#3375 posted by Spirit on 2013/04/15 11:37:15
send me screenshots then
...
I thought you took the pictures! :D
It would be cool though to see maybe like a split picture showing off various maps. If I get bored enough.. maybe ;)
Yeah
#3377 posted by Drew on 2013/04/15 11:56:34
that's mostly my fault - sorry Spirit! I started working on that a long time ago but dropped off as real life became a thing (EG going to school full time, working part time, raising a fresh baby when not doing those things).
anyways, I'm probably going to do my speedmap in the next couple of days, because after that I'll be legitimately too busy to do shit besides school work (tis the season).
No pressure on you guys, obviously -- more time would probably result in more contributions, which is better for everyone.
#3378 posted by Spirit on 2013/04/15 18:16:34
I always tried to passive aggressively not take them so negke does. He always chooses nicer locations too. the majority should be his work actually :)
Right now there can only be one screenshot per entry which would suck for speedmaps. I cannot be arsed to add some functionality without the need though. no idea how to nicely handle multiple shots per page (javascript is a nono).
Drew, no worries!
#3379 posted by negke on 2013/04/15 19:51:59
I didn't take screenshots for the speedmapping packs, because 1) too much work (160+ packs), 2) only one shot per page allowed (and merging several into one = even more work), 3) not worth it (I don't consider them proper maps like the other releases, and people who have a genuine interest in them can likely do without screenshots, anyway).
Speedmapping
#3380 posted by negke on 2013/04/15 20:28:20
I actually tried to initiate an impromptu classic speedmapping session yesterday on irc. Bunch of small tribute-themed deathmatch levels which we then were to play on Sleepy's QW server afterwards. Didn't happen, though. Scampie and than are to blame and will have to make up for it by submitting maps for the next pack! ;)
#3381 posted by - on 2013/04/15 20:58:03
I had to do reality things yesterday :(
(again why I say just picking a theme for the week and letting people map as they have time is best)
Those Textures
are from the horrific "Aftershock for Quake" pack...
I used to play that a bit when it came out (and I was a lot younger), but I reinstalled it late last year to see if it was still good. It wasn't.
#3383 posted by JneeraZ on 2013/04/15 21:26:54
What I think would work is to announce a list of restrictions for the week.
Like:
A) Use only knave.wad
B) No grunts, no knights
C) Must include a quad
Stuff like that, you know? Then you have a week to build something that fits the requirements.
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#3384 posted by than on 2013/04/16 00:23:42
Scampie and I are to blame? You should have come up with a more inspiring theme! It's your fault :P
I like the idea of having a list of restrictions that are announced for the week's speed mapping event. A week is a long time if you are single and unemployed or a student, but when you are working or have a family, it's not *that* long. Especially now there are less people involved in the Q1 mapping scene, and we're just as distributed as we ever were, having no strict time and allowing maps to be made with whatever time you happen to have during the week is good I think.
A 1-Week Heads Up Is Good...
#3385 posted by generic on 2013/04/16 02:18:30
Even I can achieve that...just not this week :|
My Proposed Restrictions
#3386 posted by Drew on 2013/04/17 00:54:50
A) only use ID1 wad
B) mix base and medieval/metal/wizard design elements and or monsters
C) include a quad seems good to me!
How does that sound? Watch me not follow any of those hahaha
#3387 posted by Drew on 2013/04/17 00:55:37
and when? lets fix a date.... monday the 22nd? or sooner - whatever works best... and gets the most attendees, i guess...
#3388 posted by Drew on 2013/04/17 13:13:22
Alternatively we can use willem's restrictions, or others somebody wants to compose
just let us know
He Was Making An Example...
I think.
id1 and knave are a little obvious... Would be awesome to see something very underused, like DKT3 or kingpin...
How About
#3390 posted by ijed on 2013/04/17 14:50:03
#3391 posted by Drew on 2013/04/17 20:58:24
That would be fine with me. Could someone upload a wc 3.3 version for me. I have had no luck converting textures.
Also open to alternatives depending n what people prefer.
Try This...
http://www45.zippyshare.com/v/56968741/file.html
Hopefully that should work, I used to us WC3.3 a lot before TB came out.
#3393 posted by metlslime on 2013/04/17 23:29:33
how about rubicon 2 textures!
You Know What?
#3394 posted by Drew on 2013/04/17 23:50:52
I second that. I prefer those. I was already thinking of using some WITH the fury textures
...
Btw
#3395 posted by Drew on 2013/04/17 23:51:12
thanks Fifth
Hahah
#3396 posted by ijed on 2013/04/18 15:07:12
Ok then, I'm in for rubicon2.
Converted Rubicon2 Textures
#3397 posted by ijed on 2013/04/18 15:34:55
I'm Starting Now
#3398 posted by ijed on 2013/04/18 17:56:46
So it's not a speedmap.
1 quad + rubicon texture set.
Here We Go Again...
#3399 posted by negke on 2013/04/18 19:22:19
It's always the same, lots of suggestions but no real decision and eventually no one maps at all. The successful phases of speedmapping in the past went down because someone took the lead and made clear announcements. Not "hey, let's" or "what about", but SM169 - theme: make a map using at least two textures from Knave, DKTe3, Rubicon2 and Fury. Send it in by Monday morning. Bam!
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