Ijed
#306 posted by Mike Woodham on 2015/12/11 08:51:19
So I am just starting your map, and I appear to be not at normal eye-level. I get to the first weapon (SSG) and can't pick it up. I approach the first grunt, and I have no weapon and he kills me with one shot.
I am not getting very far. I seem to have forgotten everything I might have known. Where am I, why am I here...
Mike.
#307 posted by Shambler on 2015/12/11 11:06:39
You had your legs blown off in a tragic telefragging accident. You need to carefully ooze your way through the map to find suitably restorative health.
Kinda annoying but it is well worth persisting with that bit for the main map!!
Oh, Bugger It Shanbler...
#308 posted by Mike Woodham on 2015/12/11 11:50:19
Now, having conversed with you before, and followed your posts since many a long year, I honestly don't know whether this is a helpful hint or a total wind-up. Oh, shit!
(OK, I admit it. I did actually start the map again and tried to sneak past the grunts, but still got nowhere)
Mind you, I also just noticed 400+ monsters and 30 secrets on Easy. I think retirement beckons.
LOL.
#309 posted by Shambler on 2015/12/11 12:50:17
Truth is stranger than fiction in this case!
Despite the monster count it really isn't as much of a gruelling slog as you'd think. Just....big....very big. And very good.
The Start
#310 posted by ijed on 2015/12/11 13:46:03
Of the map is a stealth section where you have to crawl around until you can find a way to heal yourself.
A few more hand-holdy messages at the start would have helped a lot...
Kinda annoying but it is well worth persisting with that bit for the main map!!
Reading this is quite sad considering how this was the initial driving concept behind the map...
BTW Mike.
#312 posted by Shambler on 2015/12/11 16:02:12
You might think you know what "lost" means before playing this map...
...you don't...
Heh
#313 posted by ijed on 2015/12/11 18:17:55
Well, the telefragging bit is just the lowest part of the ladder.
In most Quake maps you go from medium to high power - more weapons, more DPS, better armour, powerup inclusions where you become godlike for a brief period.
I wanted the player to go from powerless to almost constant godlike slaughter. This is why you're literally crippled at the start and having a constant quadrun against the clock towards the end.
Ijed
#314 posted by Shambler on 2015/12/11 20:35:17
Nice analysis, I hadn't really thought of it so clearly.
I Hid The Concept
#315 posted by ijed on 2015/12/11 23:11:31
In a stupidly big map :)
Praise The Lord...
#316 posted by Mike Woodham on 2015/12/12 14:20:06
... I have seen the Light and I have been healed
AXE THEM ALL
#317 posted by ijed on 2015/12/12 20:33:57
Mike Is Doing A 100% Axe Run, Blind??
#318 posted by Shambler on 2015/12/12 22:24:50
SICK DUDE. DEMO THAT SHIT.
Telefragged On Easy Skill
#319 posted by parubaru on 2015/12/13 22:27:10
As far as I know, the map is almost certain to crash
at a certain point (mentioned in the thread), so Mike,
please be careful and maybe try a different skill.
I've Got Some Time Off Coming Up
#320 posted by ijed on 2015/12/14 12:55:04
So may patch that soon, as well as a few other annoying little issues.
That Would Be Great!
#321 posted by parubaru on 2015/12/14 13:40:23
Some stuff I haven't seen metioned:
Infused secret does not seem to increase the counter of found secrets. Several armour secrets seem to only be triggered if you can actually pick the amour up.
Nearly Done
#322 posted by ijed on 2015/12/15 20:47:59
Anyone got a hotfix they want included?
Hotfix The Missing Legs At The Start Of Telefragged.
#323 posted by Shambler on 2015/12/15 21:57:00
Can't think of anything else to be honest....
Turn Off Telefragged Mode?
#324 posted by ijed on 2015/12/16 02:56:18
Nah Not Really.
#325 posted by Shambler on 2015/12/16 11:13:01
Locust On August Post-release Test
#326 posted by parubaru on 2016/01/23 19:09:41
Dear Hrimfaxi,
I have tested your submission for the pack back in August.
In case you are interested, I will record demos and send them to you along with screenshots. I have already made a table of contents for the test results.
I think it might help to maintain and reinforce Rubicon Rumble Pack's reputation as a candidate for 'the epitome of Quake mapping(?)', to quote Orl.
Especially if ijed is going to patch the easy skill bug on his map, 'as well as a few other annoying little issues'.
I Mean...
#327 posted by parubaru on 2016/01/23 19:19:39
if you are willing to fix some issues, it might help consolidate the recognition of the maps as not only
the possible pinnacle of base themed mapping so far,
but as a superb quality release too.
I Should
#328 posted by ijed on 2016/01/23 20:41:44
Really upload that D:
#329 posted by ericw on 2016/01/23 20:55:06
The dropbox link in the first post is 404, could a mod delete the link?
Also ijed, this is just a nitpick but the readme mentions the Quakespasm prerelease version that was needed when RRP came out, should we update it in the patch to just say "quakespasm 0.90.0 or later, available at http://quakespasm.sourceforge.net/download.htm "?
Ijed
#330 posted by parubaru on 2016/01/23 21:02:47
Please do. I wanted to make an all-marked secrets demo.
A crash-free easy skill should be a valuable asset.
I considered testing Telefragged too, but as SDA's qdqstats didn't work in the pack because of the different progs.dat (I guess) and easy skill was more or less broken, I gave up with regards to the seemingly unavoidable confrontation with an incredibly high number of monsters on either normal on hard.
All in all, the patch will be most welcome for a variety of reasons.
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