News | Forum | People | FAQ | Links | Search | Register | Log in
New Q1SP - "Katedra"
Hello everyone. I have made another level for you. Here's the zip:

Linkle

And here's a few screenshots:

Linkel

Wanted to challenge myself to make a map with larger areas, fewer corridors, etc. I also had a lot of fun with the chicosruin set, which I think is fuckin gorgeous with the standard Quake entity palette. And watching demos I realized just how fucking flat my last map was, so I went more vertical this time.

Frag away. Hope y'all have fun with it!
First | Previous | Next | Last
Pulsar's Fog Implementation Looks Fab 
will try the actual map out later. 
 
Lun - thanks for all that, gonna keep all that information in a txt file in my map folder. you also managed to explain it in a way that makes more sense for my brain than other things I've read, so thanks! :)

nitin - doesn't it?! I was trying to make it look smoky but I like pulsar's pretty silent hill 2 shit a lot better. 
Pewpew 
https://dl.dropboxusercontent.com/u/33279452/daz_cat.zip

Nice textures and general atmosphere but lighting was weak and felt very uniform. Lots of ammo (too much) made this level quite easy.

only found one secret but didn't really look too hard. 
 
First play demo (skill 2):
http://quaketastic.com/files/katedra_paru.zip

Breathtaking use of a texture set I cannot remember seeing before.

Everybody said everything, except:

I was really, really hoping the teleporter was not the end yet. 
Played It Today 
This texture set doesn't look properly in the software renderer, overall the colors gets mapped to low-saturated light blue tones. I was surprised to see them fully gray in the screenshots here.

The overabundance of ammo and health definitely made this map too easy. Due to this, even the hardest encounters didn't scare me.

Good secrets, well elaborated. I've found them all.

The architecture was very good, the vertical vistas were beautiful, but monster placement was a bit odd at times. A scrag noticed me but he was blocked by an elevator, two knights were facing backwards in a staircase and weren't woken up by the other monsters who attacked me, and there were too many monsters too far away, allowing for me to hit them before they noticed me. But it was a fun map overall. 
 
nice textures, more maps featuring them? 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.