#3344 posted by quakis on 2010/03/29 21:46:34
...scratch that. Too much fussing around to get it working. I really don't have the time trying to figure it all out. =/
 Metro 2033
#3345 posted by RickyT33 on 2010/04/06 04:45:22
Spooge, spooge and spooge some more.
I totally like this game a lot. Havent finished it yet, but so far it has been awesome. I find the graphics to be ground breaking. The DirectX 11 advanced features include "advanced DOF" and "tesselation". I have turned the advanced DOF off mainly because it comes with a serious performance hit and totally brings my 5850 to its knees, even when overclocked. Which is rediculous really. I think I would need two GTX480s to run this game maxed out.
The game still has DOF effects. Just less exaggerated.
The lighting is awesome, with ambient occlusion on parralax mapped textures and all other bells and whistles. The underground parts are very well done, just an awesome style - everything looks old, rustly and broken, the sound effects are scary, the AI is fast and really ugly (ugly as in scary-looking), some very freakish monsters ranging from mutated rats and dogs and stuff to wierd semi-humanoid things, some with wings. One level has "lurkers" - with their own network of tunnels interweaved with the players hull. Fast little buggers - you often cant get a shot and have to watch them run back into their hole, knowing that they will soon be back to try and get you again.
The most impressive effect is the motion blur applied to only things which are moving - much more realistic than the Crysis style "motion blur which is applied to everything like you are stoned out on mushrooms or something". This effect combined with the speed of the monsters makes for quite a startling introduction to the game.
I found it so far often scary, and sometimes frustrating. There was one particular occasion where I died about 20 times trying to get past a guardpost and mobile turret on an underground railway (the Metro I guess - duh) manned by Nazis. Wasnt really expecting to meet Nazis when I bought the game. I eventually managed to get past the post without using quicksave (dont know if the game has quicksave, havent had to use it AT ALL).
The game uses frequent checkpoints throughout all of the levels, with a menu-accessible load point at the start of every level. So if you realy get stuck you can just load a couple of minutes back.
I havent had much problems though, dieing hasnt been a problem really excepty for the area with the Nazis. I hit this nasty combat bottleneck at the top of this staircase.....
The game is very much scripted and on a rail, not really an RPG at all, though you can collect currency (in the form of military grade ammo) which can be saved up to buy guns or ammo. Stock non-currency ammo can also be exchanged for currency-grade ammo too, so if you are frugel with your cuirrency you can afford to buy some pretty neat gus at a couple of points in the game. Thats about as far as the RPG elements go, though. Which is fair enough really considering that this is the game for a novel, with you playing the lead character. There are plenty of quick time events and scripted sequences, but im enjoying the story, and the combat is scary and immersive.
Overall I would say that this is one of the most realistic-looking games I have ever played, one of the most system hungry and definately one of the most cinematic.
 Modern Warfare 2 Free STEAM Weekend
#3346 posted by Jago on 2010/04/09 12:31:35
Tried a few matches via the Steam free weekend thing and boy am I glad I persuaded myself to not spend any money on this when it originally came out, the game is worth perhaps 30$, but 60$, are you serious? 50$ during a Steam sale, the sale price still being more expensive than Bad Company 2 normal price??
The game looks cool and runs very fast on my rig, the various aerial vehicles and stuff are pretty ace too, but what the hell is up with this retarded CS style gameplay? Even in QuakeWorld, that is notorious for it's very fast combat and movement speed, you have a reasonable chance of fighting back and/or escaping an enemy. The game heavily favors campers and you die within 0.5 seconds from basically any weapon, so the only thing that matters is who opens fire first. What retard thought this was a good formula for gameplay?
Combined with milking for DLC, no dedicated servers and no modding, this is a definite no-buy for me.
 ?
#3347 posted by spy on 2010/04/09 13:12:11
whatta fuch is DOF?
 Depth Of Field
#3348 posted by RickyT33 on 2010/04/09 13:55:21
Makes far awar stuff EVEN MORE blurry.
 Jago
#3349 posted by bal on 2010/04/09 16:40:49
It's sad, but people LIKE this kind of gameplay (one shot-one kill). Try to avoid Hardcore servers (most are unfortunatly), it's a tad better when you actually have time to fight back... still, I'm happy I didn't buy it.
 MW2
#3350 posted by negke on 2010/04/09 16:48:53
Not even worth $30 in my view. I didn't care for the MP, but the SP part was fairly disappointing. For the hype and the exaggerated price anyway.
 Modern Warfare 1
#3351 posted by Zwiffle on 2010/04/09 17:02:41
Was ok, wasn't as 'intense' as I was led to believe even though there were some cool ideas in there. MWF2 (MW2 is Mech Warrior 2, not Modern WarFare 2) does not interest me in the least. I bought Bad Company 2 though, because it was on sale for $20 and I've heard good things, but I was not impressed with it at all, and it's supposed to be considered a MWF2 killer or something.
 Zwiff
#3352 posted by RickyT33 on 2010/04/09 17:41:21
Do I recall you were complaining about Metro 2033? I finished it now and it was a bit short really, but not that short.
#3353 posted by Zwiffle on 2010/04/09 18:09:52
I don't think it was me, but I was probably in #tf when someone else was complaining about it. Shambler maybe?
 Negke I Think
#3354 posted by ijed on 2010/04/09 21:42:20
 More On MW2
#3355 posted by Jago on 2010/04/11 21:45:48
OK, after spending 5+ hours playing the multiplayer trial, I actually have take back most of the negative things I've said.
It's problems are that it's way too spammy (though seemingly less so in the Hardcore gametypes) and I still dont like the weapons too much and having the publisher have the capability to effectively pull the plug on the multiplayer portion of the game is retarded. Those thing aside, the game is extremely polished and well done. It also runs very very well and the game types are fun.
Is it worth a 60 euro normal price purchase for me? Nope. Is it worth the 51 euro weekend sale price? Undecided, leaning towards "probably still not". However, I looked around and managed to find a local finnish online gamestore selling the PC version for 38 euro. THAT was a buy.
 Beat Mass Effect 2
#3356 posted by Zwiffle on 2010/04/11 23:35:16
Good game. Totally had me hooked, spent like ~18-20 hours on it this weekend and beat it in under 30 hours total. Probably not going to do a 2nd play through, Friction agrees it's a good time.
You can't seduce every member of your crew though and have a huge inter-species orgy. So it doesn't get a perfect score from me. :(
 I Tried Mass Effect 1 Recently
#3357 posted by negke on 2010/04/12 12:06:07
But it ran so extremely poorly (bad port apparently) that it was pretty much unplayable for me. It also seemed to be a game in the same vein as SW:KOTOR, which I didn't enjoy, so I quit and uninstalled ME quickly.
 Ice-Pick Lodge Games
#3358 posted by negke on 2010/04/12 12:48:33
Pathologic: Semi-RPG that takes place in a worn-down town that is plagued by a mysterious virus to which you have to find a cure. I thought the game would offer a nice bleak atmosphere and a certain degree of strangeness. Unfortunately, it didn't grab me at all. The graphics are dated, but the actual problem is the lack of variety - most houses look alike and the inside of every single shop uses the same mesh (and shopkeeper npc). What really put me off, though, were the dialogues. The first mission has you investigate a series of murders and naturally involves talking to witnesses and related npcs. However, the dialogue options as well as the npcs' replies are so weird and sometimes seem only vaguely related. It almost seems as if you're listening (reading actually, for it's not fully vocalized) to a conversation where every other sentence is missing or something.
In consequence, the game didn't generate any desire to continue playing after some two hours.
The Void: This is a sort-of adventure game (actually, it doesn't really fit clearly into a single category) with an interesting premise. You die and end up in the Void, some sort of limbo where everything depends on colors. You interact with the world through it, by drawing gylphs on the screen (think Black & White), and use it as health by filling your hearts with it. There are different colors and each one has a special property, e.g. azure makes you faster, crimson stronger, gold makes donating color to objects or npcs cost less, and so on. It has to be collected from the levels, can be grown on trees and harvested in mines.
Then there are the Sisters which you have to resurrect by donating certain colors so they help you, and their evil counterparts, the Keepers or Guardians, cenobite-like creatures roaming the Void. First you have to fulfill a couple of tasks to be accepted by the Keepers and eventually have to choose a side, join the Sisters and fight the Keepers or vice versa.
The game is kind of strange, and pretty hard. It seems to require you to restart a couple of times until you've figured out how it works. For example, at one point I needed to donate color to a Sister, but since I was out of gold, it was impossible to give her enough of the color she needed, but I couldn't get more gold, either, because all my trees were empty. Didn't want to restart and replay a good two hours, so I cheated.
In the end, even though the game is oddly compelling in a way, I lost interest. It wasn't always clear enough what I had to do (and how). I would have loved to fight one of the Keepers, as they look pretty cool.
It seems I'm turning into Spd when it comes to games... :)
#3359 posted by Trinca on 2010/04/13 14:56:46
How do you girls have so many time to play games?
Go study and get job lazy bitches :)
#3360 posted by Zwiffle on 2010/04/13 15:05:39
You didn't say anything about getting a girl friend :D That's who we have so much time to play.
#3361 posted by Trinca on 2010/04/13 15:07:43
that a true thing... my "boss" ops wife... is always comand me :(
 Hahaha
#3362 posted by Drew on 2010/04/13 16:03:51
bitch.
#3363 posted by [Kona] on 2010/04/14 04:17:00
i know aye, ya bunch of slackers. with work & gf, i don't even have time to play a single q1 map, let alone an entire game. i'm getting behind again :(
 Nice
#3364 posted by Drew on 2010/04/14 04:49:24
 Yet More On MW2
#3365 posted by Jago on 2010/04/14 19:45:36
The opening of the "On their own accord" mission is so epic it quite easily ranks as one of my top moments in gaming. Watch in fullscreen: http://www.youtube.com/watch?v=1DRE9blQAvA&hd=1
 Speaking Of MW2
#3366 posted by Zwiffle on 2010/04/14 20:13:54
I beat the single player of Bad Company 2 yesterday (on easy mode mind you.)
The good: Absolutely the most gorgeous environments I've ever seen. Simply breath taking, ginormous maps filled with foliage and awesome terrain, this game engine should be used for the next Elder Scrolls game. Seriously, the best I've seen in a game.
The bad: Lots of stuff - dust is so prevalent in the game it frequently blocks off the rest of the environment because it's so thick. You end up not being able to see to the enemies who are shooting at you even though they can apparently see you through the dust crystal clear. And those enemies are really accurate, which is annoying. Also, the game is really over the top. And well I could go on, but it's not really bad, it's just that the game was hyped up to be amazing, and it's on. Multiplayer also not my cup of tea, but I admit I haven't spent too much time on it. If you like the Quake Wars style of multiplayer, there you go.
 Jago
#3367 posted by Spirit on 2010/04/14 20:16:43
Seems like Quake 4.
 Jago
#3368 posted by DaZ on 2010/04/15 01:18:13
Yeah that part is great, the guy in that video kinda rushed through it all though, when I was playing I kinda took my time coming out of the bunker at the beginning and music just started to swell as I saw the broken monument, it was perfect timing =)
Theres another frankly awesome opening scene later on, but I won't ruin it =)
|