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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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nice texture alight zwiffle...

http://www.faqtion.org/zwiffle/screenies/SpacePiston07.jpg

go make a Quake1 map! nobody play pray :p 
Zwiffle 
Oi, colors and lights everywhere. Maaaybe scale back on that a bit. Or a lot. Otherwise, your shots appear to be of little architectural elbows you've put together rather than the map's actual spaces (although knowing that engine you may very well not have any). 
Actually 
The lights are so I can SEE the map when I run it. I haven't implemented any final lighting at all (the orange is just to see how it looked), because I've only got half the architecture "done." You may see these empty spaces of little red lights glowing from blackness - those are parts of the map that aren't put in yet. As for the colors, that's just how the textures work.

And yeah, the map is basically one atrium with little elbows around it connecting to different parts of the map. It's a 1v1 DM map, I'm not gonna put in tons of areas. 
Headthump 
architecture looks great, heaps better than your previous stuff. Texturing still needs a lot of work as others have said.

I presume it's not really lit yet ? 
Argh.. 
i'm trying to do this looping thing on a handful of files, and it seems to work on SOME files and not on others, even though i'm doing the same thing on all of them. 
That's Right 
Those blocks with the flames are just temporary placements so I can see while doing stuff in level. They'll be replaced by serpent skull lamp models eventually.

And thanks distrans. I think that would be the most optimal approach. 
Spirit 
I've done them myslef, like 99%, check the readme for that info. They are scaled down alot here compared to what I used in the beginning, I will release them with thier full resolution later. 
More Prey 
Your Map Smells Of Poo. And Monkey Wrenches. 
Looks much better than the last shot. Needs somemore details, though. And lighting needs work but I'm sure you're working on that. 
I Think... 
All Doom3 engine maps should be shown in basic brushwork first (if such a thing is possible) without the fancy lighting, textures, bollockmaps etc etc. So we can see what the actual structure and architecture of the map is like... 
ah much better, zwif. :) basically same thing rpg said. keep refining it with some more interesting tidbits of detail. it's getting there. 
Shambler 
We think that's pretty much not true at all
They Hunger Full Game Shots 
http://www.blackwidowgames.com/

They added some new screenshots of the new zombie models but it was the level design shots that impressed me the most, very atmospheric and aparently the game is very close to release. 
Wow, Those Look Nice 
Who does Neil Manke have doing the maps for him? 
Nobody 
from Raven, that's for sure 
Rimshot 
 
Cool 
Looks fun, and I don't care what anyone says, I always enjoyed the Neil Manke Quake maps. :-� 
Manke 
Quake and Quake II, esp. Coconut Monkey and Slaughter Ship were fun maps to play. Both Half Life series, They Hunger and the more conventionally Half-Life like one were kind of boring. 
Starship... 
was probably my favoite manke map and probably in my top 10 or 12 levels of 1997. It had a good mix of solid classic q1 progression with quakec gimmicks, and the aesthetics, while simplistic, were actually about on par with other levels at that era. His first soldier of fortune map for quake2 was also pretty good, actually, and hit the curve at the right time for quake2 build standards. 
Oh... 
nevermind, soldier of fortune was for quake1. I think i'm mixing memories of that map with the sequel he made for Q2. 
For The Record, I'm Just Shitstirring 
Neil Manke is perfectly suited to work at Raven. 
S'more For Inert 
Cool 
looking much more interesting! 
He He 
For The Record, I'm Just Shitstirring

Perfectly understandable, a little schadenfreude is good for the soul, but I bet you find yourself on the recieving end of people shitstirring more than your fair share of the time. 
Oh, 
great looking shots Zwiffle. 
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