Also, If Skipping The Readme
#297 posted by ericw on 2015/12/04 20:09:08
making a shortcut with "-game rrp -heapsize 256000 -zone 4096" is critical :)
#298 posted by Mike Woodham on 2015/12/04 20:14:46
Not really sure? I have the Quakespasm folder with the engine, various dlls and the gfx. I also have the rrp game folder in there. When I run QS it immediately crashes with the gfx error.
OK, just also dropped the ID1 folder in there and it now loads - thanks.
#299 posted by [Kona] on 2015/12/06 01:39:04
Nitin; yeah most people seemed to like non-linearity and didn't mind exploring quite a bit.
Played mfx's map the next day, damn that's awesome. One of the best base maps ever. I'd suck dick for more of this! Maybe not quite, but levels of this quality are quite special.
I must admit, I couldn't find the last data chip. Got the obvious one in the trapped area, got the one through the hole in the floor, couldn't find the other. Noclipped for about 20mins looking everywhere but just couldn't spot it. Everything was dead so I couldn't go by monsters roaming around. In the end I just noclipped up the lift, I probably didn't miss much anyway, just a button working.
I also played in DP, worked pretty well, except DP not saving the resolution and having to change that everytime I play.
Heya
#300 posted by mfx on 2015/12/06 02:53:50
Thx man, we had a blast making all that. Glad you liked it!
As for the last keycard, i know exactly where it hides. It is at the giant vent you see from the starting point. High up there.
After Reading Comprehension Set In
#301 posted by anonymous user on 2015/12/06 04:07:40
i must admit you may have encountered a bug. That other card than the ones you described is easy to find/placed in your path..
These maps were never tested in DP, so dont assume they work there.
My heart bleeds a bit now..
Still.
#302 posted by Shambler on 2015/12/06 14:17:18
Promise another map like that and flop your wang out...............
#303 posted by [Kona] on 2015/12/06 21:31:16
*gets lube*
Yeah it might have been a bug, I'm did some more flying around near the start but no sign of it, so DP probably broke it. I wonder if DP caused issues in ijeds as well.
The Lost
#304 posted by ijed on 2015/12/09 12:51:31
While the main route is lineal, it does loop over itself a fair few times. I tried to limit the potential for wandering off the track as much as possible, but in a couple of areas it was pretty bad.
That said, with a map this size somebody is always going to get lost unless you use lock gates to close off all incorrect areas or just avoid looping completely.
Many parts used the 'Follow the Enemy Road' tactic to lure the player forwards, but still kept the potential for them to fall off a balcony and end up wandering around for a while to get back up.
I let this one get out of hand in terms of scale, but overall it seems you funcers liked it :)
It Was Insanely Brilliant IMO
#305 posted by nitin on 2015/12/09 13:56:51
Ijed
#306 posted by Mike Woodham on 2015/12/11 08:51:19
So I am just starting your map, and I appear to be not at normal eye-level. I get to the first weapon (SSG) and can't pick it up. I approach the first grunt, and I have no weapon and he kills me with one shot.
I am not getting very far. I seem to have forgotten everything I might have known. Where am I, why am I here...
Mike.
#307 posted by Shambler on 2015/12/11 11:06:39
You had your legs blown off in a tragic telefragging accident. You need to carefully ooze your way through the map to find suitably restorative health.
Kinda annoying but it is well worth persisting with that bit for the main map!!
Oh, Bugger It Shanbler...
#308 posted by Mike Woodham on 2015/12/11 11:50:19
Now, having conversed with you before, and followed your posts since many a long year, I honestly don't know whether this is a helpful hint or a total wind-up. Oh, shit!
(OK, I admit it. I did actually start the map again and tried to sneak past the grunts, but still got nowhere)
Mind you, I also just noticed 400+ monsters and 30 secrets on Easy. I think retirement beckons.
LOL.
#309 posted by Shambler on 2015/12/11 12:50:17
Truth is stranger than fiction in this case!
Despite the monster count it really isn't as much of a gruelling slog as you'd think. Just....big....very big. And very good.
The Start
#310 posted by ijed on 2015/12/11 13:46:03
Of the map is a stealth section where you have to crawl around until you can find a way to heal yourself.
A few more hand-holdy messages at the start would have helped a lot...
Kinda annoying but it is well worth persisting with that bit for the main map!!
Reading this is quite sad considering how this was the initial driving concept behind the map...
BTW Mike.
#312 posted by Shambler on 2015/12/11 16:02:12
You might think you know what "lost" means before playing this map...
...you don't...
Heh
#313 posted by ijed on 2015/12/11 18:17:55
Well, the telefragging bit is just the lowest part of the ladder.
In most Quake maps you go from medium to high power - more weapons, more DPS, better armour, powerup inclusions where you become godlike for a brief period.
I wanted the player to go from powerless to almost constant godlike slaughter. This is why you're literally crippled at the start and having a constant quadrun against the clock towards the end.
Ijed
#314 posted by Shambler on 2015/12/11 20:35:17
Nice analysis, I hadn't really thought of it so clearly.
I Hid The Concept
#315 posted by ijed on 2015/12/11 23:11:31
In a stupidly big map :)
Praise The Lord...
#316 posted by Mike Woodham on 2015/12/12 14:20:06
... I have seen the Light and I have been healed
AXE THEM ALL
#317 posted by ijed on 2015/12/12 20:33:57
Mike Is Doing A 100% Axe Run, Blind??
#318 posted by Shambler on 2015/12/12 22:24:50
SICK DUDE. DEMO THAT SHIT.
Telefragged On Easy Skill
#319 posted by parubaru on 2015/12/13 22:27:10
As far as I know, the map is almost certain to crash
at a certain point (mentioned in the thread), so Mike,
please be careful and maybe try a different skill.
I've Got Some Time Off Coming Up
#320 posted by ijed on 2015/12/14 12:55:04
So may patch that soon, as well as a few other annoying little issues.
That Would Be Great!
#321 posted by parubaru on 2015/12/14 13:40:23
Some stuff I haven't seen metioned:
Infused secret does not seem to increase the counter of found secrets. Several armour secrets seem to only be triggered if you can actually pick the amour up.
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