Rick
#3329 posted by
Kinn on 2016/03/18 18:31:00
Same but with Guild Wars.
Although I still look back on it as probably the best game experience I ever had (Vanilla, GW Prophecies, that is - before they just made it a massive n00b-fest full of win-the-game buttons)
Shame about the dumb comments on every pic
Short Film About Glass Making.
#3334 posted by
czg on 2016/03/25 11:30:38
Villages Around The World Dump
#3337 posted by
Zwiffle on 2016/03/25 14:25:21
@3338
#3339 posted by
megaman on 2016/03/29 13:31:24
i wanted to say: that guy shoots forest well, which i seldom see. But then, I scroll through the pictures, and yeah, EVERY forest shot has fog in it. probably serves to prove that you cannot do forest without atmo tricks.
From Pyro In #func
#3340 posted by
Shambler on 2016/04/05 21:09:55
http://i.imgur.com/zZjWhOq.jpg
http://i.imgur.com/iSxWOuu.jpg
Kinda cute and not too complicated to map, so, errr, go map?
Jim Kazanjian
#3341 posted by
negke on 2016/04/06 09:36:06
#3343 posted by
Kinn on 2016/04/06 14:29:58
go map?! ;)
When a dog is chasing a car, it's more fun when he doesn't get to sink his teeth into the rear bumper.
#3349 posted by
Kinn on 2016/04/11 15:15:44
You'll want to cock around with the colours/brightness/contrast as they will be too washed-out for quake as-is.
SM177 - Washed Out Theme.
#3350 posted by
Shambler on 2016/04/11 18:04:04
#3351 posted by
metlslime on 2016/04/11 20:37:50
oh yeah, i remember those from like 10 years ago. I love the hand-painted style. They'd probably lose all their character at quake resolution, but if you packaged them as high-res replacements i think they'd work well.
Decreasing the brightness a bit and increasing the contrast and I am sure you can get it looking fine.