
Yeah
#3408 posted by
DaZ on 2007/01/12 09:23:48
its the fist swing sound.

Fun
#3409 posted by
madfox on 2007/01/12 23:42:46
I placed my mod on the modb.com. Lots of screenshots, and well.., not such a bad score afterall.
http://mods.moddb.com/6851/abandon/
>4000mods< pfew!

JPL
#3410 posted by
negke on 2007/01/14 03:14:23
looks good (after having adjusted the brightness - at first i though it was a cave). i suppose the lava looks better ingame when it's scrolling around?

Re: #3387
#3411 posted by anonymous user on 2007/01/14 09:50:00
HeadThump, did you happen to resample that lava texture and if so, can I get a copy?
I think it looks good when you're close to it but you don't have to move far away for it to look real cat in QuakeSP1.

Hey
#3412 posted by
HeadThump on 2007/01/14 19:39:50
I can post that tommorrow, I've been drinking a bit tonight, so handling heavy equipment like an ap is not a good idea.

JPL
#3413 posted by
gone on 2007/01/15 17:55:40
I dont see anything except lava :(

Btw Im Mapping! 15 Minutes A Month
#3414 posted by
gone on 2007/01/15 17:59:58

Speeds
#3416 posted by
JPL on 2007/01/15 18:24:06
I can't see anything except pipes :P

JPL
#3417 posted by
gibbie on 2007/01/15 19:12:22
You should calibrate your monitor. Your shots are way too dark.

OK
#3418 posted by
JPL on 2007/01/15 20:19:18
I have a HP pavilion f1523 15' flat screen, and my settings are the following: brightness 8/100 and contrast is 9/100... So if I'm able to see something (and believe me: it is visually very good, and my living room have a good ambient light), I don't understand why some of you guys have issues to see my shots. Either you monitor have very bad performances, or you need to take off your sunglasses... Maybe you should consult a eye doctor...
Bah, it doesn't matter, the most important is that ingame it is realy good... you'll see that later...

Hey [ ]
#3420 posted by
HeadThump on 2007/01/16 07:38:57
I'm still tweaking that texture, but there is no reason you can't give it a try.
Here is a copy, funny I uploaded it as a bmp, but Imageshack converted it to PNG.
http://img295.imageshack.us/img295/6519/lava23ha7.png
If you need a ready copy inside a wad file, send me an email address and I'll hook you up. I'll put the wad up
with a few extras on my site after I'm satisfied with the tweaks if you are not in a hurry.
Here is the lava in action (still a few artifacts to tweak, bbbrrrr):
http://img170.imageshack.us/img170/7388/dp000024xu7.jpg

HeadThump
#3421 posted by Mike Woodham on 2007/01/16 09:30:11
I think we are working off two different lava textures. This is the one I thought it was, which is from Doom3_hell.wad:-
http://img138.imageshack.us/img138/3190/doom3helllava1yv2.png
Notice that it is much more contrasty from almost black, with bright reds, yellows and oranges.
Here's a close up in-game, which I think looks good:-
http://img407.imageshack.us/img407/1118/fitz0001od6.jpg
And then I pull back and, yuk!
http://img138.imageshack.us/img138/7275/fitz0002gy7.jpg

Jpl
#3422 posted by
nitin on 2007/01/16 10:08:17
those numbers sound too low, my brightness is 30/100 and contrast 60/100. Different monitor obviously but those numbers still sound low.

Nitin
#3423 posted by
JPL on 2007/01/16 11:19:42
I don't know why I have such feature, but changing the setting to higher contrast and brightness levels will give me a very eye-aggressive screen..
Well, it is not a big deal, cause as I said, ingame it is visually far better...

Ah, So That Was Mike!
#3424 posted by
HeadThump on 2007/01/16 18:13:12
yeap, that is a different texture from the set. I'll see what I can do with that one when I get home later in the Afternoon (est time).
Basicaly my method involves seperating the different visual elements (lava, dark swirls, rock) with masks, resynthesizing each element seperately so each portion can tile on its own and then I bring the layers together. When they are brought together they lose some of their contrast. The pic I showed looks better if you adjust the contrast about twenty percent.

WTF...
#3425 posted by
metlslime on 2007/01/16 20:22:32
If he takes you guys' advice turns his monitor brighter, his screenshots will be darker. How will that help if you already think the shots are too dark?

Hey Mike,
#3427 posted by
HeadThump on 2007/01/17 04:06:43
I put a few new versions of the lava textures up. The one you posted has proven to be a pretty difficult problem. I processed it substantialy and it still looks like shit so I haven't posted it. It has me intrigued, as the texture seems almost designed to be untileable. Back to the drawing board.
Here is the link:
http://mortisville.quakedev.com/lava.wad
Personally, I think the the lava2_3 now looks sweet, the other one is okay. It'll do for a certain type of fluidy lava.

Metl
#3428 posted by
nitin on 2007/01/17 09:10:16
I did brightness and contrast :)

JPL
#3429 posted by
gone on 2007/01/18 10:02:15
In photoshop I have to drag the right LEVELS (ctrl-l) slider from 256 to the ~130 to make things visible on your screenshots, making them very washed out. Seems most of the light is minlight, except some spots with the point lights. Also the rock texture seems rather dark on its own, so it doesnt give back much light.

Doodling With JPL's Converted D3 Texz
#3430 posted by
distrans on 2007/01/19 16:34:12

Looks Great Distrans
#3431 posted by
Blitz on 2007/01/19 16:48:25
That looks really great dis...nice work! And cheers again to JPL for doing such a nice conversion of those textures.

Distrans
#3432 posted by
Spirit on 2007/01/19 16:54:13
You make me bow in shame about my crappy playing with them earlier. :)