Didnt Realise
this was going to happen... doubt I could make anything worth playing in just 2 days. To be honest though I'm not a fan of the rubicon set (yeah I know that's probably going to get me killed around here)
Stop The Modesty
#3407 posted by
ijed on 2013/04/20 04:18:56
And it's fun to just throw stuff together :)
I'm not that big on the speedmapping, but it seems to be about trying stuff out and having fun mapping for a short while.
It doesn't need to be awesome or perfect, just done.
Ok...
I've scratched up a little something...
I really can't guarantee completion by Monday. It might be garbage TBH.
I Haven't Started Yet
#3409 posted by
Drew on 2013/04/20 18:06:59
And real life is being an asshole. But I,ll try to find a few hours to work on something. Fifth don't be like that, there really isn't super high expectations and it really isn't a competition. We know you can make good maps, just have fun with t.
Yeah Speed Maps Are Almost Meant To Suck
#3410 posted by
RickyT33 on 2013/04/20 18:33:45
If you do too much work you get accused of 'Turtle-mapping'.
Yeesh...
it's completely from scratch. Besides, I thought a turtle map was a map made in a week?
I could make it suck if you want, it doesn't look bad to me..
#3412 posted by
digs on 2013/04/20 19:16:03
I also think that by Monday it very quickly. You can not do anything good
ps. Ribicon 2 is "jf2.wad" ?
You Guys Have It Easy..
#3414 posted by
metlslime on 2013/04/20 21:22:37
we used to make these maps in 100 minutes. Sometimes they didn't even have lights in them.
...
"Sometimes they didn't even have lights in them."
I could spend 100 minutes deliberating over a cube... ;)
Nah I'm doing some serious copy/paste action here.
Good Job...
I looked at this thread again, forgot that the map needs to have a quad in it. I think I know where I throw it.
Gave It A Shot
#3417 posted by
Drew on 2013/04/21 06:25:01
made a hyperdetailed start area that I haven't gotten around to lighting.
Will give it a second treatment tomorrow.
I Give Up!
I give up, I really can't get it to compile properly and I can't get the collision to work on the terrain. Here's what I had though -
http://s15.postimg.org/692dpwnaz/speedmap1.jpg
http://s22.postimg.org/et56wdav5/speedmap2.jpg
And the
.bsp and .map file.
http://depositfiles.com/files/sgiknj9nk
Maybe some of it will be useful to someone. The idea was that you get the silver and gold keys and then take a joyous elevator to hell...
The elevator isn't done at all but the rest of the level is done.
There's Still
#3419 posted by
ijed on 2013/04/21 19:06:22
Time!
I can't do anything with mine until Monday anyway - so it might well not be lit ;)
Atleast I Enjoyed The Process Of Making
#3420 posted by Orbs on 2013/04/21 20:34:43
Load this map at your own risk, wear safetygear dont have two eyes open at once and send away wife and kids to a safeplace
http://members.upc.nl/verorber/sm169_orbs.rar
Sm169_scampie
#3421 posted by
- on 2013/04/22 03:35:48
https://dl.dropboxusercontent.com/u/103186490/sm169_scampie.zip
roughly 100min map, it sucks
CHANGELEVEL TARGETS SM169_NEGKE YOU BETTER MAKE A MAP NEGKE
#3422 posted by
- on 2013/04/22 11:53:56
Ok,
#3423 posted by
ijed on 2013/04/22 15:04:13
I got maps from:
Scampie
FifthElephant
Orbs
Drew
Anyone else before I upload?
Yes
#3424 posted by
Drew on 2013/04/22 15:17:10
CZG Than Sock Metl Xen Negke
Got Another
#3425 posted by
ijed on 2013/04/22 15:19:47
But not sure who it's from - Jack Fapoff / Paul?
#3426 posted by
Spirit on 2013/04/22 15:20:44
czg than drew negke's metl sock
Well
#3427 posted by
ijed on 2013/04/22 15:20:59
Obviously I'm waiting for Negke's map.
It's been a pretty healthy turnout this time - 7 maps and counting (Orbs made two).