...
#306 posted by necros on 2004/09/28 21:38:08
i dunno... i just can't seem to get the site to load,even with the new url... maybe it's tripod?
Necros
#307 posted by dylan on 2004/09/28 22:24:11
try http:// buckmontgomery/ tripod/ models
try typing it in instead of clicking the link
Nope...
#308 posted by necros on 2004/09/29 08:59:05
Bad Gateway
The following error occurred:
[code=DNS_HOST_NOT_FOUND] The host name was not found during the DNS lookup. Contact your system administrator if the problem is not found by retrying the URL.
-----------
Please contact the administrator.
Necros
#309 posted by aguirRe on 2004/09/29 09:55:29
the link works for me, IP = 209.202.240.100 .
Maybe you could try flushing the DNS cache (if there is one) or check the hosts file for blocking.
Aguire:
#310 posted by necros on 2004/09/29 13:48:45
what is a DNS cache (temporary internet files folder?)
and what is the hosts file?
DNS Cache
#311 posted by aguirRe on 2004/09/29 14:01:00
You can have such a thing locally on your machine to speed things up (I have one) not having to make DNS queries to an external server all the time. It's not the TIF folder.
The hosts file is a local text file that also can have fixed DNS relocations (actually it's the first one that is queried). Search for the file and you'll find it. It's commonly used to block out bad sites, ads or other evile things.
...
#312 posted by necros on 2004/09/29 16:44:29
so, search for a file "hosts"?
what should i do with the file?
also, for the DNS cache, how can i find that?
(not at home, so i can try it right now :P)
Hosts File
#313 posted by aguirRe on 2004/09/29 17:28:52
Take a look here http://accs-net.com/hosts/index.html
DNS Cache utility: http://www.analogx.com/contents/download/network/fc.htm
Please note that they both require some regular maintenance to work well.
Also, if you're running W2K/XP, there's a built-in DNS Client service that in my experience causes more trouble than it solves. It can be safely set to manual in most cases.
DNS Cache
#314 posted by . on 2004/09/29 17:42:58
I've had problems with that where I'd type in one URL and get an entirely different website, but similiar URL. Clearing the cache helps.
Ive Got Some New Stuff To Update On The Site
#315 posted by dylan on 2004/09/30 00:37:23
ive got some new stuff, will update by friday.
a new demon model, almost ready for viewing, and a completely new one, aswell as some new skins for other models ive done etc. ill get some visuals for feedback.right now i am animating some models and making several skins per model, so maybe we can have some variety in the game rather than gunning down the same monster every single time.
Tronyn
#316 posted by PuLSaR on 2004/09/30 11:04:54
Spring sounds as a good date for release, because I'm currently not available to map, that why I have an unexpected break. But I hope to return my comp in a month or so and continue my map. It's about 1/4 ready atm (1/3 of all planned architecture and no entities so far)
btw when will the compiled progs.dat be ready?
Oops
I've been dropping the ball there, but it'll be more or less ready once:
1. Exploding shells implemented
2. Problems with the slug ammo box are fixed
3. Zer Troglodyte/Nemesant implemented
4. Any compile bugs squashed
I haven't implemented the Ontranto crossbowmen/archers yet.
More to the point, I'm beginning to wonder about restarting Tower of Yoth from scratch. I've been somewhat influenced by the Daedric ruins in Morrowind; all those wack-ass angles would look good, along with a stronger Anonca Base vibe.
Deadric Architecture
#318 posted by necros on 2004/10/01 18:13:33
roxors. ;)
seriously, i'm in love with all those sharp angles and viscious edges. :P
Yeah,
#319 posted by metlslime on 2004/10/02 02:47:35
glad someone else digs the Anonca Base levels.
OK Then
Excuse me while I do things to textures. Don't expect much in the way of purple though.
New Pics Up
#321 posted by dylan on 2004/10/02 22:51:13
Hmmm...
#322 posted by Shambler on 2004/10/03 05:12:24
The new fiend is good as a model, the new shambler isn't.
And I don't think either of the originals needed changing as there are two of the most characterful models in Quake.
Can't you put the good style of the new fiend to use as something else??
Well
#323 posted by Tronyn on 2004/10/03 18:38:57
I think the new shambler and fiend are cool.
I have a suggestion also: I think a version of the (CLASSIC) doom "Pinky" demon would be a great enemy for Quake SP (in the style the fiend and shambler are done in). It would fill a gap in the medium-speed, high health melee enemy category (the closest is the fiend, but its lunging and slashing rather than running make it a hugely different enemy).
Pinkies.
#324 posted by Morfans on 2004/10/04 06:43:52
Didn't Necros already do a converted fiend for At The Gates Of Midian?
That rocked. The biting fiend I mean. And the level, of course.
Yeap, That Is Still My Favorite
#325 posted by HeadThump on 2004/10/04 18:50:19
Necros level.
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#326 posted by necros on 2004/10/06 09:49:47
you probably already know this, but i thought i'd mention that it's best if your skins are in powers of two dimensions, like textures are:
64x64, 128x128, 512x256, etc...
otherwise, glquake needs to resize them itself, and the results aren't usually pretty.
cheers (though i still can't see the website :P)
Yeah
#327 posted by dylan on 2004/10/06 17:24:01
its actually best if you do them by increments of four, it seams to work out better, and is compatible for more custom engines.
Oh Shitsn!
#328 posted by necros on 2004/10/07 18:52:35
i was finally able to access the monster page!!! those are some damn impressive monsters! i like the spikey fiend!
also, lots of detail on the skins is a major plus as well.
roxors!
Ah Skeet Skeet Skeet
#329 posted by dylan on 2004/10/07 23:27:59
i hate lil jon.
any way thanks for the compliment.
YYYEEAAAAAHHHHHHH
#330 posted by Zwiffle on 2004/10/07 23:31:01
OOOOOKKKKAAAAAYYYYYY
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