Cool Idea.
I'll hang around in IRC if anyone has questions.
#3364 posted by digs on 2013/03/02 17:55:30
What you can do good in one hour? It may be better turtlemapping?
I've been tinkering all day with my level, if by speed mapping you mean done in less than a week then maybe. 2 hours isn't going to be enough time for my slow ass.
This is probably a couple of features away from being the perfect map editor (better texture alignment and some kind of curve making tool). I dunno what to do about the alignment though, it's really skewed on diagonally rotated brushes.
#3366 posted by Spirit on 2013/03/02 18:11:44
An hour is not enough indeed. Also it is quite hard to get into the editor for me.
Speedmapping was originally 100 minutes and I always thought that was great. But of course you need to know your editor to do something nice in that time.
I'll try to make something in 100 minutes. Got some ideas in my head. I wonder how working with func_s turns out. :D
#3367 posted by Spirit on 2013/03/03 18:26:27
I overestimated myself so now I will make a map in Quark instead. If Windows lets me.
I Would Even Like To Have A Go
#3368 posted by Orbs on 2013/03/03 18:30:42
but i dont check up on this site that regular nor do i hang out on IRC a lot, so if the ever wil be another speedmap session pls drop me a mail (verorbeb@hotmail.com).
Especialy since the well seems to dry up a bit lately and i (still) have an everlasting appetite for maps to run :)
(and map quality is quite often completly indifferent to wether its fun to run or not)
Anyone Want To Have A Speedmap Session?
#3369 posted by Drew on 2013/04/15 03:52:42
I'm writing papers and so obviously I'm feeling inspired to procrastinate by mapping. Next Sunday?
#3370 posted by - on 2013/04/15 04:43:40
having ran 'speedmapping events' long long ago... I honestly think it's just easier and more open the everyone to just pick a theme on Friday, post it, and have everyone post their map during the week, or maybe just have someone collect them from people to release a pack on the next Friday.
It's more convenient for people's lives to just let everyone be their own judge of time. And as long as people take to heart the '100 minutes... within reason' rule, it's not like we need to sit around together in IRC or anything trying to get stuff together. Hell, why even bother with a '100 minute' rule, just post a theme, and as long as the map is released before the next week's theme is up... it's still a 'speedmap', just a different flavor.
In Any Case...
#3371 posted by - on 2013/04/15 04:44:32
sorry got off topic...
yeah I would be down to do some speedmapping again.
#3372 posted by Drew on 2013/04/15 05:50:11
yeah I wasn't gonna do the IRC thing. I'd rather not organize, but I can if nobody else wants to. Just let me know.
I Hope Some Celebrities Show
#3373 posted by Drew on 2013/04/15 07:21:47
...I wonder what a Sock SM would be like...
Speedmap...
I think the speedmap should run either over the course of a weekend (fri-sun/mon) or fri-thurs/fri.
The theme should be the only restriction really. It doesn't have to be every week either, maybe once a month? Also, I wish Quaddicted had pictures to accompany all the speed maps.
#3375 posted by Spirit on 2013/04/15 11:37:15
send me screenshots then
...
I thought you took the pictures! :D
It would be cool though to see maybe like a split picture showing off various maps. If I get bored enough.. maybe ;)
Yeah
#3377 posted by Drew on 2013/04/15 11:56:34
that's mostly my fault - sorry Spirit! I started working on that a long time ago but dropped off as real life became a thing (EG going to school full time, working part time, raising a fresh baby when not doing those things).
anyways, I'm probably going to do my speedmap in the next couple of days, because after that I'll be legitimately too busy to do shit besides school work (tis the season).
No pressure on you guys, obviously -- more time would probably result in more contributions, which is better for everyone.
#3378 posted by Spirit on 2013/04/15 18:16:34
I always tried to passive aggressively not take them so negke does. He always chooses nicer locations too. the majority should be his work actually :)
Right now there can only be one screenshot per entry which would suck for speedmaps. I cannot be arsed to add some functionality without the need though. no idea how to nicely handle multiple shots per page (javascript is a nono).
Drew, no worries!
#3379 posted by negke on 2013/04/15 19:51:59
I didn't take screenshots for the speedmapping packs, because 1) too much work (160+ packs), 2) only one shot per page allowed (and merging several into one = even more work), 3) not worth it (I don't consider them proper maps like the other releases, and people who have a genuine interest in them can likely do without screenshots, anyway).
Speedmapping
#3380 posted by negke on 2013/04/15 20:28:20
I actually tried to initiate an impromptu classic speedmapping session yesterday on irc. Bunch of small tribute-themed deathmatch levels which we then were to play on Sleepy's QW server afterwards. Didn't happen, though. Scampie and than are to blame and will have to make up for it by submitting maps for the next pack! ;)
#3381 posted by - on 2013/04/15 20:58:03
I had to do reality things yesterday :(
(again why I say just picking a theme for the week and letting people map as they have time is best)
Those Textures
are from the horrific "Aftershock for Quake" pack...
I used to play that a bit when it came out (and I was a lot younger), but I reinstalled it late last year to see if it was still good. It wasn't.
#3383 posted by JneeraZ on 2013/04/15 21:26:54
What I think would work is to announce a list of restrictions for the week.
Like:
A) Use only knave.wad
B) No grunts, no knights
C) Must include a quad
Stuff like that, you know? Then you have a week to build something that fits the requirements.
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#3384 posted by than on 2013/04/16 00:23:42
Scampie and I are to blame? You should have come up with a more inspiring theme! It's your fault :P
I like the idea of having a list of restrictions that are announced for the week's speed mapping event. A week is a long time if you are single and unemployed or a student, but when you are working or have a family, it's not *that* long. Especially now there are less people involved in the Q1 mapping scene, and we're just as distributed as we ever were, having no strict time and allowing maps to be made with whatever time you happen to have during the week is good I think.
A 1-Week Heads Up Is Good...
#3385 posted by generic on 2013/04/16 02:18:30
Even I can achieve that...just not this week :|
My Proposed Restrictions
#3386 posted by Drew on 2013/04/17 00:54:50
A) only use ID1 wad
B) mix base and medieval/metal/wizard design elements and or monsters
C) include a quad seems good to me!
How does that sound? Watch me not follow any of those hahaha
#3387 posted by Drew on 2013/04/17 00:55:37
and when? lets fix a date.... monday the 22nd? or sooner - whatever works best... and gets the most attendees, i guess...
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