believe me: it is visually very good, and my living room have a good ambient light), I don't understand why some of you guys have issues to see my shots. Either you monitor have very bad performances, or you need to take off your sunglasses... Maybe you should consult a eye doctor...
Bah, it doesn't matter, the most important is that ingame it is realy good... you'll see that later... 
LOL 
Crouch-whooshing. 
Hey [ ] 
I'm still tweaking that texture, but there is no reason you can't give it a try.

Here is a copy, funny I uploaded it as a bmp, but Imageshack converted it to PNG.

http://img295.imageshack.us/img295/6519/lava23ha7.png

If you need a ready copy inside a wad file, send me an email address and I'll hook you up. I'll put the wad up
with a few extras on my site after I'm satisfied with the tweaks if you are not in a hurry.

Here is the lava in action (still a few artifacts to tweak, bbbrrrr):

http://img170.imageshack.us/img170/7388/dp000024xu7.jpg 
HeadThump 
I think we are working off two different lava textures. This is the one I thought it was, which is from Doom3_hell.wad:-

http://img138.imageshack.us/img138/3190/doom3helllava1yv2.png

Notice that it is much more contrasty from almost black, with bright reds, yellows and oranges.

Here's a close up in-game, which I think looks good:-

http://img407.imageshack.us/img407/1118/fitz0001od6.jpg


And then I pull back and, yuk!

http://img138.imageshack.us/img138/7275/fitz0002gy7.jpg 
Jpl 
those numbers sound too low, my brightness is 30/100 and contrast 60/100. Different monitor obviously but those numbers still sound low. 
Nitin 
I don't know why I have such feature, but changing the setting to higher contrast and brightness levels will give me a very eye-aggressive screen..
Well, it is not a big deal, cause as I said, ingame it is visually far better... 
Ah, So That Was Mike! 
yeap, that is a different texture from the set. I'll see what I can do with that one when I get home later in the Afternoon (est time).

Basicaly my method involves seperating the different visual elements (lava, dark swirls, rock) with masks, resynthesizing each element seperately so each portion can tile on its own and then I bring the layers together. When they are brought together they lose some of their contrast. The pic I showed looks better if you adjust the contrast about twenty percent. 
WTF... 
If he takes you guys' advice turns his monitor brighter, his screenshots will be darker. How will that help if you already think the shots are too dark? 
Metlslime 
Good point... 
Hey Mike, 
I put a few new versions of the lava textures up. The one you posted has proven to be a pretty difficult problem. I processed it substantialy and it still looks like shit so I haven't posted it. It has me intrigued, as the texture seems almost designed to be untileable. Back to the drawing board.

Here is the link: http://mortisville.quakedev.com/lava.wad

Personally, I think the the lava2_3 now looks sweet, the other one is okay. It'll do for a certain type of fluidy lava. 
Metl 
I did brightness and contrast :) 
JPL 
In photoshop I have to drag the right LEVELS (ctrl-l) slider from 256 to the ~130 to make things visible on your screenshots, making them very washed out. Seems most of the light is minlight, except some spots with the point lights. Also the rock texture seems rather dark on its own, so it doesnt give back much light. 
Doodling With JPL's Converted D3 Texz 
Looks Great Distrans 
That looks really great dis...nice work! And cheers again to JPL for doing such a nice conversion of those textures. 
Distrans 
You make me bow in shame about my crappy playing with them earlier. :) 
 
very good imitating d3
my first thought was "why no specular" 
Mmm Distrans 
you are laying some nice pipe there 
Distrans 
As I already told you, you made a nice piece of mapping there. I'm very hurry to see the colored lightning versions of these screenies...

BTW, concerning my shots, it was dark... and it was due to a wrong sunligth angle: i.e the sunligth was coming from the ground, so the player couldn't be located elsewhere but in the darkness... stupid beginner mistake... sorry for this... Now things are a little bit more visible... I'll post new shots later. 
Oh, I Was Missing... 
Thanks a lot Blitz ! 
K... 
Thanx Blitz and Headthump :)
Speedy that's the reaction I wanted, ta much!
Spirit,no shame friend...I've been doodling with Quake brushes for a good seven years now, so it should show.

BTW: I'm only using those textures that JPL converted that "work" when flipped in both the horizontal and vertical axes. 
It's My Birthday... 
...so like a good Hobbit I give you all a gift :)

Travail episode 2 level 1: where the darkest knowledge is finessed from the inhabitants
http://img301.imageshack.us/img301/5029/qte2m14cf.jpg
level 2: where the knowledge is tempered by violence
http://img301.imageshack.us/img301/1033/qte2m24rh.jpg
level 3: where the knowledge is converted for "future" use
http://img301.imageshack.us/img301/8931/qte2m32ii.jpg
level 4: where the knowledge is used to twist flesh and steel
http://img301.imageshack.us/img301/8884/qte2m48jy.jpg

With luck, the episode (and an horrific 2 level addition by neg!ke) will hit beta next week. 
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