#26 posted by
Joel B on 2016/07/13 21:19:22
Those are basically the requirements for any iOS VR thing right?
#27 posted by
Joel B on 2016/07/13 21:19:43
I guess the controller maybe not so much.
#28 posted by
Izhido on 2016/07/13 21:40:47
Thing is, I don't think you can actually play Quake with one single trigger button. You can look anywhere, and then you could either 1) walk or 2) fire at that direction. But how do you tell the device which of the two actions you'll perform? AND THEN, there is jumping, strafe, weapon selection... :/
#29 posted by Baker on 2016/07/13 22:09:04
Sounds like you haven't played Minecraft on an iPad, hehehe. ;-)
In my head, I guess I see you put a lot of work into this and I wanted to throw out what I see as a potential barrier to entry.
If you went to the tech web sites or VR oriented sites or certain gaming sites and really pounded this to the right audiences.
Example: If I wanted to try your app today, I couldn't. As far as I know, the only way to get Google Cardboard is online which means I would have it next week. And I'd have to figure out what iOS game controller to get. If this is somewhat typical, makes it so can't be impulse thing to try.
Then again, I'd say you should charge $5 for it considering all the effort you put into trying to provide a unique experience.
/Just one opinion on the internet, which is full of advice and thoughts both bad and good. ;-)
#30 posted by Baker on 2016/07/13 22:12:59
Those are just my raw thoughts, I'd like to your project succeed. Feel more than free to ignore me, everyone offers advice here. Good luck!
#31 posted by
metlslime on 2016/07/13 22:15:05
hey, why are we discussing this in this thread instead of the news thread for it?
BRB
#32 posted by
Izhido on 2016/07/13 22:45:01
Installing Minecraft on my phone ;D