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Other PC Games Thread.
So with the film and music threads still going and being discussed... why don't we get some discussion going on something on topic to the board? What other games are you playing now?
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A Question On MW1 
Having just recently purchased and played through Modern Warfare 2, I decided to go back and buy MW1 as well, it's downloading on Steam right now. Since MW1 has an SDK out, are there any good custom singleplayer maps worth checking out once I've finished the SP campaign? 
 
None that I'm aware of. I heard there are a lot of mp stuff though. 
SP 
I haven't heard of any single player maps at all, which is strange if the editor is out :o 
Alan Wake Seemed Promising But 
I Won't 
I won't love it because I won't be getting Alan Wake. I am not going to buy a 360 when I already have a PS3. 
COD4: MW And MW2 
Having now played through the SP campaigns of both (first MW2, then MW1) as well as having played multiplayer of both as well, I thought I'd comment and compare the games. First of all, both games are definately worth playing and you should own at least one of them, which one however, depends on your personal taste for things.

System requirements for both are surprisingly light: a 3-4 year old rig should have no problems running MW1 completely maxed out and a 1-2 year old rig can absolutely run a maxed out MW2.

Singleplayer-wise, both games overall, offer an EXTREMELY polished gaming experience. The developer must've spent really retarded amount of manhours making things look and feel just right, my hat goes off to these guys. MW1 definately has a more believable story and MW2's story has a few large holes in it and is generally rather crazy, as someone else put it pretty well: "24 post-season4 crazy".

Both games follow a similar formula of: some heavy action missions, some stealth/sniping missions and sometimes you get to use some really heavy fucking guns. While generally, I am a big hater of these things in other games and usually consider them an unneeded gimmick, the occasional gun/vehicle parts in the MW games are fun, done right and contribute to the overall immersion in the game world.

Some of the oldtimers probably know that I am a big sucker for games that offer a "cinematic experience" with strong atmosphere and build-up of emotions during gameplay. In this regard, MW2 wins over MW1. I had to look up the names of individual people who had worked on several set pieces of MW2, because to put it all together so well is nothing short of genius. Yes, some of these moments were actually kind of cheap if you go deep into analyzing them, but they WORKED, worked well and that's what matters.

Multiplayer-wise, it's again a question of preference. The problems of MW2 related to the lack of dedicated servers are well documented. Most of the time it works very well, but if several games in a row the host leaves the game and you have to wait 15-20 seconds until the game moves to another host (and sometimes fail) it can get rather frustrating. Additionally, giving the publisher an actual killswitch capability to completely turn off the multiplayer portion of the game IS retarded. You can find Quake servers and players today, over 14 years since the game's release and will probably continue to be able to do so in another 6. Do you really think Activision will be keeping up the Matchmaking service for MW2 for 20 years? Who are you kidding, it probably will be gone in 10. The original XBOX Live was shut down just a few days ago, it was 9 years old. You will no longer be able to play any XBOX1 games online ever gain. MW1 has dedicated servers so it's not going to dissapear anytime soon (or ever).

On another hand, MW1 uses Punkbuster for it's cheater protection, which while probably works alright for most people, causes a lot of hassle for others. Over the years it has evolved to be really picky regarding what software running in the background it considers a cheat, resulting in you sometimes getting kicked from servers for no obvious reason. Again, this doesn't happen too often, but when it does, it can be rather annoying.

Comparing multiplayer gameplay, MW2 offers a more arcade style of gameplay compared to MW1. There is more running, more big bangs and more grenade/etc spam. MW2 also offers a more varied set of different gameplay modes. MW1 on another hand, since it has an SDK available (yes, it's COD4Radiant actually) offers custom maps, obviously giving the player more choice in this regard.

If you've read this far, you definately have way too much free time on your hands, I definately did, since I actually wrote this :) 
Good Review - Very Agreable 
play Metro 2033 then.... 
Tomb Raider 2: Dagger Of Xian 
People keep saying this particular level, the Opera House, was pretty scary, or that the whole game has a pretty threatening atmosphere. I actually agree. You're conceptually in Venice here, but it's not really Venice. The sky is black. The windows are black. Actually, the windows seem to be painted on, which means this isn't Venice at all. It is some dark, fake, ultraviolent scary place that is largely inexplicable. The ambient sounds are frightening. The opera house is apparently abandoned, and doesn't really resemble any opera house that you've ever seen, except in nightmares. Also, in this old engine, there is a sort of fog-of-war effect where everything beyond your visual range just fades to black. This was especially nasty in some of the underwater levels, where you have to swim long distances (the levels are rather big for such an old game), and the water around you faded to black - you couldn't see the surface.

There is also often this feeling that you're all alone - there are no NPCs, which you would expect in a city like Venice, there are only pretty brutal enemies. They are thugs, but they seem totally mindless. They attack you without any sign of alertness, they are like mindless killers. Not many of them, though, so for a lot of the game, you *are* all alone in places that aren't what they seem. Pretty deadly traps, too, and nasty death animations.

Lots of diving involved, too, so there is always the fear of drowning in those dark, watery areas.

There is also inexplicable stuff like breakaway floors that just float in the middle of nowhere, a whole level where you travel through a sunken ship (and the ceiling is the floor), and a lot more of this sort of stuff. Just weird.

I found it quite stunning back then, and still do. Just hit upon this video walkthrough of the Opera House on 'tube.

http://www.youtube.com/watch?v=_BR7zQlrWlY&NR=1

I already posted the famous multi-trap gauntlet from the same game (Great Wall level) elsewhere. Here it is again:

http://www.youtube.com/watch?v=W_dP53CPuk0

By the way, I never knew the great wall had T-Rexes. T-Rexes stomping towards you out of the darkness of some gigantic dark cave, wanting to kill you. Tromp, tromp, tromp! I thought there were only little spiders there!! I want my money back! These pants were expensive!

The darkness...

And this is "The Deck", one of the sunken ship levels... and again, it looks not really like a sunken ship. More like large parts of a ship in some incredible cave. The fog of war thing is pretty visible here. Hey, that guy has a flame thrower... burn, Lara, burn. Crumple, whimper, suffer, die. She dies in pretty horrible ways - no simple falling over yelling. There must be a dozen or more death animations. You actually hear bones breaking when she falls, you watch her suffocate while drowning, and a number of other unpleasant things. Not here, luckily.

http://www.youtube.com/watch?v=2md6GHyrK_w&feature=related

The whole game is pretty great, it involves this rather moody, at times downright weird level design, the often seemingly fragile surroundings that strangely contrast with the gloomy feel, quite a lot of shooting for a TR game, vehicles (boat and snowmobile), ominous monks that turn on you with their kung-fu crap should you be stupid enough to hurt them, and a really rather large dragon.

The challenge mainly comes from the fear of falling, and fear of drowning. Plus the traps, and the enemies. The main thing about this game is the oppressive atmosphere, though. The lighting is primitive in a way that creates an almost eerie effect. Plus the ubiquitous darkness.

There is even a sort of void level, The Floating Islands. You have to jump across screaming green blocks floating in blackness to get from one floating temple to another, while some statues come to life and attack you. Yeah, right. Why are there floating cages in China? What were they smoking?

http://www.youtube.com/watch?v=pj8AEjjS9g8

The game ends (if you found the secret level, which is reached by beating the "end" level on a timer) by Lara shooting the player for watching her in the shower. "Don't you think you've seen enough?" *BLAM* A protagonist who shoots the player, breaking the magical bond of immersion because she wants to take a shower. Yeah. What's not to love?

One more thought about the level names. There is stuff like "40 Fathoms". Hmm, that sounds like a lot of water... and if you know diving in TR, with the constant fear of drowning, and the sheer darkness, and the pretty nasty sight of your in-game avatar suffocating and struggling against the inevitable because YOU messed up again, player! ... this alone is enough to make you feel uneasy. 40 fathoms of darkness... and sharks... and rusty wreckage full of dark tunnels. Shudder.

A game chock full of weirdness. And dying.

http://www.youtube.com/watch?v=bzMwk-TsY58 
I Agree 
with how you describe the atmosphere. That's pretty much how it felt to me. I don't agree that it's a good game though ;-) 
 
 
 
if they have the same artists as they did for painkiller, i'm sure the looks will be top-notch. now, if they only hire at least 1 level designer... 
What Both You Guys Said. 
 
Rebuilding A Level 
 
Nice abstract design! http://i.imgur.com/yuVe2.png 
 
Amazing. 
Unfortunately 
Those won't load for me =/ 
So 
You're using a broken browser then? 
 
Chrome. I see a bunch of grey squares. What's supposed to be happening? 
Hm 
I'm using Chrome as well and no problems. Latest flash etc?

It's a single-screen platformer where the level gets modified as you progress through it (no screen change), lasting about 5 minutes to play through.

Some neat little ideas, but the controls are a bit naff. 
So 
Direct2Drive.com is in their 4th week of their month long gaming sale-a-bonanza, and this week looks pretty good. Mass Effect 1 + 2 bundle for $35, Aion for $25 (any good, Jago?), Fallout 3 for $15, etc.

Nice little sweep of games. Anyone know if Sacred 2 or Divinity 2 are worth their sale price? Or Civ 4 Complete Collection for $10?

Fuck, whatever, I'll probably get em anyway. 
 
sacred 2 is fun for mindless killing. there's a story, but you really don't need to pay attention to enjoy the game.
there are a lot of ways to develop each class, so there's a lot of replayability. 
Tiny Castle 
Worked for me, pretty good fun, I evicted the fuck out of that bitch.

Minus a million points for the bit where you have to hit the globes in order, covering the whole length of the level only to have pressed them in the wrong order. Also, there is not way of telling what the correct order is. 
Yeah 
That was crap. I wanted to hit stuff while moving as well.

Good idea though. 
Globe Puzzle... 
I didn't like it much either. In retrospect i realized your worst case (if you're clever about which order you attempt to hit the globes) is to have to make the trip down and back up 3 times (if you keep guessing wrong) but still, i agree that that was a bit too tedious. 
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