 Stamping Grounds...
#10 posted by Madox on 2003/02/05 00:43:28
Wauw UnderworldFan, what a great honneur to see such a detailed suscribed picture you made of my level. Hadn't expect to see it back in that dimension.
Cheers for you, and cheers for the good old Quake.
Ya don't need golden staunton pieces to have a fine play.
I'm so surpridsed, I almost don't know what to say, but it's alright.
The things you mentioned were quit fair, but it's part of an episode, so I have a hard one on skill settings, and attribute division.
Greetings, Madfox.
 :)
"Ya don't need golden staunton pieces to have a fine play."
I like that. :)
 Beta Test, Yess?
#12 posted by spentron on 2003/02/05 17:40:57
Ok I'll bite, anyone up for running through a CUBE SP episode? (It's big.) Only requirement is you're ready to go, this thing's starting to gather dust on my hard drive already. Oh, and that you can handle a hard map. No super test or anything, just someone to play it and see if anything "sticks out" and that might try something unusual and "break" something. I can't see a thing left to do on it but you never know if your expectations are affecting things. Mail to spentron@draac.com (can't login with this proxy).
 Mirror Man
#13 posted by & one for you... on 2003/02/06 11:57:12
reply #7
Here' s one for you, Necros.
Have a bite.., MirrorMan.
Please give me sign, if you received the map by Email.
MadFox
 Beta File
#14 posted by Q1SP on 2003/02/09 00:56:34
Well, for anyone who likes to keep the Quake 1 Single Player strong, mirrorman, at the point of skill setting.
http://briefcase.yahoo.com/quatrotski
And thanks to Armino Rigo, for the great Quark Editor!
Greetings,MadFox.
 Re:beta
#15 posted by spentron on 2003/02/09 10:52:05
problems: either there's nothing there or you don't have premium, in which case you'd have to tell yahoo to allow access to yahoo id "spentron" .... and let me know you did.
 Yahoo Account
#16 posted by madfox on 2003/02/09 12:16:16
I've changed the status to public sharing.
Try again, if you like.
greetings, MadFox
 Rubbish
#17 posted by madfox on 2003/02/26 23:28:29
It doesn't work out. Yahoo only gives me the idea of freeweb space, but than comes up with Premium Servers, what means first get promoted.
Seems I'm stuck again with email atached maps.
But never mind.
Came up to my sixth beta testing level, still some to go.And all these new levels fly around.
Now I am bizzy doing to transpose the Orb to Quake1.
I got such strange ideas. The feeling as if The Orb's place is in Quake1, where he accessed The DeathMatch, and so killed The SinglePlayer Star.
But now I've got his .qc haunting me, and I don't know if it will let me go!
Greetings, Madfox
#18 posted by Vodka on 2003/02/26 23:36:15
Try tripod and email PlanetQuake or Quakepit for hosting
 Yes
#19 posted by R.P.G. on 2003/02/27 11:16:46
www.quakepit.com <--- good hosting. I am hosted there.
 UpDate
#20 posted by MadFox on 2003/03/01 01:00:19
Just sended an update, since I couldn't bear it anymore to have the feeling the level was not at wit's end.
trail73.bsp
Strange to send it with WinZip, it's much bigger than WinRar? 1,1Mb to 475kb
Will have a look at that hosting site, but me so much beta-testing I almost get blasted away by the Orgs.
I mean, I am a normal player, who now has to cheque in for an easy end a hard one too.
Greetz, MadFox
 ?
An update? does this mean the map is available for download madfox?
if so, can you post the full URL(link) for the download please?
 Updating
#22 posted by MadFox on 2003/03/01 11:53:18
While I'm betatesting the whole lot, it came to me that I had to update GravyTrail too, so I could do it just rightaway (gmpf...)
I have submitted the file to FilePlanet, but it can be they're a little bussy.
Same for Necros, send MirrorMan two times already, but I think he also is byzzzy.
Will send you the File, UnderworldFan,
can you tell me first if I'm not too creepy.
MadFox.
 Madfox
can you tell me first if I'm not too creepy.
lol....please explain what you mean?
 Blue Meanies
#24 posted by MadFox on 2003/03/01 14:34:39
I have just posted an update to you by email.
I played meself creepy.
Note:Will send you the file,underworlfan
can you thereafter tell me if the level is not too creepy.
Sorry if my language is a little poor.
MadFox
 Hmm
#25 posted by nitin on 2003/03/01 19:47:42
I think he means crappy maybe :)
 Great!
#26 posted by MadFox on 2003/03/04 22:00:29
Great to take the time to look to my update...
underworldfan, and to place it on your site.
 .
your welcome, Madfox.
 Orb's Considderation
#28 posted by MadFox on 2003/03/19 15:38:12
Get rarther trunked by seeing all those new Episodes for Quake1. Seven new ones. My God...
Can't find the time, while being so buzzy with beta testing the ones of my own.
Just ready testing the first four, but now I start enjoying it.Seems as if the challenge gets bigger, by playing at wits end.
And that strange "piece the ressistance" from the Orb, by being unwilling to fit in Quake1.
Greetings, MadFox
 Vising
#29 posted by MadFox on 2003/04/08 19:15:16
And here I am with a map, called "FlyingDutchman".
It has so many animated textures, it has fall-out. Even after extended vising for lots of houres "vis testlevel4"
Anyone knows a more extend vis option?
tried the new arghlite and better vis.exe,
but still like to know.
I there are several vising options, there must be one further than testlevel4.
#30 posted by Vodka on 2003/04/09 00:14:41
fall-out - greyflash due to hight r_speeds ?
 Test
#31 posted by nitin on 2003/04/09 00:28:18
 Vising
#32 posted by madfox on 2003/04/09 23:17:16
fall-out, yes r_speed?
Is planetrunreal a good viser?
 Madfox
#33 posted by nitin on 2003/04/10 01:52:39
no, planetunreal is not a viser. I was just testing site linkage. Sorry about that.
Ar eyou viewing in software mode, if so then high r-speeds cause greyflash.
 Ancient Mariner
#34 posted by madfox on 2003/04/11 23:03:06
Nevermind.. send the level to Celephais.net and Bengt had a good look at the map.
Has brought me to a better know-how for this
complex map.
I view the maps with Telejanos.This gives a good solution to maps that tend to fade-out with grey.
Keeping the view length not further than 8x64
helps to get the best vising.
But in this case I ment a medieval boat in a
starsky, and that needs a lot from the Quake-engine.
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